Player Matchup

Sylvanus
Sylvanus
Gold II
DATnwordRAMBRO
Sylvanus
Gold II
Level 149
God Stats
16W - 21L
1,604 SR
Queue Stats
216W - 212L
1,460 MMR
Solo
Persephone
Persephone
Bronze III
RealGreasyJ
Persephone
Bronze III
Level 89
God Stats
0W - 1L
1,401 SR
Queue Stats
2W - 6L
1,420 MMR
Party 3
Thanatos
Thanatos
Gold V
SoullessSolace
Thanatos
Gold V
Level 147
God Stats
4W - 7L
1,564 SR
Queue Stats
13W - 12L
1,676 MMR
Party 2
Xbalanque
Xbalanque
Gold III
WhimSickle
Xbalanque
Gold III
Level 160
God Stats
0W - 1L
1,557 SR
Queue Stats
16W - 17L
1,494 MMR
Party 2
Gilgamesh
Gilgamesh
Silver II
holang
Gilgamesh
Silver II
Level 107
God Stats
1W - 3L
1,518 SR
Queue Stats
5W - 7L
1,532 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,529 SR
1,516 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,597 SR
1,517 MMR
Artemis
Artemis
Bronze V
AJShadmus
Artemis
Bronze V
Level 154
God Stats
1W - 1L
1,725 SR
Queue Stats
4W - 5L
1,399 MMR
Solo
Janus
Janus
Gold II
SantiHasTheHerp
Janus
Gold II
Level 109
God Stats
2W - 2L
1,398 SR
Queue Stats
87W - 90L
1,553 MMR
Party 1
Ares
Ares
Gold I
Sherly7099
Ares
Gold I
Level 152
God Stats
3W - 3L
1,556 SR
Queue Stats
63W - 67L
1,565 MMR
Solo
Horus
Horus
Gold IV
lllonilll
Horus
Gold IV
Level 159
God Stats
7W - 5L
1,587 SR
Queue Stats
294W - 305L
1,468 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
monkaaaaa
Sun Wukong
Gold I
Level 105
God Stats
29W - 16L
1,717 SR
Queue Stats
86W - 88L
1,599 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
3 / 3 / 10
13,370
478
12,709
36,003
49,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Persephone
RealGreasyJ
Persephone
20
2 / 7 / 7
14,250
509
14,343
18,043
8,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
20
8 / 6 / 3
14,399
514
15,035
28,031
22,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
WhimSickle
Xbalanque
20
5 / 5 / 2
14,282
510
17,457
27,421
11,448
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
holang
Gilgamesh
18
2 / 9 / 8
12,841
459
17,986
24,668
25,525
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
ZeusCliodhnaArachne

VS

Bans
AtlasArtioBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AJShadmus
Artemis
20
7 / 5 / 11
14,737
526
24,882
23,018
10,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
8 / 3 / 11
15,178
542
27,166
16,558
6,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 5 / 13
14,282
510
12,869
29,487
42,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Horus
lllonilll
Horus
20
4 / 5 / 8
14,618
522
9,725
26,127
13,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
monkaaaaa
Sun Wukong
20
7 / 2 / 14
15,118
540
19,718
31,250
36,331
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
87
20
Kills
30
30
Deaths
20
30
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Artemis
AJShadmus
Artemis
7
5
11
2.5
L
Sylvanus
3
3
10
2.67
L
Persephone
RealGreasyJ
Persephone
2
7
7
0.79
W
8
3
11
4.5
W
4
5
13
2.1
L
Thanatos
8
6
3
1.58
L
Xbalanque
WhimSickle
Xbalanque
5
5
2
1.2
L
Gilgamesh
holang
Gilgamesh
2
9
8
0.67
W
Horus
lllonilll
Horus
4
5
8
1.6
W
Sun Wukong
monkaaaaa
Sun Wukong
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,530
Damage
94,360
134,166
Taken
126,440
117,113
Mitigated
109,381
47,983
Healing
46,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AJShadmus
Artemis
24,882
13,205
0
7,941
23,018
10,099
6,458
4,697
18,321
0
122,509
L
Sylvanus
12,709
754
3,437
6,969
36,003
49,277
0
13,699
21,942
40,856
6,816
L
Persephone
RealGreasyJ
Persephone
14,343
945
0
2,591
18,043
8,070
704
7,454
10,582
86,586
0
W
27,166
2,989
415
3,868
16,558
6,822
321
6,146
10,412
124,330
0
W
12,869
976
906
4,730
29,487
42,363
916
7,722
21,765
34,519
7,054
L
Thanatos
15,035
2,800
0
23,024
28,031
22,793
0
7,277
20,754
0
93,316
L
Xbalanque
WhimSickle
Xbalanque
17,457
7,248
0
11,204
27,421
11,448
3,492
5,957
21,464
0
136,785
L
Gilgamesh
holang
Gilgamesh
17,986
3,612
0
758
24,668
25,525
1,074
5,926
18,742
0
78,440
W
Horus
lllonilll
Horus
9,725
4,536
2,853
9,756
26,127
13,766
1,298
5,165
20,962
0
105,897
W
Sun Wukong
monkaaaaa
Sun Wukong
19,718
3,498
0
15,650
31,250
36,331
2,185
7,983
23,267
0
86,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,142
Gold Earned
73,933
641
Minions Killed
679
0
Camps Cleared
0
2,568,200
Distance Traveled
2,555,387
45
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,737
526
153
5
0
490,635
13
L
Sylvanus
13,370
478
58
2
0
497,895
10
L
Persephone
14,250
509
160
6
0
500,215
7
W
Janus
15,178
542
183
7
0
526,307
10
W
Ares
14,282
510
45
2
0
535,743
2
L
Thanatos
14,399
514
135
5
0
588,726
6
L
Xbalanque
14,282
510
173
6
0
476,669
11
L
Gilgamesh
12,841
459
115
4
0
504,695
11
W
Horus
14,618
522
158
6
0
528,694
12
W
Sun Wukong
15,118
540
140
5
0
474,008
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role