Player Matchup

Gilgamesh
Gilgamesh
Nerrfed
Gilgamesh
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,479 Elo+
Party 1
Izanami
Izanami
SSGSSIII
Izanami
Level 28
God Stats
11W - 8L
1,478 SR
Queue Stats
12W - 11L
1,479 Elo+
Party 1
Jormungandr
Jormungandr
WHOLOTTANUTZ
Jormungandr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,256 Elo+
Party 1
Team Averages
Level 26
1,493 SR
1,404 Elo+

VS

Team Averages
Level 64
1,340 SR
1,061 Elo+
Agni
Agni
IIIIImochaIIIII
Agni
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,351 Elo+
Solo
Cthulhu
Cthulhu
Marvey3
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 29L
916 Elo+
Party 2
Janus
Janus
PowerHungryFool
Janus
Level 66
God Stats
5W - 27L
1,020 SR
Queue Stats
5W - 29L
916 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Nerrfed
Gilgamesh
16
8 / 4 / 9
11,128
795
13,031
14,608
10,856
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
SSGSSIII
Izanami
18
13 / 2 / 7
12,353
882
22,274
11,610
4,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
WHOLOTTANUTZ
Jormungandr
13
1 / 4 / 10
9,828
702
2,897
13,063
13,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 5
9,656
690
7,600
11,237
2,861
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Marvey3
Cthulhu
14
4 / 6 / 4
10,096
721
7,266
19,265
16,988
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

14
3 / 7 / 5
10,396
743
10,489
13,605
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
22
Kills
9
10
Deaths
22
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
9
5
0.5
L
Cthulhu
Marvey3
Cthulhu
4
6
4
1
W
Gilgamesh
Nerrfed
Gilgamesh
8
4
9
3.13
L
3
7
5
0.79
W
Izanami
SSGSSIII
Izanami
13
2
7
8.25
W
Jormungandr
WHOLOTTANUTZ
Jormungandr
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,202
Damage
25,355
39,281
Taken
44,107
29,157
Mitigated
22,844
4,668
Healing
3,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,600
506
0
248
11,237
2,861
522
813
10,424
23,518
0
L
Cthulhu
Marvey3
Cthulhu
7,266
1,278
0
2,492
19,265
16,988
161
1,691
17,574
22,182
0
W
Gilgamesh
Nerrfed
Gilgamesh
13,031
3,003
485
1,919
14,608
10,856
325
7,281
5,977
0
29,901
L
10,489
215
0
877
13,605
2,995
0
551
13,054
27,986
0
W
Izanami
SSGSSIII
Izanami
22,274
13,863
0
1,281
11,610
4,671
2,551
8,796
2,814
0
67,198
W
Jormungandr
WHOLOTTANUTZ
Jormungandr
2,897
1,281
0
983
13,063
13,630
0
9,799
3,264
11,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,309
Gold Earned
30,148
142
Minions Killed
119
8
Camps Cleared
1
708,154
Distance Traveled
663,676
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,656
690
42
3
1
188,447
0
L
Cthulhu
10,096
721
32
2
0
237,959
1
W
Gilgamesh
11,128
795
31
2
2
252,411
0
L
Janus
10,396
743
45
3
0
237,270
2
W
Izanami
12,353
882
94
7
6
246,265
2
W
Jormungandr
9,828
702
17
1
0
209,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role