Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
FlickerGG
Kukulkan
Level 84
God Stats
0W - 3L
1,309 SR
Queue Stats
0W - 8L
987 Elo+
Party 2
Da Ji
Da Ji
ValiatnRonin
Da Ji
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Team Averages
Level 47
1,436 SR
1,329 Elo+

VS

Team Averages
Level 64
1,409 SR
1,305 Elo+
Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
NokkenSucks
Nu Wa
Level 5
God Stats
1W - 1L
1,227 SR
Queue Stats
1W - 1L
1,208 Elo+
Party 1
Kukulkan
Kukulkan
SkeletonmanMad
Kukulkan
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
1 / 3 / 3
7,965
664
3,206
12,538
13,855
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Kukulkan
FlickerGG
Kukulkan
14
4 / 2 / 2
9,024
752
10,380
8,271
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 6 / 3
7,502
625
6,945
9,135
2,798
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
5 / 2 / 5
9,930
828
8,137
12,527
8,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 4 / 6
8,793
733
5,790
10,417
4,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
15
3 / 0 / 8
9,138
762
10,915
7,888
3,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
6
Kills
11
11
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
3
3
0.83
W
Horus
 
Horus
5
2
5
3.75
L
Kukulkan
FlickerGG
Kukulkan
4
2
2
2.5
W
3
4
6
1.5
W
Kukulkan
3
0
8
7
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,531
Damage
24,842
29,944
Taken
30,832
19,369
Mitigated
16,032
4,476
Healing
12,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,206
683
0
3,716
12,538
13,855
0
7,954
4,250
11,271
0
W
Horus
 
Horus
8,137
3,370
1,059
5,211
12,527
8,240
269
3,265
9,262
0
23,524
L
Kukulkan
FlickerGG
Kukulkan
10,380
621
103
657
8,271
2,716
0
5,076
3,069
46,814
0
W
5,790
1,537
614
1,892
10,417
4,445
1,062
6,682
3,735
28,995
0
W
Kukulkan
10,915
1,246
613
2,787
7,888
3,347
862
4,239
3,649
38,377
0
L
6,945
1,724
0
0
9,135
2,798
0
4,027
4,958
0
16,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,491
Gold Earned
27,861
116
Minions Killed
136
6
Camps Cleared
5
600,405
Distance Traveled
620,230
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,965
664
16
1
2
209,232
6
W
Horus
9,930
828
22
2
0
217,336
2
L
Kukulkan
9,024
752
82
7
2
222,070
4
W
Nu Wa
8,793
733
45
4
2
191,638
0
W
Kukulkan
9,138
762
69
6
3
211,256
2
L
Da Ji
7,502
625
18
2
2
169,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role