Player Matchup

Tiamat
Tiamat
Bayzul
Tiamat
Level 131
God Stats
0W - 1L
1,318 SR
Queue Stats
5W - 10L
1,467 Elo+
Party 2
Nike
Nike
CrazedAlaska
Nike
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,426 Elo+
Party 2
Yu Huang
Yu Huang
Improbibleoutset
Yu Huang
Level 146
God Stats
3W - 3L
1,547 SR
Queue Stats
217W - 241L
1,564 Elo+
Party 1
Arachne
Arachne
VanDavey
Arachne
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,565 Elo+
Party 2
Jormungandr
Jormungandr
XLordN8
Jormungandr
Level 107
God Stats
4W - 6L
1,478 SR
Queue Stats
67W - 82L
1,517 Elo+
Party 1
Team Averages
Level 138
1,469 SR
1,508 Elo+

VS

Team Averages
Level 143
1,582 SR
1,544 Elo+
Yu Huang
Yu Huang
A-Green-Sergal
Yu Huang
Level 148
God Stats
11W - 12L
1,417 SR
Queue Stats
252W - 250L
1,512 Elo+
Solo
Tyr
Tyr
Inigualavell
Tyr
Level 160
God Stats
19W - 16L
1,738 SR
Queue Stats
179W - 163L
1,554 Elo+
Party 3
Apollo
Apollo
Lovely_Nanda
Apollo
Level 160
God Stats
3W - 2L
1,650 SR
Queue Stats
320W - 312L
1,572 Elo+
Party 3
Ratatoskr
Ratatoskr
RadioSquid330
Ratatoskr
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 63L
1,521 Elo+
Solo
Zeus
Zeus
gurisp
Zeus
Level 160
God Stats
53W - 46L
1,606 SR
Queue Stats
364W - 369L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bayzul
Tiamat
16
2 / 5 / 1
8,680
723
7,270
10,548
6,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 9 / 2
7,663
639
4,923
12,859
11,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 0 / 2
8,558
713
5,906
5,441
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
VanDavey
Arachne
14
2 / 7 / 2
8,173
681
4,792
14,185
8,077
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
XLordN8
Jormungandr
15
2 / 1 / 3
9,006
751
7,570
9,191
8,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
17
2 / 1 / 2
9,451
788
5,498
5,484
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 3 / 10
9,348
779
7,800
13,887
15,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
17
7 / 0 / 7
10,006
834
6,572
7,649
3,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ratatoskr
RadioSquid330
Ratatoskr
16
5 / 1 / 13
9,331
778
10,578
9,818
10,098
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
gurisp
Zeus
16
2 / 3 / 12
9,113
759
12,076
7,858
2,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
8
Kills
22
22
Deaths
8
10
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
2
1
2
3
L
Tiamat
Bayzul
Tiamat
2
5
1
0.5
L
0
9
2
0.11
L
2
0
2
3
W
6
3
10
3.67
W
Apollo
7
0
7
10.5
W
Ratatoskr
RadioSquid330
Ratatoskr
5
1
13
11.5
L
Arachne
VanDavey
Arachne
2
7
2
0.43
L
Jormungandr
XLordN8
Jormungandr
2
1
3
3.5
W
Zeus
gurisp
Zeus
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,461
Damage
42,524
52,224
Taken
44,696
36,719
Mitigated
33,698
4,705
Healing
11,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
5,498
702
0
0
5,484
2,317
339
2,947
2,425
42,128
0
L
Tiamat
Bayzul
Tiamat
7,270
417
0
1,894
10,548
6,384
415
5,084
5,136
31,831
0
L
4,923
502
0
286
12,859
11,299
0
4,629
7,639
0
17,171
L
5,906
647
0
0
5,441
1,991
135
1,007
4,225
32,613
0
W
7,800
374
0
5,100
13,887
15,176
45
6,229
7,502
0
15,742
W
Apollo
6,572
3,633
0
2,215
7,649
3,176
2,678
2,979
4,578
0
37,074
W
Ratatoskr
RadioSquid330
Ratatoskr
10,578
2,195
189
3,131
9,818
10,098
669
5,324
4,435
0
17,945
L
Arachne
VanDavey
Arachne
4,792
2,612
0
2,117
14,185
8,077
0
3,729
9,720
0
14,402
L
Jormungandr
XLordN8
Jormungandr
7,570
1,838
0
408
9,191
8,968
0
2,207
6,445
28,873
0
W
Zeus
gurisp
Zeus
12,076
1,453
0
500
7,858
2,931
120
3,267
4,532
36,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,080
Gold Earned
47,249
210
Minions Killed
276
0
Camps Cleared
0
1,080,214
Distance Traveled
1,202,675
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
9,451
788
94
8
0
167,552
1
L
Tiamat
8,680
723
65
5
0
222,295
1
L
Nike
7,663
639
34
3
0
186,101
0
L
Yu Huang
8,558
713
52
4
0
226,179
1
W
Tyr
9,348
779
26
2
0
298,125
3
W
Apollo
10,006
834
70
6
0
219,052
2
W
Ratatoskr
9,331
778
22
2
0
272,120
2
L
Arachne
8,173
681
18
2
0
227,607
0
L
Jormungandr
9,006
751
41
3
0
218,032
1
W
Zeus
9,113
759
64
5
0
245,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role