Player Matchup

Loki
Loki
JennsBootySweat
Loki
Level 67
God Stats
4W - 4L
1,526 SR
Queue Stats
56W - 53L
1,627 Elo+
Party 1
Hercules
Hercules
Kevinj305
Hercules
Level 147
God Stats
4W - 4L
1,734 SR
Queue Stats
380W - 301L
1,587 Elo+
Party 1
Thoth
Thoth
SauceFactory
Thoth
Level 25
God Stats
19W - 4L
1,934 SR
Queue Stats
185W - 38L
1,891 Elo+
Party 1
Neith
Neith
Аlder
Neith
Level 139
God Stats
3W - 2L
1,545 SR
Queue Stats
32W - 25L
1,624 Elo+
Party 1
Chronos
Chronos
Еngo
Chronos
Level 144
God Stats
1W - 2L
1,220 SR
Queue Stats
85W - 45L
1,732 Elo+
Party 1
Team Averages
Level 104
1,592 SR
1,692 Elo+

VS

Team Averages
Level 84
1,673 SR
1,579 Elo+
Medusa
Medusa
 
Medusa
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Drub77
King Arthur
Level 123
God Stats
57W - 48L
1,810 SR
Queue Stats
289W - 270L
1,634 Elo+
Party 2
Bastet
Bastet
JSharpe
Bastet
Level 97
God Stats
19W - 8L
1,844 SR
Queue Stats
281W - 266L
1,642 Elo+
Party 2
Nu Wa
Nu Wa
samwise9400
Nu Wa
Level 123
God Stats
60W - 42L
1,712 SR
Queue Stats
316W - 296L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 2
8,295
553
4,763
10,114
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Kevinj305
Hercules
14
2 / 0 / 2
8,683
579
6,927
15,034
13,905
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 2 / 5
8,465
564
7,642
6,389
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Аlder
Neith
13
3 / 0 / 3
7,936
529
5,562
8,448
3,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Еngo
Chronos
15
3 / 0 / 1
8,651
577
10,823
11,772
3,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 2 / 0
6,452
430
3,672
8,575
1,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
 
Atlas
11
0 / 1 / 2
6,431
429
4,443
9,289
5,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Drub77
King Arthur
12
0 / 3 / 1
6,865
458
5,463
13,942
10,529
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
JSharpe
Bastet
14
4 / 1 / 0
7,911
527
7,802
8,784
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 6 / 2
6,082
405
6,601
8,484
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
4
4
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
0
0
L
Atlas
 
Atlas
0
1
2
1
L
King Arthur
Drub77
King Arthur
0
3
1
0.17
L
Bastet
JSharpe
Bastet
4
1
0
4
W
3
2
2
2
W
Hercules
Kevinj305
Hercules
2
0
2
3
W
2
2
5
2.25
L
0
6
2
0.17
W
Neith
Аlder
Neith
3
0
3
4.5
W
Chronos
Еngo
Chronos
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,717
Damage
27,981
51,757
Taken
49,074
26,536
Mitigated
22,975
24,246
Healing
11,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,672
1,061
0
2,260
8,575
1,995
0
5,745
2,830
0
45,223
L
Atlas
 
Atlas
4,443
1,393
332
2,261
9,289
5,162
0
4,844
4,401
22,941
0
L
King Arthur
Drub77
King Arthur
5,463
348
0
2,990
13,942
10,529
0
1,159
12,739
0
38,442
L
Bastet
JSharpe
Bastet
7,802
1,984
0
2,228
8,784
3,056
0
2,125
6,489
0
44,755
W
4,763
1,020
0
5,369
10,114
3,380
0
1,203
8,911
0
67,739
W
Hercules
Kevinj305
Hercules
6,927
1,822
0
6,363
15,034
13,905
343
2,176
12,858
0
51,099
W
7,642
83
0
1,172
6,389
1,778
667
1,697
4,692
55,596
0
L
6,601
1,036
0
960
8,484
2,233
0
4,163
3,977
36,889
0
W
Neith
Аlder
Neith
5,562
2,013
1,488
3,016
8,448
3,686
36
2,220
6,228
0
36,516
W
Chronos
Еngo
Chronos
10,823
4,981
0
6,838
11,772
3,787
448
3,748
8,024
76,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,030
Gold Earned
33,741
568
Minions Killed
352
0
Camps Cleared
0
1,446,864
Distance Traveled
1,452,700
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,452
430
91
6
0
264,850
4
L
Atlas
6,431
429
30
2
0
301,066
4
L
King Arthur
6,865
458
84
6
0
302,523
2
L
Bastet
7,911
527
89
6
0
329,764
6
W
Loki
8,295
553
112
7
0
336,436
3
W
Hercules
8,683
579
130
9
0
299,650
1
W
Thoth
8,465
564
132
9
0
278,484
2
L
Nu Wa
6,082
405
58
4
0
254,497
4
W
Neith
7,936
529
54
4
0
266,015
3
W
Chronos
8,651
577
140
9
0
266,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role