Player Matchup

Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Gold IV
 
Chernobog
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Platinum III
HairySovietBear
Bacchus
Platinum III
Level 158
God Stats
6W - 6L
1,749 SR
Queue Stats
782W - 793L
1,730 MMR
Solo
Arachne
Arachne
Platinum II
Iouie
Arachne
Platinum II
Level 160
God Stats
4W - 0L
1,898 SR
Queue Stats
78W - 64L
1,884 MMR
Party 1
Thoth
Thoth
Platinum V
Kínĝ
Thoth
Platinum V
Level 158
God Stats
5W - 9L
1,494 SR
Queue Stats
308W - 325L
1,808 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,628 SR
1,684 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,621 SR
1,709 MMR
Thor
Thor
Platinum IV
 
Thor
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Platinum V
Firel0rdAzula
Hera
Platinum V
Level 160
God Stats
60W - 44L
1,746 SR
Queue Stats
202W - 181L
1,773 MMR
Solo
Fafnir
Fafnir
Platinum V
MayhemGoingHam
Fafnir
Platinum V
Level 87
God Stats
0W - 1L
1,709 SR
Queue Stats
291W - 297L
1,703 MMR
Solo
Neith
Neith
Platinum V
NovoaJp
Neith
Platinum V
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 203L
1,769 MMR
Solo
Apollo
Apollo
Gold II
YanfryelHombre
Apollo
Gold II
Level 129
God Stats
0W - 1L
1,648 SR
Queue Stats
75W - 66L
1,798 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 2 / 0
7,326
611
8,215
7,560
6,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Chernobog
 
Chernobog
12
1 / 2 / 4
6,863
572
4,575
7,510
2,500
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
1 / 1 / 4
6,774
565
3,696
6,938
5,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
Iouie
Arachne
12
8 / 2 / 1
7,855
655
6,527
8,788
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
Kínĝ
Thoth
12
2 / 2 / 3
7,108
592
3,361
4,780
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasLokiHe BoCliodhna

VS

Bans
GilgameshBastetPersephoneGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
2 / 3 / 1
6,447
537
3,330
10,037
3,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
2 / 2 / 2
6,866
572
4,769
3,577
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 4
5,901
492
1,488
8,267
5,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
NovoaJp
Neith
12
5 / 4 / 0
7,557
630
5,135
8,119
2,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 2
5,557
463
2,635
6,970
2,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
15
Kills
9
9
Deaths
15
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
0
1.5
W
Chernobog
 
Chernobog
1
2
4
1.5
L
Thor
 
Thor
2
3
1
0.83
L
2
2
2
1.5
W
1
1
4
3
W
Arachne
Iouie
Arachne
8
2
1
4.25
W
Thoth
Kínĝ
Thoth
2
2
3
1.75
L
0
2
4
1
L
Neith
NovoaJp
Neith
5
4
0
1.25
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,374
Damage
17,357
35,576
Taken
36,970
20,155
Mitigated
14,752
12,653
Healing
10,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,215
2,187
0
3,360
7,560
6,834
240
0
7,560
0
40,444
W
Chernobog
 
Chernobog
4,575
2,144
0
2,497
7,510
2,500
1,134
526
6,984
0
40,293
L
Thor
 
Thor
3,330
1,115
0
4,223
10,037
3,392
0
98
9,525
0
33,748
L
4,769
1,276
0
320
3,577
1,092
0
1,324
2,253
49,578
0
W
3,696
585
0
2,103
6,938
5,653
0
1,765
5,173
21,062
4,625
W
Arachne
Iouie
Arachne
6,527
3,935
0
4,123
8,788
3,738
0
536
8,252
0
47,123
W
Thoth
Kínĝ
Thoth
3,361
0
0
570
4,780
1,430
0
3,430
1,350
44,369
0
L
1,488
490
1,058
2,224
8,267
5,602
0
3,830
4,437
7,675
0
L
Neith
NovoaJp
Neith
5,135
2,201
0
1,537
8,119
2,258
372
797
7,322
0
43,717
L
2,635
1,286
0
1,125
6,970
2,408
0
700
6,234
0
31,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,926
Gold Earned
32,328
362
Minions Killed
355
0
Camps Cleared
0
1,153,835
Distance Traveled
1,148,086
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,326
611
77
6
0
207,194
0
W
Chernobog
6,863
572
82
7
0
238,918
1
L
Thor
6,447
537
65
5
0
240,114
6
L
Hera
6,866
572
112
9
0
240,628
3
W
Bacchus
6,774
565
30
3
0
232,542
3
W
Arachne
7,855
655
78
7
0
253,120
2
W
Thoth
7,108
592
95
8
0
222,061
2
L
Fafnir
5,901
492
13
1
0
225,416
3
L
Neith
7,557
630
103
9
0
213,838
4
L
Apollo
5,557
463
62
5
0
228,090
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role