Player Matchup

Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DeathThekid_214
Bastet
Level 156
God Stats
6W - 4L
1,691 SR
Queue Stats
338W - 346L
1,547 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheCousinMike
Morgan Le Fay
Level 143
God Stats
0W - 1L
1,328 SR
Queue Stats
11W - 9L
1,615 Elo+
Solo
Sobek
Sobek
anticipators
Sobek
Level 123
God Stats
3W - 1L
1,740 SR
Queue Stats
161W - 178L
1,531 Elo+
Solo
Yu Huang
Yu Huang
darien__beastin
Yu Huang
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
269W - 261L
1,522 Elo+
Solo
Team Averages
Level 138
1,552 SR
1,543 Elo+

VS

Team Averages
Level 155
1,544 SR
1,576 Elo+
Odin
Odin
New Try
Odin
Level 156
God Stats
3W - 3L
1,536 SR
Queue Stats
228W - 223L
1,552 Elo+
Solo
Merlin
Merlin
Onornu
Merlin
Level 141
God Stats
2W - 3L
1,305 SR
Queue Stats
138W - 132L
1,528 Elo+
Solo
Achilles
Achilles
Ryukaza_
Achilles
Level 158
God Stats
1W - 5L
1,266 SR
Queue Stats
198W - 169L
1,591 Elo+
Party 1
Loki
Loki
deathknight66115
Loki
Level 160
God Stats
1W - 0L
1,894 SR
Queue Stats
35W - 28L
1,591 Elo+
Party 1
Thoth
Thoth
xUn1cOrNpOwErx
Thoth
Level 158
God Stats
2W - 0L
1,716 SR
Queue Stats
151W - 142L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
17
3 / 4 / 14
10,065
671
8,151
28,141
15,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 5 / 11
8,931
595
11,637
13,226
4,754
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Morgan Le Fay
TheCousinMike
Morgan Le Fay
18
6 / 5 / 7
10,845
723
14,506
12,863
5,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
2 / 4 / 14
10,249
683
8,369
18,454
20,895
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
19
5 / 4 / 6
10,743
716
11,694
12,645
5,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
New Try
Odin
17
0 / 5 / 19
10,346
690
8,487
15,348
14,430
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Onornu
Merlin
20
8 / 2 / 10
12,496
833
24,721
13,129
5,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
Ryukaza_
Achilles
19
6 / 2 / 8
11,189
746
11,710
14,417
16,434
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
6 / 6 / 9
11,565
771
15,193
12,005
4,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 3 / 11
10,384
692
11,920
9,230
2,975
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
79
17
Kills
22
22
Deaths
18
52
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
3
4
14
2.5
L
1
5
11
1.3
W
Odin
New Try
Odin
0
5
19
1.9
W
Merlin
Onornu
Merlin
8
2
10
6.5
W
Achilles
Ryukaza_
Achilles
6
2
8
5
L
Morgan Le Fay
TheCousinMike
Morgan Le Fay
6
5
7
1.9
L
2
4
14
2.25
L
Yu Huang
5
4
6
2
W
6
6
9
1.75
W
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,357
Damage
72,031
85,329
Taken
64,129
52,405
Mitigated
43,388
31,736
Healing
19,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
8,151
553
4,117
12,069
28,141
15,965
66
11,270
16,541
14,895
0
L
11,637
1,856
1,914
2,518
13,226
4,754
0
7,054
6,104
0
17,083
W
Odin
New Try
Odin
8,487
1,341
997
2,718
15,348
14,430
647
9,348
6,000
0
15,223
W
Merlin
Onornu
Merlin
24,721
937
2,479
4,208
13,129
5,103
837
7,897
5,232
59,699
0
W
Achilles
Ryukaza_
Achilles
11,710
1,316
1,039
3,239
14,417
16,434
501
10,142
4,275
0
25,173
L
Morgan Le Fay
TheCousinMike
Morgan Le Fay
14,506
1,141
2,318
1,765
12,863
5,692
1,380
4,819
7,854
31,877
0
L
8,369
675
2,891
1,968
18,454
20,895
131
7,349
11,022
14,231
0
L
Yu Huang
11,694
947
1,291
885
12,645
5,099
0
6,149
6,287
39,885
0
W
15,193
3,958
666
415
12,005
4,446
1,624
9,447
2,558
0
22,555
W
11,920
510
888
2,424
9,230
2,975
1,481
5,886
3,344
29,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,833
Gold Earned
55,980
138
Minions Killed
180
0
Camps Cleared
0
1,294,140
Distance Traveled
1,408,287
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,065
671
14
1
0
258,146
0
L
Bastet
8,931
595
5
0
0
301,704
2
W
Odin
10,346
690
19
1
0
280,934
2
W
Merlin
12,496
833
71
5
0
298,419
6
W
Achilles
11,189
746
32
2
0
285,946
1
L
Morgan Le Fay
10,845
723
36
2
0
243,338
1
L
Sobek
10,249
683
9
1
0
261,072
3
L
Yu Huang
10,743
716
74
5
0
229,880
2
W
Loki
11,565
771
16
1
0
241,663
0
W
Thoth
10,384
692
42
3
0
301,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role