Player Matchup

Ullr
Ullr
SEIKOX
Ullr
Level 145
God Stats
7W - 8L
1,570 SR
Queue Stats
152W - 154L
1,582 Elo+
Solo
Sun Wukong
Sun Wukong
effectaa
Sun Wukong
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,560 Elo+
Party 2
He Bo
He Bo
nepokist
He Bo
Level 146
God Stats
1W - 0L
1,296 SR
Queue Stats
40W - 35L
1,490 Elo+
Party 2
Team Averages
Level 140
1,456 SR
1,544 Elo+

VS

Team Averages
Level 119
1,523 SR
1,470 Elo+
Serqet
Serqet
Mikewise
Serqet
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,382 Elo+
Party 1
Zeus
Zeus
Salem71
Zeus
Level 98
God Stats
12W - 10L
1,434 SR
Queue Stats
578W - 535L
1,636 Elo+
Solo
Hou Yi
Hou Yi
Slizk
Hou Yi
Level 121
God Stats
1W - 1L
1,635 SR
Queue Stats
87W - 116L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
SEIKOX
Ullr
16
0 / 2 / 4
10,349
609
10,932
12,356
3,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
effectaa
Sun Wukong
18
3 / 0 / 3
11,412
671
7,949
15,858
15,193
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

He Bo
nepokist
He Bo
17
3 / 2 / 3
11,469
675
6,707
8,536
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Mikewise
Serqet
14
2 / 2 / 2
9,998
588
4,983
10,490
4,662
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zeus
Salem71
Zeus
16
2 / 2 / 2
10,464
616
20,290
9,288
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Slizk
Hou Yi
15
0 / 2 / 3
9,775
575
3,130
10,606
3,512
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
6
Kills
4
4
Deaths
6
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
Mikewise
Serqet
2
2
2
1.5
W
Ullr
SEIKOX
Ullr
0
2
4
1
L
Zeus
Salem71
Zeus
2
2
2
1.5
L
Hou Yi
Slizk
Hou Yi
0
2
3
0.75
W
Sun Wukong
effectaa
Sun Wukong
3
0
3
4.5
W
He Bo
nepokist
He Bo
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,588
Damage
28,403
36,750
Taken
30,384
20,287
Mitigated
11,287
13,591
Healing
5,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Mikewise
Serqet
4,983
416
0
706
10,490
4,662
0
2,880
7,610
0
8,186
W
Ullr
SEIKOX
Ullr
10,932
2,491
0
6,143
12,356
3,109
1,534
7,759
4,102
0
49,558
L
Zeus
Salem71
Zeus
20,290
539
0
2,539
9,288
3,113
0
1,386
7,902
57,145
0
L
Hou Yi
Slizk
Hou Yi
3,130
1,179
0
1,877
10,606
3,512
0
2,957
7,649
0
38,000
W
Sun Wukong
effectaa
Sun Wukong
7,949
1,336
255
4,609
15,858
15,193
830
7,164
8,445
89
33,947
W
He Bo
nepokist
He Bo
6,707
101
0
2,584
8,536
1,985
656
5,883
2,284
40,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,230
Gold Earned
30,237
190
Minions Killed
180
10
Camps Cleared
5
938,764
Distance Traveled
953,826
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,998
588
10
1
0
334,470
7
W
Ullr
10,349
609
76
4
6
303,655
4
L
Zeus
10,464
616
93
5
3
313,092
6
L
Hou Yi
9,775
575
77
5
2
306,264
4
W
Sun Wukong
11,412
671
36
2
1
313,475
5
W
He Bo
11,469
675
78
5
3
321,634
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role