Player Matchup

Hel
Hel
Pequod
Hel
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Skadi
Skadi
Quinnagin27
Skadi
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,473 Elo+
Party 1
Sun Wukong
Sun Wukong
Valkiari
Sun Wukong
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,642 Elo+
Party 1
Thanatos
Thanatos
sirchubsalot69
Thanatos
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,708 Elo+
Party 1
Ra
Ra
zacomra
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 71
1,500 SR
1,565 Elo+

VS

Team Averages
Level 77
1,537 SR
1,506 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
FunnyCat1234567
Serqet
Level 87
God Stats
3W - 1L
1,687 SR
Queue Stats
55W - 60L
1,530 Elo+
Party 2
Skadi
Skadi
kiCkcraZymaN
Skadi
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 39L
1,470 Elo+
Party 2
Tyr
Tyr
slushee2D
Tyr
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 82L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Pequod
Hel
9
1 / 3 / 0
5,521
425
3,627
5,809
1,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 5 / 0
5,547
427
3,010
7,032
931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Valkiari
Sun Wukong
11
1 / 4 / 0
6,577
506
6,788
12,502
5,337
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
9
1 / 8 / 2
6,217
478
6,512
13,556
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 6 / 0
5,717
440
895
5,733
1,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
7 / 3 / 9
8,573
659
8,715
5,416
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
 
King Arthur
15
2 / 1 / 2
8,379
645
6,564
10,072
7,411
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
7 / 0 / 6
8,185
630
6,238
7,779
2,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 0 / 4
8,271
636
7,030
5,966
2,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
5 / 0 / 4
7,348
565
5,166
10,290
7,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
4
Kills
26
26
Deaths
4
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
3
9
3.83
W
King Arthur
 
King Arthur
2
1
2
3
W
7
0
6
10
L
Hel
Pequod
Hel
1
3
0
0.33
L
0
5
0
0
L
Sun Wukong
Valkiari
Sun Wukong
1
4
0
0.25
W
5
0
4
7
L
Thanatos
1
8
2
0.25
W
5
0
4
7
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,832
Damage
33,713
44,632
Taken
39,523
12,199
Mitigated
21,016
13,997
Healing
10,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,715
2,195
0
512
5,416
1,602
859
1,670
3,746
48,935
0
W
King Arthur
 
King Arthur
6,564
983
0
2,866
10,072
7,411
93
0
10,072
0
54,906
W
6,238
2,712
0
981
7,779
2,558
0
647
7,132
0
44,387
L
Hel
Pequod
Hel
3,627
187
1,053
2,528
5,809
1,261
0
1,572
4,237
19,747
0
L
3,010
1,248
0
913
7,032
931
228
573
6,459
0
22,995
L
Sun Wukong
Valkiari
Sun Wukong
6,788
1,383
0
1,573
12,502
5,337
0
1,368
11,134
0
42,441
W
7,030
3,758
0
2,721
5,966
2,011
982
1,543
4,423
0
59,252
L
Thanatos
6,512
2,493
0
7,448
13,556
3,453
0
2,306
10,878
0
29,906
W
5,166
739
0
3,349
10,290
7,434
83
662
9,628
0
19,608
L
895
291
9
473
5,733
1,217
455
2,896
2,837
22,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,579
Gold Earned
40,756
273
Minions Killed
385
0
Camps Cleared
0
1,186,783
Distance Traveled
1,345,547
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,573
659
81
6
0
236,220
2
W
King Arthur
8,379
645
120
9
0
252,835
2
W
Serqet
8,185
630
60
5
0
323,110
2
L
Hel
5,521
425
33
3
0
259,539
0
L
Skadi
5,547
427
54
4
0
232,770
0
L
Sun Wukong
6,577
506
88
7
0
228,625
4
W
Skadi
8,271
636
104
8
0
260,843
3
L
Thanatos
6,217
478
59
5
0
247,328
4
W
Tyr
7,348
565
20
2
0
272,539
2
L
Ra
5,717
440
39
3
0
218,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role