Player Matchup

Sun Wukong
Sun Wukong
AllowableZeus44
Sun Wukong
Level 83
God Stats
50W - 55L
1,186 SR
Queue Stats
104W - 118L
1,489 Elo+
Solo
Baron Samedi
Baron Samedi
InvictusProsper
Baron Samedi
Level 80
God Stats
15W - 21L
1,549 SR
Queue Stats
23W - 26L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
KingRedemptions
Danzaburou
Level 84
God Stats
1W - 1L
1,519 SR
Queue Stats
19W - 21L
1,513 Elo+
Party 1
Bacchus
Bacchus
PleaseDontTy
Bacchus
Level 29
God Stats
2W - 5L
1,673 SR
Queue Stats
45W - 43L
1,545 Elo+
Solo
Fenrir
Fenrir
W1P3OUT JR
Fenrir
Level 148
God Stats
1W - 1L
1,716 SR
Queue Stats
48W - 69L
1,515 Elo+
Solo
Team Averages
Level 85
1,529 SR
1,508 Elo+

VS

Team Averages
Level 106
1,619 SR
1,565 Elo+
Guan Yu
Guan Yu
Coming for that
Guan Yu
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 31L
1,546 Elo+
Solo
Medusa
Medusa
Kricle
Medusa
Level 111
God Stats
15W - 15L
1,589 SR
Queue Stats
340W - 322L
1,568 Elo+
Party 2
Ah Puch
Ah Puch
RuthlessSally
Ah Puch
Level 123
God Stats
4W - 4L
1,585 SR
Queue Stats
204W - 256L
1,552 Elo+
Solo
Ares
Ares
SirJayden
Ares
Level 128
God Stats
8W - 5L
1,731 SR
Queue Stats
644W - 600L
1,588 Elo+
Party 2
Janus
Janus
Trashbin42069
Janus
Level 101
God Stats
5W - 4L
1,692 SR
Queue Stats
68W - 50L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AllowableZeus44
Sun Wukong
13
3 / 6 / 5
7,330
733
7,632
12,315
5,200
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
InvictusProsper
Baron Samedi
13
2 / 4 / 2
7,154
715
6,149
6,120
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
KingRedemptions
Danzaburou
14
2 / 4 / 2
7,382
738
2,929
8,913
2,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
PleaseDontTy
Bacchus
13
0 / 4 / 7
7,258
726
5,995
12,057
9,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
W1P3OUT JR
Fenrir
12
2 / 4 / 2
6,732
673
5,528
8,828
4,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 12
8,734
873
6,695
9,781
8,329
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
Kricle
Medusa
14
4 / 1 / 8
8,057
806
5,644
7,268
3,390
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
15
5 / 1 / 12
8,587
859
10,224
5,158
2,514
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
14
3 / 1 / 16
8,364
836
8,257
12,333
15,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
5 / 3 / 11
8,986
899
11,752
6,687
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
81
9
Kills
22
22
Deaths
9
18
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AllowableZeus44
Sun Wukong
3
6
5
0.92
W
5
3
12
3.67
L
Baron Samedi
InvictusProsper
Baron Samedi
2
4
2
0.75
L
Danzaburou
KingRedemptions
Danzaburou
2
4
2
0.75
W
Medusa
Kricle
Medusa
4
1
8
8
L
Bacchus
PleaseDontTy
Bacchus
0
4
7
0.88
W
Ah Puch
5
1
12
11
W
Ares
3
1
16
11
W
5
3
11
3.5
L
Fenrir
W1P3OUT JR
Fenrir
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,233
Damage
42,572
48,233
Taken
41,227
23,895
Mitigated
32,191
7,978
Healing
12,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AllowableZeus44
Sun Wukong
7,632
1,669
0
2,427
12,315
5,200
0
8,132
4,183
0
16,263
W
6,695
1,348
3,498
3,034
9,781
8,329
211
3,772
5,903
0
14,842
L
Baron Samedi
InvictusProsper
Baron Samedi
6,149
233
718
1,082
6,120
2,137
0
4,265
1,855
24,619
0
L
Danzaburou
KingRedemptions
Danzaburou
2,929
1,046
0
1,265
8,913
2,733
0
6,474
2,439
0
19,689
W
Medusa
Kricle
Medusa
5,644
2,021
0
2,694
7,268
3,390
4,117
1,816
5,317
0
22,781
L
Bacchus
PleaseDontTy
Bacchus
5,995
465
0
1,706
12,057
9,403
0
6,132
5,925
19,079
0
W
Ah Puch
10,224
227
0
740
5,158
2,514
1,601
2,234
2,855
33,616
0
W
Ares
8,257
262
0
1,430
12,333
15,044
139
2,244
10,056
10,152
0
W
11,752
1,330
0
728
6,687
2,914
594
2,078
4,528
38,154
0
L
Fenrir
W1P3OUT JR
Fenrir
5,528
863
0
780
8,828
4,422
0
5,230
3,598
0
10,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,856
Gold Earned
42,728
147
Minions Killed
205
0
Camps Cleared
0
910,442
Distance Traveled
1,042,047
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,330
733
15
2
0
178,984
1
W
Guan Yu
8,734
873
20
2
0
205,252
3
L
Baron Samedi
7,154
715
47
5
0
170,057
0
L
Danzaburou
7,382
738
28
3
0
168,108
0
W
Medusa
8,057
806
45
5
0
192,288
1
L
Bacchus
7,258
726
40
4
0
195,818
3
W
Ah Puch
8,587
859
65
7
0
201,713
2
W
Ares
8,364
836
8
1
0
222,030
5
W
Janus
8,986
899
67
7
0
220,764
2
L
Fenrir
6,732
673
17
2
0
197,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role