Player Matchup

Yu Huang
Yu Huang
Awilixdeeznuuts
Yu Huang
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 25L
1,555 Elo+
Party 2
Artemis
Artemis
Killermatrix87
Artemis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 68L
1,628 Elo+
Party 3
Bastet
Bastet
OG-FinDeR
Bastet
Level 146
God Stats
20W - 13L
1,639 SR
Queue Stats
206W - 189L
1,603 Elo+
Party 2
Ganesha
Ganesha
OG-HiDeR
Ganesha
Level 106
God Stats
3W - 3L
1,232 SR
Queue Stats
123W - 105L
1,692 Elo+
Party 2
Da Ji
Da Ji
Stelyli
Da Ji
Level 148
God Stats
25W - 13L
1,702 SR
Queue Stats
412W - 339L
1,522 Elo+
Party 3
Team Averages
Level 85
1,515 SR
1,600 Elo+

VS

Team Averages
Level 59
1,546 SR
1,502 Elo+
Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Merlin
Merlin
AptyChii
Merlin
Level 74
God Stats
3W - 3L
1,759 SR
Queue Stats
239W - 191L
1,592 Elo+
Party 1
Ra
Ra
Heavven
Ra
Level 18
God Stats
0W - 5L
1,278 SR
Queue Stats
0W - 5L
1,324 Elo+
Party 4
Arachne
Arachne
Sadducky2683
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Heimdallr
Heimdallr
sharky130130
Heimdallr
Level 47
God Stats
3W - 8L
1,694 SR
Queue Stats
141W - 120L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
9
1 / 0 / 2
4,899
700
1,265
2,717
817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
2 / 2 / 0
4,391
627
4,402
3,821
644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bastet
OG-FinDeR
Bastet
7
2 / 1 / 1
4,293
613
2,039
3,705
789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ganesha
OG-HiDeR
Ganesha
6
0 / 0 / 1
4,081
583
609
2,988
1,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Stelyli
Da Ji
11
5 / 0 / 0
5,919
846
3,164
2,954
1,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
0 / 1 / 1
4,062
580
1,581
4,322
1,422
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
AptyChii
Merlin
8
0 / 2 / 1
4,442
635
1,318
2,730
684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 5 / 0
3,835
548
775
3,990
786
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Arachne
Sadducky2683
Arachne
5
0 / 1 / 0
3,472
496
68
2,522
572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
sharky130130
Heimdallr
7
3 / 1 / 0
4,508
644
3,375
3,216
862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
10
Kills
3
3
Deaths
10
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
1
0.5
L
Merlin
AptyChii
Merlin
0
2
1
0.25
W
Yu Huang
1
0
2
2
L
0
5
0
0
W
2
2
0
1
W
Bastet
OG-FinDeR
Bastet
2
1
1
2.5
W
Ganesha
OG-HiDeR
Ganesha
0
0
1
0.5
L
Arachne
Sadducky2683
Arachne
0
1
0
0
W
Da Ji
Stelyli
Da Ji
5
0
0
5
L
Heimdallr
sharky130130
Heimdallr
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,479
Damage
7,117
16,185
Taken
16,780
4,704
Mitigated
4,326
7,201
Healing
3,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,581
109
30
1,108
4,322
1,422
0
493
3,829
0
18,090
L
Merlin
AptyChii
Merlin
1,318
0
0
219
2,730
684
0
780
1,842
23,640
0
W
Yu Huang
1,265
31
0
1,000
2,717
817
29
505
2,212
24,227
0
L
775
117
0
187
3,990
786
80
0
3,990
14,911
0
W
4,402
2,838
0
1,453
3,821
644
0
0
3,821
0
19,679
W
Bastet
OG-FinDeR
Bastet
2,039
357
0
1,982
3,705
789
222
813
2,892
0
13,958
W
Ganesha
OG-HiDeR
Ganesha
609
125
0
2,010
2,988
1,251
73
0
2,988
9,998
0
L
Arachne
Sadducky2683
Arachne
68
68
0
507
2,522
572
0
317
2,145
0
8,375
W
Da Ji
Stelyli
Da Ji
3,164
1,304
0
756
2,954
1,203
306
691
2,179
0
35,768
L
Heimdallr
sharky130130
Heimdallr
3,375
1,484
0
1,112
3,216
862
0
116
3,100
0
15,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,583
Gold Earned
20,319
235
Minions Killed
169
0
Camps Cleared
0
746,225
Distance Traveled
603,347
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,062
580
37
5
0
149,014
0
L
Merlin
4,442
635
56
8
0
121,835
1
W
Yu Huang
4,899
700
67
10
0
141,316
1
L
Ra
3,835
548
25
4
0
118,166
0
W
Artemis
4,391
627
54
8
0
135,658
3
W
Bastet
4,293
613
28
4
0
169,409
3
W
Ganesha
4,081
583
1
0
0
143,335
3
L
Arachne
3,472
496
18
3
0
90,387
2
W
Da Ji
5,919
846
85
12
0
156,507
0
L
Heimdallr
4,508
644
33
5
0
123,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role