Player Matchup

Nemesis
Nemesis
BigBoolinBear
Nemesis
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Nova_MapleINV2
Yu Huang
Level 64
God Stats
0W - 1L
1,716 SR
Queue Stats
28W - 34L
1,361 Elo+
Party 2
Ra
Ra
TexasBOY93SL
Ra
Level 124
God Stats
2W - 4L
1,406 SR
Queue Stats
182W - 176L
1,250 Elo+
Party 2
Izanami
Izanami
XxChetAhXx
Izanami
Level 88
God Stats
45W - 50L
1,390 SR
Queue Stats
72W - 81L
1,418 Elo+
Solo
Cernunnos
Cernunnos
lord_of_the_sea1
Cernunnos
Level 47
God Stats
9W - 9L
1,729 SR
Queue Stats
24W - 31L
1,372 Elo+
Party 2
Team Averages
Level 86
1,548 SR
1,380 Elo+

VS

Team Averages
Level 79
1,421 SR
1,428 Elo+
Nike
Nike
CoupeKid93
Nike
Level 108
God Stats
15W - 11L
1,353 SR
Queue Stats
640W - 706L
1,417 Elo+
Party 1
Vamana
Vamana
DreamedPants336
Vamana
Level 67
God Stats
8W - 6L
1,474 SR
Queue Stats
409W - 443L
1,389 Elo+
Party 1
Ymir
Ymir
KnightRyder8423
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,429 Elo+
Party 1
Olorun
Olorun
isitonumbrella
Olorun
Level 160
God Stats
12W - 5L
1,572 SR
Queue Stats
189W - 197L
1,403 Elo+
Solo
Sol
Sol
noophh
Sol
Level 45
God Stats
2W - 3L
1,207 SR
Queue Stats
73W - 90L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
8
2 / 3 / 1
5,607
510
4,044
5,695
2,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yu Huang
9
0 / 2 / 0
5,515
501
4,052
5,222
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 3 / 1
5,261
478
2,269
5,026
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
XxChetAhXx
Izanami
8
0 / 2 / 1
4,974
452
4,546
6,070
1,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cernunnos
11
0 / 2 / 0
6,181
562
2,575
3,813
1,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 2
6,552
596
2,226
10,010
4,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 0 / 2
6,496
591
2,091
6,327
2,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 0 / 3
6,813
619
3,852
6,790
2,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 2 / 3
6,701
609
5,503
9,677
3,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sol
noophh
Sol
10
2 / 0 / 2
6,471
588
3,338
5,086
1,570
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
12
12
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
2
3
1
0.83
W
3
1
2
4
W
0
0
2
1
W
3
0
3
4.5
L
Yu Huang
0
2
0
0
L
1
3
1
0.5
L
Izanami
XxChetAhXx
Izanami
0
2
1
0.25
W
4
2
3
2.75
L
Cernunnos
0
2
0
0
W
Sol
noophh
Sol
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,486
Damage
17,010
25,826
Taken
37,890
7,700
Mitigated
15,294
5,765
Healing
19,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
4,044
1,777
0
859
5,695
2,119
0
2,874
2,821
0
16,662
W
2,226
81
224
2,640
10,010
4,684
20
1,649
8,361
0
17,062
W
2,091
1,097
30
3,675
6,327
2,815
238
0
6,327
0
29,449
W
3,852
651
483
2,212
6,790
2,810
424
686
6,104
29,155
2,792
L
Yu Huang
4,052
262
172
831
5,222
1,488
224
2,669
2,553
28,666
0
L
2,269
544
466
504
5,026
1,269
0
3,035
1,960
20,237
0
L
Izanami
XxChetAhXx
Izanami
4,546
3,476
0
1,700
6,070
1,662
292
2,531
3,539
0
26,831
W
5,503
2,536
2,002
5,620
9,677
3,415
746
2,647
7,030
32,762
6,529
L
Cernunnos
2,575
1,183
0
1,233
3,813
1,162
343
733
2,946
0
30,746
W
Sol
noophh
Sol
3,338
511
0
2,211
5,086
1,570
678
1,339
3,747
30,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,538
Gold Earned
33,033
245
Minions Killed
289
0
Camps Cleared
0
1,025,241
Distance Traveled
1,167,337
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,607
510
34
3
0
222,117
2
W
Nike
6,552
596
28
3
0
250,040
2
W
Vamana
6,496
591
72
7
0
259,017
4
W
Ymir
6,813
619
69
6
0
248,529
0
L
Yu Huang
5,515
501
53
5
0
199,088
2
L
Ra
5,261
478
46
4
0
216,873
3
L
Izanami
4,974
452
36
3
0
173,369
3
W
Olorun
6,701
609
63
6
0
186,735
2
L
Cernunnos
6,181
562
76
7
0
213,794
0
W
Sol
6,471
588
57
5
0
223,016
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role