Player Matchup

Loki
Loki
Gold I
 
Loki
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold I
CHASEMCDADE
Freya
Gold I
Level 87
God Stats
2W - 1L
1,822 SR
Queue Stats
341W - 348L
1,683 MMR
Party 1
Sol
Sol
Gold III
GodDeadline
Sol
Gold III
Level 134
God Stats
2W - 1L
1,699 SR
Queue Stats
42W - 47L
1,566 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
UhtredRagnarsson
Gilgamesh
Gold V
Level 106
God Stats
41W - 24L
1,752 SR
Queue Stats
588W - 592L
1,355 MMR
Party 1
Skadi
Skadi
Silver II
projectrex
Skadi
Silver II
Level 129
God Stats
1W - 2L
1,801 SR
Queue Stats
13W - 11L
1,581 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,715 SR
1,537 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,580 SR
1,543 MMR
Ah Puch
Ah Puch
Gold IV
CraftingBench
Ah Puch
Gold IV
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,551 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
FrogNosis
Cu Chulainn
Silver II
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,512 MMR
Solo
Mercury
Mercury
Gold II
PERFECMAN
Mercury
Gold II
Level 153
God Stats
15W - 3L
1,665 SR
Queue Stats
697W - 704L
1,562 MMR
Solo
Ganesha
Ganesha
Silver I
narutopwue
Ganesha
Silver I
Level 160
God Stats
1W - 0L
1,736 SR
Queue Stats
19W - 20L
1,537 MMR
Solo
Izanami
Izanami
Silver I
xvarelax
Izanami
Silver I
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
6 / 5 / 1
12,722
530
15,481
17,316
7,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
0 / 3 / 6
11,898
496
8,290
15,093
6,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 7 / 1
11,205
467
9,050
22,552
20,404
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
17
4 / 4 / 3
11,961
498
12,580
26,960
21,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
16
4 / 7 / 3
11,559
482
15,515
19,381
7,241
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothBastetAtlas

VS

Bans
Ah Muzen CabShivaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
20
6 / 4 / 9
14,286
595
19,318
15,410
6,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
FrogNosis
Cu Chulainn
20
9 / 2 / 8
14,763
615
19,391
25,431
25,211
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
PERFECMAN
Mercury
20
9 / 3 / 10
15,748
656
15,466
28,003
11,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
narutopwue
Ganesha
18
0 / 1 / 16
12,938
539
8,667
22,116
30,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Izanami
xvarelax
Izanami
19
2 / 6 / 3
13,671
570
10,569
14,720
4,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
72
16
Kills
26
26
Deaths
16
14
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
6
5
1
1.3
L
0
3
6
1
W
Ah Puch
6
4
9
2.63
W
Cu Chulainn
FrogNosis
Cu Chulainn
9
2
8
6.5
L
2
7
1
0.36
W
Mercury
PERFECMAN
Mercury
9
3
10
4.67
L
Gilgamesh
4
4
3
1.38
W
Ganesha
narutopwue
Ganesha
0
1
16
8
L
Skadi
4
7
3
0.79
W
Izanami
xvarelax
Izanami
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,916
Damage
73,411
101,302
Taken
105,680
62,453
Mitigated
78,914
30,268
Healing
34,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
15,481
3,716
0
5,613
17,316
7,342
0
5,636
11,680
0
92,571
L
8,290
2,062
0
6,534
15,093
6,271
570
1,825
13,268
94,809
0
W
Ah Puch
19,318
591
0
8,037
15,410
6,300
2,207
1,845
13,565
106,863
0
W
Cu Chulainn
FrogNosis
Cu Chulainn
19,391
3,020
0
5,440
25,431
25,211
1,286
5,490
19,941
3,309
86,533
L
9,050
2,405
0
8,106
22,552
20,404
1,112
3,382
19,170
74,058
0
W
Mercury
PERFECMAN
Mercury
15,466
8,166
0
11,333
28,003
11,703
5,615
5,777
22,226
0
139,166
L
Gilgamesh
12,580
3,062
2,419
4,475
26,960
21,195
0
9,608
17,352
0
60,328
W
Ganesha
narutopwue
Ganesha
8,667
827
0
8,431
22,116
30,851
615
6,324
15,792
39,164
0
L
Skadi
15,515
4,274
0
3,121
19,381
7,241
180
7,905
11,476
0
75,946
W
Izanami
xvarelax
Izanami
10,569
7,246
0
848
14,720
4,849
4,380
3,815
10,905
0
96,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,345
Gold Earned
71,406
652
Minions Killed
711
0
Camps Cleared
0
2,221,505
Distance Traveled
2,518,530
34
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,722
530
139
6
0
466,697
2
L
Freya
11,898
496
165
7
0
442,741
12
W
Ah Puch
14,286
595
172
7
0
453,197
4
W
Cu Chulainn
14,763
615
152
6
0
528,616
6
L
Sol
11,205
467
133
6
0
397,937
3
W
Mercury
15,748
656
197
8
0
636,472
6
L
Gilgamesh
11,961
498
65
3
0
451,105
2
W
Ganesha
12,938
539
11
0
0
475,133
2
L
Skadi
11,559
482
150
6
0
463,025
15
W
Izanami
13,671
570
179
7
0
425,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role