Player Matchup

Danzaburou
Danzaburou
KingLouie1189
Danzaburou
Level 101
God Stats
11W - 10L
1,772 SR
Queue Stats
119W - 141L
1,402 Elo+
Solo
Olorun
Olorun
Maddae I PRL
Olorun
Level 40
God Stats
2W - 1L
1,643 SR
Queue Stats
71W - 86L
1,350 Elo+
Party 3
Achilles
Achilles
Ronin I PRL
Achilles
Level 23
God Stats
2W - 6L
1,691 SR
Queue Stats
26W - 49L
1,284 Elo+
Party 3
Ao Kuang
Ao Kuang
WASHREDSKINS98
Ao Kuang
Level 57
God Stats
6W - 8L
1,515 SR
Queue Stats
112W - 132L
1,333 Elo+
Solo
Nu Wa
Nu Wa
skyguy1997
Nu Wa
Level 149
God Stats
4W - 3L
1,244 SR
Queue Stats
200W - 192L
1,438 Elo+
Solo
Team Averages
Level 74
1,573 SR
1,361 Elo+

VS

Team Averages
Level 50
1,360 SR
1,323 Elo+
Tsukuyomi
Tsukuyomi
Arbiter D10
Tsukuyomi
Level 100
God Stats
14W - 8L
1,461 SR
Queue Stats
430W - 465L
1,369 Elo+
Party 2
Jormungandr
Jormungandr
ContasticBruh
Jormungandr
Level 40
God Stats
17W - 13L
1,524 SR
Queue Stats
220W - 279L
1,264 Elo+
Party 1
Nu Wa
Nu Wa
DiogenesPitch405
Nu Wa
Level 49
God Stats
10W - 13L
1,203 SR
Queue Stats
293W - 346L
1,300 Elo+
Party 1
Set
Set
golden-rethink4
Set
Level 29
God Stats
7W - 11L
1,307 SR
Queue Stats
359W - 358L
1,378 Elo+
Party 1
Xbalanque
Xbalanque
sleepy13194
Xbalanque
Level 34
God Stats
3W - 5L
1,304 SR
Queue Stats
21W - 28L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingLouie1189
Danzaburou
19
1 / 7 / 2
11,993
545
7,579
17,321
5,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
14
1 / 8 / 5
8,638
393
7,468
17,037
5,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Ronin I PRL
Achilles
12
4 / 5 / 4
8,371
381
7,576
22,228
18,659
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
15
3 / 7 / 4
10,247
466
11,526
21,374
5,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
17
5 / 5 / 4
11,838
538
23,535
15,980
4,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Arbiter D10
Tsukuyomi
19
11 / 2 / 6
12,192
554
17,222
22,988
15,508
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
ContasticBruh
Jormungandr
16
4 / 0 / 9
10,936
497
15,454
20,092
21,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 1 / 6
11,112
505
15,334
12,375
4,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
13 / 3 / 5
12,305
559
15,991
17,155
7,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xbalanque
sleepy13194
Xbalanque
15
1 / 8 / 10
9,069
412
6,268
14,236
3,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
67
14
Kills
31
32
Deaths
14
19
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Arbiter D10
Tsukuyomi
11
2
6
7
W
Jormungandr
ContasticBruh
Jormungandr
4
0
9
8.5
W
2
1
6
5
L
Danzaburou
KingLouie1189
Danzaburou
1
7
2
0.29
L
Olorun
1
8
5
0.44
L
Achilles
Ronin I PRL
Achilles
4
5
4
1.2
L
Ao Kuang
3
7
4
0.71
W
13
3
5
5.17
L
Nu Wa
5
5
4
1.4
W
Xbalanque
sleepy13194
Xbalanque
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,684
Damage
70,269
93,940
Taken
86,846
39,748
Mitigated
52,322
30,330
Healing
25,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Arbiter D10
Tsukuyomi
17,222
3,316
0
8,761
22,988
15,508
1,527
7,756
14,764
0
89,615
W
Jormungandr
ContasticBruh
Jormungandr
15,454
4,543
334
7,165
20,092
21,158
433
8,034
11,353
71,054
0
W
15,334
4,690
101
3,089
12,375
4,175
779
8,362
3,469
83,408
0
L
Danzaburou
KingLouie1189
Danzaburou
7,579
3,591
0
5,096
17,321
5,782
809
2,812
14,401
0
80,690
L
Olorun
7,468
2,469
1,314
5,791
17,037
5,430
809
5,851
11,106
47,775
0
L
Achilles
Ronin I PRL
Achilles
7,576
1,469
268
4,499
22,228
18,659
453
9,272
12,840
5,297
25,233
L
Ao Kuang
11,526
3,170
0
9,364
21,374
5,776
540
5,497
15,367
45,504
0
W
15,991
5,988
0
3,039
17,155
7,502
777
8,858
7,829
0
88,758
L
Nu Wa
23,535
4,034
257
3,741
15,980
4,101
1,074
6,646
9,032
90,903
0
W
Xbalanque
sleepy13194
Xbalanque
6,268
3,867
70
3,013
14,236
3,979
491
8,331
5,173
0
37,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,087
Gold Earned
55,614
494
Minions Killed
554
0
Camps Cleared
0
1,850,082
Distance Traveled
2,066,631
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,192
554
128
6
0
430,636
1
W
Jormungandr
10,936
497
90
4
0
424,393
4
W
Nu Wa
11,112
505
141
6
0
377,750
6
L
Danzaburou
11,993
545
151
7
0
333,431
4
L
Olorun
8,638
393
90
4
0
360,512
0
L
Achilles
8,371
381
40
2
0
409,496
0
L
Ao Kuang
10,247
466
70
3
0
402,278
3
W
Set
12,305
559
129
6
0
476,977
3
L
Nu Wa
11,838
538
143
7
0
344,365
0
W
Xbalanque
9,069
412
66
3
0
356,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role