Player Matchup

Gilgamesh
Gilgamesh
BeMorePacific
Gilgamesh
Level 148
God Stats
1W - 2L
1,341 SR
Queue Stats
6W - 6L
1,451 Elo+
Solo
Zeus
Zeus
SqualidMonkey2
Zeus
Level 144
God Stats
4W - 1L
1,819 SR
Queue Stats
187W - 218L
1,591 Elo+
Party 1
Da Ji
Da Ji
iTz INaCHoO
Da Ji
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 176L
1,500 Elo+
Party 1
Team Averages
Level 126
1,553 SR
1,514 Elo+

VS

Team Averages
Level 112
1,533 SR
1,518 Elo+
Hercules
Hercules
PIKACU801
Hercules
Level 106
God Stats
0W - 6L
1,500 SR
Queue Stats
109W - 117L
1,505 Elo+
Party 2
Yu Huang
Yu Huang
U M l3 R A
Yu Huang
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
152W - 137L
1,487 Elo+
Party 2
Ah Puch
Ah Puch
VonHath
Ah Puch
Level 102
God Stats
24W - 22L
1,599 SR
Queue Stats
189W - 161L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BeMorePacific
Gilgamesh
15
4 / 0 / 8
9,974
767
7,984
9,359
6,349
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
9 / 2 / 5
10,364
797
16,760
8,976
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 5 / 7
9,221
709
5,448
10,971
3,573
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
PIKACU801
Hercules
12
2 / 5 / 1
8,168
628
6,094
14,526
12,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
U M l3 R A
Yu Huang
11
2 / 6 / 4
8,317
640
6,440
9,713
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
VonHath
Ah Puch
12
3 / 4 / 2
8,627
664
6,366
9,259
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
15
Kills
7
7
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BeMorePacific
Gilgamesh
4
0
8
8
L
Hercules
PIKACU801
Hercules
2
5
1
0.5
W
9
2
5
5.75
L
Yu Huang
U M l3 R A
Yu Huang
2
6
4
0.67
L
Ah Puch
VonHath
Ah Puch
3
4
2
1
W
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,192
Damage
18,900
29,306
Taken
33,498
12,321
Mitigated
19,024
7,732
Healing
5,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BeMorePacific
Gilgamesh
7,984
2,772
74
3,305
9,359
6,349
1,094
2,722
6,527
0
29,082
L
Hercules
PIKACU801
Hercules
6,094
983
0
3,021
14,526
12,306
0
7,262
7,264
0
19,007
W
16,760
1,711
106
4,197
8,976
2,399
1,541
5,152
3,744
48,600
0
L
Yu Huang
U M l3 R A
Yu Huang
6,440
138
0
790
9,713
3,685
0
5,749
3,964
18,623
0
L
Ah Puch
VonHath
Ah Puch
6,366
0
0
1,697
9,259
3,033
0
4,059
5,200
26,381
0
W
5,448
835
0
50
10,971
3,573
314
5,061
5,592
0
26,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,559
Gold Earned
25,112
158
Minions Killed
106
7
Camps Cleared
4
712,006
Distance Traveled
635,250
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,974
767
47
4
0
254,586
3
L
Hercules
8,168
628
33
3
4
231,897
3
W
Zeus
10,364
797
60
5
3
223,040
3
L
Yu Huang
8,317
640
25
2
0
206,160
0
L
Ah Puch
8,627
664
48
4
0
197,193
0
W
Da Ji
9,221
709
51
4
4
234,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role