Player Matchup

Jormungandr
Jormungandr
BacchusBlast
Jormungandr
Level 22
God Stats
38W - 36L
1,481 SR
Queue Stats
45W - 44L
1,404 Elo+
Party 3
Baron Samedi
Baron Samedi
GamesterJamesFC
Baron Samedi
Level 89
God Stats
3W - 2L
1,421 SR
Queue Stats
229W - 244L
1,455 Elo+
Party 1
Hera
Hera
ZaddySpace
Hera
Level 67
God Stats
3W - 2L
1,623 SR
Queue Stats
310W - 342L
1,448 Elo+
Party 3
Horus
Horus
its Cybersoul
Horus
Level 63
God Stats
24W - 30L
1,500 SR
Queue Stats
184W - 190L
1,402 Elo+
Party 1
Rama
Rama
xA Arrow
Rama
Level 63
God Stats
2W - 2L
1,450 SR
Queue Stats
226W - 260L
1,386 Elo+
Party 3
Team Averages
Level 61
1,495 SR
1,419 Elo+

VS

Team Averages
Level 73
1,396 SR
1,393 Elo+
Scylla
Scylla
OrangeDPhoenix
Scylla
Level 108
God Stats
21W - 45L
1,356 SR
Queue Stats
531W - 537L
1,409 Elo+
Solo
Fenrir
Fenrir
Viiejoon
Fenrir
Level 62
God Stats
3W - 14L
1,087 SR
Queue Stats
218W - 245L
1,332 Elo+
Party 2
Jormungandr
Jormungandr
erikelbrochas10
Jormungandr
Level 44
God Stats
0W - 3L
1,190 SR
Queue Stats
194W - 221L
1,306 Elo+
Party 2
Hou Yi
Hou Yi
mikefromcasa
Hou Yi
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 278L
1,503 Elo+
Solo
Erlang Shen
Erlang Shen
xmosy22
Erlang Shen
Level 43
God Stats
7W - 3L
1,845 SR
Queue Stats
95W - 112L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BacchusBlast
Jormungandr
15
3 / 1 / 11
10,857
543
4,165
13,504
14,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
GamesterJamesFC
Baron Samedi
17
7 / 3 / 8
10,919
546
16,248
15,476
7,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
5 / 3 / 11
11,187
559
15,416
12,799
4,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 2 / 4
9,997
500
9,085
14,326
13,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
17
4 / 5 / 5
10,619
531
14,626
16,148
5,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 5
10,057
503
9,434
11,112
3,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Viiejoon
Fenrir
16
8 / 6 / 2
10,180
509
10,811
18,586
6,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
erikelbrochas10
Jormungandr
14
1 / 4 / 5
9,298
465
6,441
13,241
13,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
12
0 / 7 / 4
7,418
371
7,742
16,253
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
xmosy22
Erlang Shen
16
3 / 1 / 2
10,182
509
13,643
19,786
17,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
32
23
Kills
14
14
Deaths
24
39
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BacchusBlast
Jormungandr
3
1
11
8.5
W
Baron Samedi
GamesterJamesFC
Baron Samedi
7
3
8
3.67
L
2
6
5
0.75
L
Fenrir
Viiejoon
Fenrir
8
6
2
1.5
W
5
3
11
3.5
L
Jormungandr
erikelbrochas10
Jormungandr
1
4
5
0.88
W
4
2
4
3
L
Hou Yi
0
7
4
0.29
W
Rama
4
5
5
1.3
L
Erlang Shen
xmosy22
Erlang Shen
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,540
Damage
48,071
72,253
Taken
78,978
46,125
Mitigated
46,654
27,411
Healing
18,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BacchusBlast
Jormungandr
4,165
1,110
2,990
3,394
13,504
14,844
782
3,241
10,113
43,168
0
W
Baron Samedi
GamesterJamesFC
Baron Samedi
16,248
700
2,380
5,598
15,476
7,635
959
4,191
11,030
63,512
0
L
9,434
924
0
701
11,112
3,751
0
7,372
3,740
67,484
0
L
Fenrir
Viiejoon
Fenrir
10,811
3,034
0
4,232
18,586
6,985
0
7,872
10,714
0
58,755
W
15,416
4,203
166
1,883
12,799
4,541
4,129
2,830
9,907
85,942
0
L
Jormungandr
erikelbrochas10
Jormungandr
6,441
616
0
1,588
13,241
13,211
0
5,713
7,528
41,590
0
W
9,085
5,243
948
4,137
14,326
13,241
595
2,270
11,966
0
46,598
L
Hou Yi
7,742
2,554
0
4,554
16,253
5,030
0
7,164
9,089
0
42,241
W
Rama
14,626
11,104
0
5,915
16,148
5,864
768
2,748
13,362
0
74,471
L
Erlang Shen
xmosy22
Erlang Shen
13,643
8,618
0
7,399
19,786
17,677
108
7,708
12,078
0
68,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,579
Gold Earned
47,135
557
Minions Killed
514
0
Camps Cleared
0
1,784,113
Distance Traveled
1,802,815
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,857
543
82
4
0
374,680
3
W
Baron Samedi
10,919
546
119
6
0
364,099
2
L
Scylla
10,057
503
151
8
0
330,365
2
L
Fenrir
10,180
509
87
4
0
412,543
0
W
Hera
11,187
559
150
8
0
352,835
2
L
Jormungandr
9,298
465
73
4
0
375,309
0
W
Horus
9,997
500
81
4
0
367,099
0
L
Hou Yi
7,418
371
71
4
0
302,310
3
W
Rama
10,619
531
125
6
0
325,400
0
L
Erlang Shen
10,182
509
132
7
0
382,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role