Player Matchup

Odin
Odin
Ali217
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 44L
1,589 Elo+
Party 2
Ares
Ares
FancyBunnies
Ares
Level 70
God Stats
0W - 3L
1,500 SR
Queue Stats
130W - 118L
1,484 Elo+
Party 2
Nu Wa
Nu Wa
ForgottenPower
Nu Wa
Level 18
God Stats
0W - 2L
1,376 SR
Queue Stats
38W - 21L
1,584 Elo+
Party 3
Rama
Rama
Princess2021
Rama
Level 75
God Stats
1W - 3L
1,509 SR
Queue Stats
365W - 316L
1,564 Elo+
Party 3
Neith
Neith
starboykev_1
Neith
Level 25
God Stats
0W - 1L
1,658 SR
Queue Stats
19W - 38L
1,494 Elo+
Party 2
Team Averages
Level 51
1,509 SR
1,543 Elo+

VS

Team Averages
Level 81
1,346 SR
1,430 Elo+
Odin
Odin
 
Odin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
AxisZtv
Bacchus
Level 105
God Stats
2W - 0L
1,276 SR
Queue Stats
24W - 27L
1,390 Elo+
Party 1
Chaac
Chaac
JustTeal
Chaac
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 46L
1,434 Elo+
Party 1
Achilles
Achilles
PhillysonlyGod
Achilles
Level 76
God Stats
6W - 11L
1,316 SR
Queue Stats
231W - 250L
1,404 Elo+
Solo
Neith
Neith
RDTXNYRK
Neith
Level 17
God Stats
2W - 0L
1,136 SR
Queue Stats
17W - 19L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Ali217
Odin
19
6 / 4 / 17
11,735
838
7,807
13,919
19,960
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
9 / 3 / 15
10,990
785
18,949
18,120
23,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
8 / 3 / 13
10,680
763
20,745
9,828
4,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

14
2 / 8 / 14
9,176
655
9,883
15,134
6,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 4 / 15
8,760
626
9,725
12,592
6,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
2 / 6 / 11
10,209
729
7,553
13,693
15,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
AxisZtv
Bacchus
16
0 / 5 / 13
9,351
668
10,866
15,627
19,208
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
JustTeal
Chaac
20
9 / 5 / 12
12,380
884
14,871
23,720
27,573
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
20
9 / 5 / 10
11,589
828
17,089
18,421
18,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
RDTXNYRK
Neith
16
2 / 5 / 7
9,633
688
11,980
11,975
4,753
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
75
26
Kills
22
22
Deaths
26
74
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
6
11
1.25
L
Odin
Ali217
Odin
6
4
17
3.63
W
Bacchus
AxisZtv
Bacchus
0
5
13
1.3
L
9
3
15
5.5
L
8
3
13
4.83
W
Chaac
JustTeal
Chaac
9
5
12
3
W
Achilles
9
5
10
2.8
L
2
8
14
1.13
W
Neith
RDTXNYRK
Neith
2
5
7
1.1
L
1
4
15
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,109
Damage
62,359
69,593
Taken
83,436
61,569
Mitigated
84,898
21,924
Healing
27,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
7,553
1,041
1,183
2,878
13,693
15,285
160
6,629
7,064
230
19,445
L
Odin
Ali217
Odin
7,807
2,504
3,622
1,849
13,919
19,960
36
2,606
11,038
0
14,092
W
Bacchus
AxisZtv
Bacchus
10,866
978
2,397
3,334
15,627
19,208
0
8,985
6,598
21,955
0
L
18,949
1,334
2,928
4,121
18,120
23,688
112
3,347
14,182
24,335
0
L
20,745
3,054
1,216
1,915
9,828
4,656
449
1,583
8,101
36,202
0
W
Chaac
JustTeal
Chaac
14,871
2,931
2,982
7,712
23,720
27,573
1,629
9,918
13,768
0
39,882
W
Achilles
17,089
5,239
942
3,462
18,421
18,079
1,817
6,455
11,956
0
30,478
L
9,883
7,137
405
2,074
15,134
6,972
399
2,323
12,363
0
20,383
W
Neith
RDTXNYRK
Neith
11,980
2,619
0
2,411
11,975
4,753
2,399
7,607
4,356
0
30,146
L
9,725
4,708
131
3,663
12,592
6,293
660
1,007
11,302
0
19,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,341
Gold Earned
53,162
97
Minions Killed
159
0
Camps Cleared
0
1,180,765
Distance Traveled
1,254,382
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,209
729
35
3
0
260,466
1
L
Odin
11,735
838
6
0
0
263,959
0
W
Bacchus
9,351
668
17
1
0
256,976
0
L
Ares
10,990
785
15
1
0
268,528
0
L
Nu Wa
10,680
763
37
3
0
207,802
1
W
Chaac
12,380
884
50
4
0
255,355
0
W
Achilles
11,589
828
24
2
0
248,366
0
L
Rama
9,176
655
23
2
0
195,048
1
W
Neith
9,633
688
33
2
0
233,219
1
L
Neith
8,760
626
16
1
0
245,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role