Player Matchup

Fafnir
Fafnir
CF_Donkey_Kong
Fafnir
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
421W - 447L
1,518 Elo+
Solo
Aphrodite
Aphrodite
EctoRain
Aphrodite
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,387 Elo+
Solo
Hades
Hades
SorryIMgood5562
Hades
Level 27
God Stats
9W - 3L
1,507 SR
Queue Stats
188W - 200L
1,470 Elo+
Solo
Izanami
Izanami
WooTropicalMoo
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
lMartenl
Agni
Level 157
God Stats
4W - 6L
1,500 SR
Queue Stats
406W - 376L
1,565 Elo+
Solo
Team Averages
Level 65
1,501 SR
1,488 Elo+

VS

Team Averages
Level 77
1,448 SR
1,574 Elo+
Hun Batz
Hun Batz
CLAMCHASER
Hun Batz
Level 89
God Stats
1W - 0L
1,316 SR
Queue Stats
17W - 16L
1,817 Elo+
Party 1
Agni
Agni
Minerosacalocro
Agni
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,211 Elo+
Solo
Yemoja
Yemoja
SpaghettiTom22
Yemoja
Level 114
God Stats
2W - 2L
1,390 SR
Queue Stats
111W - 94L
1,618 Elo+
Party 1
Zeus
Zeus
aaitch14
Zeus
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 17L
1,652 Elo+
Party 1
Thor
Thor
beattyboii_
Thor
Level 141
God Stats
2W - 2L
1,535 SR
Queue Stats
265W - 238L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 2
7,652
765
1,761
14,078
16,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
EctoRain
Aphrodite
13
2 / 4 / 1
7,356
736
7,569
11,604
9,821
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 7 / 3
7,539
754
8,210
12,542
8,945
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 5 / 1
7,134
713
2,298
7,992
2,526
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
13
2 / 4 / 2
7,469
747
7,828
8,824
2,770
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CLAMCHASER
Hun Batz
16
9 / 2 / 13
9,480
948
13,930
8,399
3,370
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
0 / 2 / 14
8,074
807
5,888
6,674
2,505
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 16
8,740
874
3,765
7,281
6,709
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zeus
15
5 / 2 / 10
8,908
891
16,075
7,283
2,571
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 1 / 12
9,007
901
10,035
8,663
3,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
89
6
Kills
24
24
Deaths
8
9
Assists
65
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Hun Batz
CLAMCHASER
Hun Batz
9
2
13
7.75
L
Aphrodite
EctoRain
Aphrodite
2
4
1
0.63
W
0
2
14
3.5
L
2
7
3
0.5
W
5
1
16
13
L
0
5
1
0.1
W
Zeus
5
2
10
5
W
5
1
12
11
L
Agni
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,666
Damage
49,693
55,040
Taken
38,300
40,941
Mitigated
18,943
17,671
Healing
18,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,761
647
729
3,153
14,078
16,879
15
7,791
6,287
3,510
0
W
Hun Batz
CLAMCHASER
Hun Batz
13,930
3,059
1,991
1,290
8,399
3,370
465
5,899
2,500
0
18,725
L
Aphrodite
EctoRain
Aphrodite
7,569
813
3,702
5,172
11,604
9,821
164
6,257
5,347
15,485
0
W
5,888
294
414
859
6,674
2,505
1,001
4,856
1,818
14,543
0
L
8,210
106
782
1,066
12,542
8,945
198
4,999
7,543
11,832
0
W
3,765
631
5,719
1,726
7,281
6,709
399
2,666
4,615
5,964
0
L
2,298
1,638
0
657
7,992
2,526
667
3,760
4,232
0
14,552
W
Zeus
16,075
1,456
750
430
7,283
2,571
552
5,980
1,303
28,294
0
W
10,035
630
3,456
2,249
8,663
3,788
776
5,967
2,696
0
25,214
L
Agni
7,828
154
960
1,450
8,824
2,770
561
2,921
5,903
21,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,150
Gold Earned
44,209
94
Minions Killed
95
0
Camps Cleared
0
950,832
Distance Traveled
1,058,956
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,652
765
5
1
0
205,857
1
W
Hun Batz
9,480
948
8
1
0
222,014
1
L
Aphrodite
7,356
736
21
2
0
188,732
0
W
Agni
8,074
807
23
2
0
219,510
0
L
Hades
7,539
754
10
1
0
183,419
0
W
Yemoja
8,740
874
7
1
0
188,914
0
L
Izanami
7,134
713
40
4
0
174,980
0
W
Zeus
8,908
891
34
3
0
194,855
3
W
Thor
9,007
901
23
2
0
233,663
1
L
Agni
7,469
747
18
2
0
197,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role