Player Matchup

Sobek
Sobek
Gold II
Dagdandris
Sobek
Gold II
Level 139
God Stats
20W - 13L
1,690 SR
Queue Stats
238W - 239L
1,468 MMR
Solo
Set
Set
Bronze III
Gridtoast
Set
Bronze III
Level 107
God Stats
3W - 6L
1,687 SR
Queue Stats
143W - 148L
1,459 MMR
Party 2
Ullr
Ullr
Bronze V
HunterxHisoka27
Ullr
Bronze V
Level 127
God Stats
5W - 4L
1,496 SR
Queue Stats
30W - 32L
1,477 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
OverPenetrated
Sun Wukong
Bronze III
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 112L
1,459 MMR
Party 2
Zeus
Zeus
Bronze V
pevxi
Zeus
Bronze V
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,465 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 128
1,575 SR
1,466 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,541 SR
1,467 MMR
Jing Wei
Jing Wei
Gold II
Astrõ
Jing Wei
Gold II
Level 160
God Stats
0W - 4L
1,581 SR
Queue Stats
121W - 115L
1,460 MMR
Solo
Ganesha
Ganesha
Silver II
CarthDelwynn
Ganesha
Silver II
Level 129
God Stats
0W - 2L
1,350 SR
Queue Stats
11W - 11L
1,480 MMR
Party 3
Chaac
Chaac
Bronze III
RealGreasyJ
Chaac
Bronze III
Level 89
God Stats
1W - 2L
1,556 SR
Queue Stats
2W - 6L
1,400 MMR
Party 1
Sol
Sol
Silver II
Zman010
Sol
Silver II
Level 133
God Stats
4W - 6L
1,584 SR
Queue Stats
11W - 11L
1,480 MMR
Party 3
Awilix
Awilix
Silver II
holang
Awilix
Silver II
Level 107
God Stats
0W - 2L
1,635 SR
Queue Stats
5W - 7L
1,512 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
3 / 2 / 11
11,254
489
7,944
20,917
25,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
12 / 5 / 7
13,682
595
23,799
17,736
10,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

20
3 / 1 / 7
12,751
554
10,064
10,888
4,938
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
OverPenetrated
Sun Wukong
20
6 / 3 / 7
13,154
572
15,828
20,311
21,275
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
pevxi
Zeus
18
4 / 10 / 3
12,024
523
15,254
12,823
4,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AtlasBastetHou Yi

VS

Bans
ThothAnhurAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Astrõ
Jing Wei
20
3 / 5 / 4
12,514
544
13,260
16,293
5,382
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
CarthDelwynn
Ganesha
16
1 / 3 / 11
10,701
465
6,432
22,357
26,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
1 / 5 / 5
10,583
460
8,492
19,366
13,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
19
8 / 6 / 3
12,019
523
14,220
15,002
6,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
holang
Awilix
18
6 / 9 / 3
11,562
503
8,149
20,366
7,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
45
28
Kills
19
21
Deaths
28
35
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Astrõ
Jing Wei
3
5
4
1
L
Ganesha
CarthDelwynn
Ganesha
1
3
11
2.17
W
Sobek
3
2
11
4.25
W
12
5
7
3.1
W
3
1
7
6.5
W
Sun Wukong
OverPenetrated
Sun Wukong
6
3
7
3.17
L
1
5
5
0.7
L
Sol
8
6
3
1.58
L
Awilix
holang
Awilix
6
9
3
0.83
W
Zeus
pevxi
Zeus
4
10
3
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,889
Damage
50,553
82,675
Taken
93,384
66,660
Mitigated
60,013
20,847
Healing
24,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Astrõ
Jing Wei
13,260
10,618
0
6,579
16,293
5,382
135
1,699
14,594
0
98,984
L
Ganesha
CarthDelwynn
Ganesha
6,432
949
0
1,537
22,357
26,529
0
8,150
14,207
40,139
0
W
Sobek
7,944
500
0
5,815
20,917
25,353
0
4,811
15,536
26,488
7,662
W
23,799
9,262
0
3,648
17,736
10,804
154
4,237
13,499
0
113,860
W
10,064
4,031
0
2,805
10,888
4,938
174
1,625
9,263
0
108,771
W
Sun Wukong
OverPenetrated
Sun Wukong
15,828
4,131
0
8,003
20,311
21,275
0
2,846
17,465
0
90,282
L
8,492
2,850
0
6,364
19,366
13,999
672
1,076
18,290
0
63,752
L
Sol
14,220
3,777
0
6,016
15,002
6,319
130
5,206
9,796
71,198
4,938
L
Awilix
holang
Awilix
8,149
2,783
0
3,944
20,366
7,784
0
5,033
15,333
0
86,613
W
Zeus
pevxi
Zeus
15,254
3,543
0
576
12,823
4,290
0
6,270
6,553
89,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,865
Gold Earned
57,379
645
Minions Killed
621
0
Camps Cleared
0
2,263,032
Distance Traveled
2,171,119
27
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
12,514
544
194
8
0
426,822
4
L
Ganesha
10,701
465
22
1
0
433,541
10
W
Sobek
11,254
489
48
2
0
475,351
7
W
Set
13,682
595
135
6
0
472,629
9
W
Ullr
12,751
554
170
7
0
489,870
8
W
Sun Wukong
13,154
572
151
7
0
428,699
3
L
Chaac
10,583
460
140
6
0
430,462
4
L
Sol
12,019
523
143
6
0
432,691
9
L
Awilix
11,562
503
122
5
0
447,603
13
W
Zeus
12,024
523
141
6
0
396,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role