Player Matchup

Tiamat
Tiamat
BeltriniO8
Tiamat
Level 127
God Stats
7W - 12L
1,569 SR
Queue Stats
92W - 80L
1,584 Elo+
Party 2
Apollo
Apollo
DiegoSA_97
Apollo
Level 128
God Stats
3W - 5L
1,446 SR
Queue Stats
103W - 87L
1,556 Elo+
Party 2
Erlang Shen
Erlang Shen
IsaiasPena_
Erlang Shen
Level 127
God Stats
1W - 1L
1,592 SR
Queue Stats
61W - 41L
1,578 Elo+
Party 2
Kuzenbo
Kuzenbo
Ocalboy
Kuzenbo
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 64L
1,611 Elo+
Party 2
Cthulhu
Cthulhu
TheChris4
Cthulhu
Level 126
God Stats
0W - 2L
1,307 SR
Queue Stats
63W - 48L
1,592 Elo+
Party 2
Team Averages
Level 122
1,483 SR
1,584 Elo+

VS

Team Averages
Level 107
1,459 SR
1,568 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Doolo__
Jormungandr
Level 87
God Stats
2W - 2L
1,320 SR
Queue Stats
206W - 216L
1,540 Elo+
Solo
Yu Huang
Yu Huang
LaGolf4
Yu Huang
Level 127
God Stats
8W - 0L
1,500 SR
Queue Stats
309W - 273L
1,567 Elo+
Party 1
Sobek
Sobek
OscarL5000
Sobek
Level 117
God Stats
2W - 4L
1,285 SR
Queue Stats
132W - 114L
1,537 Elo+
Party 1
Poseidon
Poseidon
Waytren
Poseidon
Level 94
God Stats
1W - 0L
1,689 SR
Queue Stats
5W - 2L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BeltriniO8
Tiamat
14
0 / 7 / 0
9,148
416
4,815
15,955
6,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
DiegoSA_97
Apollo
15
2 / 12 / 4
10,210
464
9,028
20,198
4,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Erlang Shen
IsaiasPena_
Erlang Shen
17
2 / 6 / 2
10,869
494
5,500
21,707
22,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
Ocalboy
Kuzenbo
16
3 / 8 / 4
10,325
469
8,456
24,982
12,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
TheChris4
Cthulhu
14
1 / 7 / 1
9,080
413
10,378
26,540
13,405
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
11 / 1 / 6
15,250
693
19,949
14,583
7,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Doolo__
Jormungandr
18
2 / 1 / 9
12,591
572
18,359
21,104
21,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yu Huang
LaGolf4
Yu Huang
20
11 / 1 / 5
13,923
633
17,753
7,499
3,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
16
0 / 2 / 15
11,350
516
5,182
23,710
32,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
Waytren
Poseidon
20
16 / 4 / 10
15,546
707
28,249
15,677
6,905
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
85
8
Kills
40
40
Deaths
9
11
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
11
1
6
14
L
Tiamat
BeltriniO8
Tiamat
0
7
0
0
L
Apollo
DiegoSA_97
Apollo
2
12
4
0.33
W
Jormungandr
Doolo__
Jormungandr
2
1
9
6.5
L
Erlang Shen
IsaiasPena_
Erlang Shen
2
6
2
0.5
W
Yu Huang
LaGolf4
Yu Huang
11
1
5
13.5
L
Kuzenbo
Ocalboy
Kuzenbo
3
8
4
0.63
W
Sobek
0
2
15
3.75
L
Cthulhu
TheChris4
Cthulhu
1
7
1
0.21
W
Poseidon
Waytren
Poseidon
16
4
10
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,177
Damage
89,492
109,382
Taken
82,573
58,698
Mitigated
71,957
13,358
Healing
25,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
19,949
13,383
0
8,207
14,583
7,148
5,195
3,338
11,209
0
128,420
L
Tiamat
BeltriniO8
Tiamat
4,815
337
0
2,160
15,955
6,464
373
10,621
5,081
56,647
0
L
Apollo
DiegoSA_97
Apollo
9,028
5,499
0
2,017
20,198
4,423
0
10,062
10,084
0
54,845
W
Jormungandr
Doolo__
Jormungandr
18,359
9,766
0
5,931
21,104
21,729
279
10,084
10,918
82,951
0
L
Erlang Shen
IsaiasPena_
Erlang Shen
5,500
1,445
0
3,946
21,707
22,014
0
11,036
10,545
465
43,950
W
Yu Huang
LaGolf4
Yu Huang
17,753
2,047
0
1,817
7,499
3,506
1,496
2,988
4,437
101,333
0
L
Kuzenbo
Ocalboy
Kuzenbo
8,456
2,352
0
3,958
24,982
12,392
0
15,472
9,276
62,958
0
W
Sobek
5,182
650
0
6,937
23,710
32,669
330
3,064
20,580
19,042
0
L
Cthulhu
TheChris4
Cthulhu
10,378
1,493
50
1,227
26,540
13,405
0
21,186
5,279
48,302
0
W
Poseidon
Waytren
Poseidon
28,249
6,310
0
2,985
15,677
6,905
5,484
5,569
10,026
138,844
2,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,632
Gold Earned
68,660
516
Minions Killed
679
0
Camps Cleared
0
1,877,326
Distance Traveled
2,267,244
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,250
693
175
8
0
448,516
1
L
Tiamat
9,148
416
122
6
0
314,899
4
L
Apollo
10,210
464
124
6
0
372,618
4
W
Jormungandr
12,591
572
121
6
0
377,925
2
L
Erlang Shen
10,869
494
66
3
0
430,403
1
W
Yu Huang
13,923
633
172
8
0
452,380
8
L
Kuzenbo
10,325
469
110
5
0
400,060
4
W
Sobek
11,350
516
23
1
0
468,720
4
L
Cthulhu
9,080
413
94
4
0
359,346
3
W
Poseidon
15,546
707
188
9
0
519,703
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role