Player Matchup

Nox
Nox
AWildDvaMain8
Nox
Level 31
God Stats
10W - 9L
1,709 SR
Queue Stats
347W - 344L
1,501 Elo+
Solo
Sylvanus
Sylvanus
CornealFir51
Sylvanus
Level 34
God Stats
0W - 1L
1,786 SR
Queue Stats
18W - 17L
1,566 Elo+
Party 1
Zeus
Zeus
Kermit 4842
Zeus
Level 11
God Stats
3W - 2L
1,855 SR
Queue Stats
3W - 4L
1,521 Elo+
Party 1
Nemesis
Nemesis
Smite god3453
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,597 Elo+
Party 1
He Bo
He Bo
zohane
He Bo
Level 46
God Stats
3W - 12L
1,267 SR
Queue Stats
362W - 435L
1,424 Elo+
Solo
Team Averages
Level 28
1,623 SR
1,522 Elo+

VS

Team Averages
Level 83
1,643 SR
1,625 Elo+
Merlin
Merlin
Diddy_Buckz30
Merlin
Level 97
God Stats
34W - 34L
1,514 SR
Queue Stats
100W - 109L
1,432 Elo+
Solo
Skadi
Skadi
FireTigga2009
Skadi
Level 53
God Stats
4W - 0L
1,957 SR
Queue Stats
70W - 62L
1,531 Elo+
Party 2
Achilles
Achilles
Pa55
Achilles
Level 111
God Stats
5W - 10L
1,570 SR
Queue Stats
207W - 94L
1,670 Elo+
Party 2
Jormungandr
Jormungandr
SLUUG7
Jormungandr
Level 32
God Stats
4W - 1L
1,455 SR
Queue Stats
230W - 119L
1,838 Elo+
Party 2
Khepri
Khepri
UmbralDice
Khepri
Level 120
God Stats
242W - 124L
1,718 SR
Queue Stats
2,127W - 1,310L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
9,741
974
4,705
14,863
5,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
CornealFir51
Sylvanus
14
0 / 7 / 1
9,077
908
2,083
13,834
9,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 7 / 2
9,125
913
4,471
15,332
4,542
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
14
1 / 9 / 0
9,323
932
7,518
21,505
14,319
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
zohane
He Bo
14
0 / 1 / 2
9,331
933
1,078
3,253
1,080
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

14

VS

Team 2 Tickets

378

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 15
10,966
1,097
15,387
3,913
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
9 / 0 / 11
12,605
1,261
13,528
5,390
2,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Pa55
Achilles
17
8 / 0 / 16
11,981
1,198
12,179
8,587
8,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
SLUUG7
Jormungandr
17
5 / 1 / 17
11,907
1,191
14,835
7,228
6,784
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Khepri
UmbralDice
Khepri
16
3 / 2 / 16
10,502
1,050
3,860
7,805
5,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
103
2
Kills
28
30
Deaths
3
6
Assists
75
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Sylvanus
CornealFir51
Sylvanus
0
7
1
0.07
W
3
0
15
10.5
W
9
0
11
14.5
L
0
7
2
0.14
W
Achilles
Pa55
Achilles
8
0
16
16
W
Jormungandr
SLUUG7
Jormungandr
5
1
17
13.5
L
Nemesis
1
9
0
0.11
W
Khepri
UmbralDice
Khepri
3
2
16
5.5
L
He Bo
zohane
He Bo
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,855
Damage
59,789
68,787
Taken
32,923
35,150
Mitigated
24,310
2,653
Healing
4,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,705
401
0
353
14,863
5,550
0
6,645
7,970
25,586
0
L
Sylvanus
CornealFir51
Sylvanus
2,083
837
226
562
13,834
9,659
0
8,007
5,606
4,572
1,391
W
15,387
467
44
703
3,913
1,699
0
1,500
2,413
34,234
0
W
13,528
6,182
0
486
5,390
2,055
0
1,828
3,562
0
41,657
L
4,471
761
0
0
15,332
4,542
0
8,386
5,684
10,503
0
W
Achilles
Pa55
Achilles
12,179
3,219
0
2,086
8,587
8,458
0
2,536
5,022
0
18,289
W
Jormungandr
SLUUG7
Jormungandr
14,835
3,847
0
1,192
7,228
6,784
0
4,019
2,837
43,018
0
L
Nemesis
7,518
2,368
0
1,484
21,505
14,319
0
9,055
10,293
0
14,996
W
Khepri
UmbralDice
Khepri
3,860
353
0
0
7,805
5,314
0
2,168
1,998
7,144
0
L
He Bo
zohane
He Bo
1,078
0
0
28
3,253
1,080
0
1,989
1,199
6,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,597
Gold Earned
57,961
100
Minions Killed
211
3
Camps Cleared
13
675,185
Distance Traveled
990,032
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,741
974
53
5
1
156,010
0
L
Sylvanus
9,077
908
15
2
2
96,145
0
W
Merlin
10,966
1,097
43
4
1
203,203
1
W
Skadi
12,605
1,261
83
8
8
214,538
0
L
Zeus
9,125
913
12
1
0
142,803
2
W
Achilles
11,981
1,198
15
2
2
227,921
0
W
Jormungandr
11,907
1,191
66
7
1
184,460
0
L
Nemesis
9,323
932
5
1
0
180,892
0
W
Khepri
10,502
1,050
4
0
1
159,910
0
L
He Bo
9,331
933
15
2
0
99,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role