Player Matchup

Apollo
Apollo
Applejuicerr
Apollo
Level 64
God Stats
7W - 4L
1,851 SR
Queue Stats
939W - 835L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
Capital1st
Cthulhu
Level 146
God Stats
2W - 3L
1,738 SR
Queue Stats
30W - 23L
1,539 Elo+
Party 2
Chaac
Chaac
JZarr921
Chaac
Level 28
God Stats
5W - 1L
1,812 SR
Queue Stats
88W - 72L
1,441 Elo+
Party 2
Yu Huang
Yu Huang
MotherLand2360
Yu Huang
Level 94
God Stats
1W - 5L
1,188 SR
Queue Stats
431W - 374L
1,521 Elo+
Party 2
Ares
Ares
ThatsATHICCBOl
Ares
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 42L
1,508 Elo+
Party 2
Team Averages
Level 70
1,618 SR
1,495 Elo+

VS

Team Averages
Level 54
1,522 SR
1,505 Elo+
Ullr
Ullr
Deathtrap981
Ullr
Level 93
God Stats
14W - 10L
1,525 SR
Queue Stats
287W - 252L
1,532 Elo+
Party 1
Osiris
Osiris
FoxXE003
Osiris
Level 67
God Stats
12W - 14L
1,492 SR
Queue Stats
165W - 174L
1,405 Elo+
Party 3
Ne Zha
Ne Zha
Gwenily
Ne Zha
Level 27
God Stats
6W - 6L
1,514 SR
Queue Stats
29W - 29L
1,542 Elo+
Party 3
Da Ji
Da Ji
slowhand46477
Da Ji
Level 46
God Stats
4W - 2L
1,580 SR
Queue Stats
9W - 7L
1,503 Elo+
Party 1
Eset
Eset
spykke10
Eset
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
218W - 188L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
0 / 6 / 0
4,813
481
3,619
6,863
1,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Capital1st
Cthulhu
7
0 / 4 / 0
4,394
439
3,100
7,535
2,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
JZarr921
Chaac
10
0 / 0 / 0
5,347
535
3,871
6,638
3,095
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
8
1 / 2 / 2
5,121
512
2,153
5,513
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
3 / 3 / 1
5,315
532
5,290
7,481
2,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
9 / 0 / 5
6,439
644
6,711
7,396
2,042
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
FoxXE003
Osiris
10
0 / 0 / 0
5,967
597
3,075
5,306
4,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
Gwenily
Ne Zha
9
2 / 1 / 11
5,974
597
4,662
6,414
3,088
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
2 / 2 / 3
5,364
536
2,662
7,098
1,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
11
2 / 1 / 3
5,965
597
5,902
3,816
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
15
15
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
6
0
0
L
Cthulhu
Capital1st
Cthulhu
0
4
0
0
W
9
0
5
11.5
W
Osiris
FoxXE003
Osiris
0
0
0
0
W
Ne Zha
Gwenily
Ne Zha
2
1
11
7.5
L
Chaac
JZarr921
Chaac
0
0
0
0
L
Yu Huang
1
2
2
1
L
3
3
1
1.17
W
2
2
3
1.75
W
Eset
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,033
Damage
23,012
34,030
Taken
30,030
10,778
Mitigated
12,574
6,649
Healing
8,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
3,619
2,301
0
1,053
6,863
1,338
0
0
6,863
0
25,079
L
Cthulhu
Capital1st
Cthulhu
3,100
422
0
1,203
7,535
2,776
0
601
6,890
11,439
0
W
6,711
2,370
0
1,250
7,396
2,042
0
2,917
4,479
0
30,990
W
Osiris
FoxXE003
Osiris
3,075
1,161
0
2,217
5,306
4,617
0
0
5,306
0
32,422
W
Ne Zha
Gwenily
Ne Zha
4,662
2,073
526
2,610
6,414
3,088
0
2,989
3,425
0
19,086
L
Chaac
JZarr921
Chaac
3,871
581
0
2,046
6,638
3,095
0
0
6,638
0
30,085
L
Yu Huang
2,153
177
0
1,555
5,513
1,343
0
3,097
2,168
24,206
0
L
5,290
819
0
792
7,481
2,226
0
1,718
5,569
24,402
0
W
2,662
857
0
0
7,098
1,663
0
2,591
4,507
0
20,525
W
Eset
5,902
740
656
1,054
3,816
1,164
119
2,046
1,770
30,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,990
Gold Earned
29,709
214
Minions Killed
268
0
Camps Cleared
0
965,504
Distance Traveled
999,528
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,813
481
56
6
0
190,743
1
L
Cthulhu
4,394
439
15
2
0
184,555
1
W
Ullr
6,439
644
51
5
0
198,485
0
W
Osiris
5,967
597
85
9
0
180,678
0
W
Ne Zha
5,974
597
30
3
0
211,807
3
L
Chaac
5,347
535
60
6
0
205,708
0
L
Yu Huang
5,121
512
42
4
0
186,049
2
L
Ares
5,315
532
41
4
0
198,449
4
W
Da Ji
5,364
536
36
4
0
208,879
0
W
Eset
5,965
597
66
7
0
199,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role