Player Matchup

Cupid
Cupid
D0gL1keVulTures
Cupid
Level 105
God Stats
5W - 7L
1,049 SR
Queue Stats
149W - 191L
1,462 Elo+
Solo
Loki
Loki
DraconicKnight-
Loki
Level 85
God Stats
5W - 0L
1,768 SR
Queue Stats
122W - 116L
1,551 Elo+
Solo
Bacchus
Bacchus
PleaseDontTy
Bacchus
Level 29
God Stats
2W - 5L
1,608 SR
Queue Stats
45W - 43L
1,534 Elo+
Solo
Chaac
Chaac
Trashbin42069
Chaac
Level 101
God Stats
1W - 0L
1,916 SR
Queue Stats
68W - 50L
1,565 Elo+
Solo
Yu Huang
Yu Huang
xaolinfantastic
Yu Huang
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 10L
1,689 Elo+
Solo
Team Averages
Level 90
1,568 SR
1,560 Elo+

VS

Team Averages
Level 83
1,441 SR
1,485 Elo+
Pele
Pele
 
Pele
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AllowableZeus44
Zeus
Level 83
God Stats
54W - 61L
1,553 SR
Queue Stats
104W - 118L
1,498 Elo+
Solo
Artemis
Artemis
CS0FREDO
Artemis
Level 68
God Stats
3W - 9L
1,459 SR
Queue Stats
58W - 51L
1,479 Elo+
Party 1
King Arthur
King Arthur
Potato chan
King Arthur
Level 129
God Stats
4W - 4L
1,193 SR
Queue Stats
184W - 198L
1,525 Elo+
Solo
He Bo
He Bo
TSF_Cxsper
He Bo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 8
8,342
834
6,311
5,959
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 3 / 3
7,899
790
4,264
8,108
3,085
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
PleaseDontTy
Bacchus
15
3 / 2 / 8
8,573
857
5,601
10,374
10,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 5 / 6
8,579
858
9,990
16,325
17,467
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yu Huang
16
7 / 1 / 7
9,187
919
10,466
7,719
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
4 / 2 / 5
7,838
784
6,684
8,720
7,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 6 / 5
7,425
743
10,514
9,887
3,264
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Artemis
CS0FREDO
Artemis
13
0 / 5 / 6
7,279
728
8,384
9,820
3,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Potato chan
King Arthur
14
5 / 6 / 1
7,780
778
5,091
11,692
10,358
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

He Bo
12
1 / 3 / 2
7,039
704
3,743
5,958
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
22
Kills
11
11
Deaths
22
32
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
2
5
3.25
L
1
6
5
0.58
L
Artemis
CS0FREDO
Artemis
0
5
6
0.6
W
4
0
8
8
W
3
3
3
1.5
W
Bacchus
PleaseDontTy
Bacchus
3
2
8
3.5
L
King Arthur
Potato chan
King Arthur
5
6
1
0.92
L
He Bo
1
3
2
0.67
W
5
5
6
1.6
W
Yu Huang
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,632
Damage
34,416
48,485
Taken
46,077
37,208
Mitigated
26,579
9,860
Healing
6,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,684
699
0
651
8,720
7,740
0
2,710
6,010
0
17,418
L
10,514
2,310
0
2,562
9,887
3,264
0
4,403
5,484
24,713
0
L
Artemis
CS0FREDO
Artemis
8,384
4,036
0
1,381
9,820
3,465
0
3,573
6,247
0
25,745
W
6,311
4,122
1,809
1,983
5,959
2,637
48
2,118
3,801
0
19,782
W
4,264
404
0
913
8,108
3,085
334
2,155
5,861
0
22,919
W
Bacchus
PleaseDontTy
Bacchus
5,601
295
0
1,777
10,374
10,710
546
3,779
6,471
17,490
0
L
King Arthur
Potato chan
King Arthur
5,091
1,098
350
1,760
11,692
10,358
9
4,685
7,007
0
15,520
L
He Bo
3,743
322
0
0
5,958
1,752
0
696
5,262
10,503
0
W
9,990
1,287
272
2,609
16,325
17,467
567
3,887
12,339
0
25,160
W
Yu Huang
10,466
1,170
0
497
7,719
3,309
79
1,883
5,756
23,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,580
Gold Earned
37,361
170
Minions Killed
137
0
Camps Cleared
0
1,177,301
Distance Traveled
926,737
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,838
784
16
2
0
212,916
5
L
Zeus
7,425
743
40
4
0
184,757
1
L
Artemis
7,279
728
46
5
0
176,319
0
W
Cupid
8,342
834
34
3
0
239,821
4
W
Loki
7,899
790
34
3
0
232,361
0
W
Bacchus
8,573
857
32
3
0
234,398
1
L
King Arthur
7,780
778
25
3
0
169,103
1
L
He Bo
7,039
704
10
1
0
183,642
0
W
Chaac
8,579
858
36
4
0
230,029
2
W
Yu Huang
9,187
919
34
3
0
240,692
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role