Player Matchup

Ymir
Ymir
HeroHollow
Ymir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,635 Elo+
Party 1
Tiamat
Tiamat
MasterRain1729
Tiamat
Level 85
God Stats
4W - 9L
1,703 SR
Queue Stats
36W - 41L
1,536 Elo+
Party 1
Thanatos
Thanatos
niallmul97
Thanatos
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 35L
1,397 Elo+
Party 1
Team Averages
Level 126
1,568 SR
1,523 Elo+

VS

Team Averages
Level 76
1,511 SR
1,459 Elo+
Danzaburou
Danzaburou
DerMofl
Danzaburou
Level 100
God Stats
4W - 2L
1,519 SR
Queue Stats
9W - 8L
1,427 Elo+
Party 2
Hercules
Hercules
bamBi4k
Hercules
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,467 Elo+
Party 2
Merlin
Merlin
totyy
Merlin
Level 63
God Stats
3W - 2L
1,512 SR
Queue Stats
4W - 4L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 4
9,662
568
6,675
15,421
14,043
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 5 / 3
10,505
618
12,184
10,091
6,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
niallmul97
Thanatos
13
3 / 5 / 1
9,879
581
5,806
12,636
4,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DerMofl
Danzaburou
17
8 / 0 / 6
12,951
762
11,450
9,031
3,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
bamBi4k
Hercules
16
2 / 3 / 8
10,907
642
7,279
14,972
14,942
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
totyy
Merlin
18
4 / 2 / 8
11,745
691
12,974
8,808
2,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
5
Kills
14
14
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DerMofl
Danzaburou
8
0
6
11
L
0
4
4
0.5
L
2
5
3
0.7
W
Hercules
bamBi4k
Hercules
2
3
8
2
L
Thanatos
niallmul97
Thanatos
3
5
1
0.7
W
Merlin
totyy
Merlin
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,665
Damage
31,703
38,148
Taken
32,811
25,169
Mitigated
20,510
6,855
Healing
5,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DerMofl
Danzaburou
11,450
4,973
0
1,650
9,031
3,157
1,798
5,844
2,788
0
47,802
L
6,675
444
0
490
15,421
14,043
0
3,836
11,076
26,140
0
L
12,184
519
0
1,928
10,091
6,341
0
3,637
6,044
49,129
0
W
Hercules
bamBi4k
Hercules
7,279
1,476
0
3,181
14,972
14,942
389
6,116
8,255
71
23,152
L
Thanatos
niallmul97
Thanatos
5,806
507
0
4,437
12,636
4,785
0
4,709
7,401
0
13,603
W
Merlin
totyy
Merlin
12,974
99
0
1,013
8,808
2,411
616
6,595
1,771
59,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,046
Gold Earned
35,603
156
Minions Killed
221
5
Camps Cleared
9
903,635
Distance Traveled
967,595
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,951
762
83
5
0
314,000
2
L
Ymir
9,662
568
30
2
1
298,896
5
L
Tiamat
10,505
618
101
6
4
290,399
5
W
Hercules
10,907
642
31
2
1
337,839
5
L
Thanatos
9,879
581
25
1
0
314,340
5
W
Merlin
11,745
691
107
6
8
315,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role