Player Matchup

Hera
Hera
 
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Glass Kneez
Xing Tian
Level 67
God Stats
19W - 20L
1,524 SR
Queue Stats
38W - 45L
1,458 Elo+
Party 2
Chaac
Chaac
RaccUwUoon
Chaac
Level 107
God Stats
11W - 3L
1,819 SR
Queue Stats
96W - 83L
1,498 Elo+
Party 2
Skadi
Skadi
Sotokidd
Skadi
Level 129
God Stats
15W - 4L
1,731 SR
Queue Stats
311W - 313L
1,571 Elo+
Party 2
Guan Yu
Guan Yu
Wraitheon2000
Guan Yu
Level 157
God Stats
2W - 4L
1,401 SR
Queue Stats
770W - 744L
1,427 Elo+
Party 2
Team Averages
Level 118
1,595 SR
1,491 Elo+

VS

Team Averages
Level 122
1,561 SR
1,590 Elo+
Cthulhu
Cthulhu
A1fonzito
Cthulhu
Level 95
God Stats
7W - 5L
1,601 SR
Queue Stats
365W - 345L
1,543 Elo+
Solo
Danzaburou
Danzaburou
Aer0pyr099
Danzaburou
Level 148
God Stats
1W - 1L
1,393 SR
Queue Stats
181W - 159L
1,558 Elo+
Solo
Serqet
Serqet
ItsJoeyPants
Serqet
Level 143
God Stats
1W - 4L
1,500 SR
Queue Stats
217W - 204L
1,617 Elo+
Party 1
Fafnir
Fafnir
MinuteRachrex
Fafnir
Level 67
God Stats
2W - 3L
1,557 SR
Queue Stats
47W - 42L
1,612 Elo+
Party 1
Chronos
Chronos
Rookie501
Chronos
Level 155
God Stats
1W - 3L
1,755 SR
Queue Stats
222W - 211L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
2 / 1 / 1
10,393
520
8,349
7,278
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
Glass Kneez
Xing Tian
14
1 / 2 / 6
9,558
478
6,154
16,986
16,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
17
3 / 0 / 2
11,282
564
14,114
17,795
19,123
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
Sotokidd
Skadi
20
7 / 1 / 2
12,645
632
16,014
12,664
5,510
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
16
2 / 3 / 6
10,009
500
5,245
12,704
6,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
A1fonzito
Cthulhu
14
2 / 2 / 2
9,013
451
10,297
17,286
23,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Aer0pyr099
Danzaburou
15
1 / 8 / 2
9,119
456
9,420
16,063
4,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
16
3 / 2 / 2
10,056
503
7,221
12,306
5,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
0 / 0 / 3
7,955
398
3,405
11,856
12,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Rookie501
Chronos
16
1 / 3 / 5
9,798
490
10,864
10,828
4,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
15
Kills
7
7
Deaths
15
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
1
1
2.5
L
Cthulhu
A1fonzito
Cthulhu
2
2
2
1.5
L
Danzaburou
Aer0pyr099
Danzaburou
1
8
2
0.25
W
Xing Tian
Glass Kneez
Xing Tian
1
2
6
2
L
Serqet
3
2
2
2
L
0
0
3
1.5
W
Chaac
3
0
2
4
L
Chronos
Rookie501
Chronos
1
3
5
1.17
W
Skadi
Sotokidd
Skadi
7
1
2
8
W
Guan Yu
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,876
Damage
41,207
67,427
Taken
68,339
50,427
Mitigated
49,770
24,921
Healing
15,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,349
2,063
0
588
7,278
2,731
1,256
4,083
3,195
72,181
0
L
Cthulhu
A1fonzito
Cthulhu
10,297
894
638
4,961
17,286
23,022
0
2,013
15,273
51,380
0
L
Danzaburou
Aer0pyr099
Danzaburou
9,420
3,383
0
4,271
16,063
4,369
0
1,137
14,926
0
65,116
W
Xing Tian
Glass Kneez
Xing Tian
6,154
266
0
3,114
16,986
16,841
165
7,316
9,670
18,363
0
L
Serqet
7,221
2,575
0
250
12,306
5,327
0
2,229
10,031
0
71,398
L
3,405
354
0
2,708
11,856
12,802
0
5,024
6,534
13,616
0
W
Chaac
14,114
1,626
0
7,317
17,795
19,123
21
9,199
8,596
0
75,061
L
Chronos
Rookie501
Chronos
10,864
2,882
0
2,627
10,828
4,250
51
3,528
7,072
87,086
0
W
Skadi
Sotokidd
Skadi
16,014
6,305
0
6,339
12,664
5,510
4,379
1,685
10,847
0
118,076
W
Guan Yu
5,245
270
2,202
5,361
12,704
6,222
577
2,283
9,485
0
54,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,887
Gold Earned
45,941
620
Minions Killed
532
0
Camps Cleared
0
2,063,286
Distance Traveled
1,924,661
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,393
520
156
8
0
415,934
6
L
Cthulhu
9,013
451
107
5
0
384,764
4
L
Danzaburou
9,119
456
112
6
0
331,944
4
W
Xing Tian
9,558
478
13
1
0
415,921
4
L
Serqet
10,056
503
127
6
0
430,307
1
L
Fafnir
7,955
398
23
1
0
379,610
4
W
Chaac
11,282
564
154
8
0
416,612
4
L
Chronos
9,798
490
163
8
0
398,036
5
W
Skadi
12,645
632
205
10
0
388,112
1
W
Guan Yu
10,009
500
92
5
0
426,707
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role