Player Matchup

Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Chris-13-GTS
Cthulhu
Level 126
God Stats
1W - 1L
1,254 SR
Queue Stats
110W - 98L
1,494 Elo+
Party 2
Thor
Thor
FreeStrike
Thor
Level 155
God Stats
2W - 3L
1,500 SR
Queue Stats
557W - 588L
1,515 Elo+
Party 1
Merlin
Merlin
Happi_shot
Merlin
Level 87
God Stats
10W - 5L
1,695 SR
Queue Stats
279W - 265L
1,497 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Monkey-D-Yoann
Tsukuyomi
Level 140
God Stats
5W - 4L
1,500 SR
Queue Stats
295W - 291L
1,456 Elo+
Party 2
Team Averages
Level 134
1,490 SR
1,492 Elo+

VS

Team Averages
Level 112
1,508 SR
1,509 Elo+
Thoth
Thoth
CapOverlord
Thoth
Level 107
God Stats
4W - 2L
1,842 SR
Queue Stats
354W - 327L
1,491 Elo+
Party 4
Sun Wukong
Sun Wukong
Cap_Chief_Awsome
Sun Wukong
Level 111
God Stats
12W - 11L
1,468 SR
Queue Stats
507W - 469L
1,502 Elo+
Party 4
Bastet
Bastet
Nerokwebt
Bastet
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,459 Elo+
Solo
Agni
Agni
Psycho I PIE I
Agni
Level 133
God Stats
3W - 3L
1,500 SR
Queue Stats
257W - 229L
1,551 Elo+
Party 3
Neith
Neith
adj360
Neith
Level 114
God Stats
2W - 2L
1,228 SR
Queue Stats
221W - 203L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
18
0 / 4 / 13
11,931
628
13,142
24,609
27,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Chris-13-GTS
Cthulhu
20
3 / 6 / 16
13,105
690
21,168
25,469
29,469
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
4 / 6 / 7
11,807
621
10,437
15,515
6,812
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
Happi_shot
Merlin
17
0 / 5 / 10
11,140
586
18,988
13,497
5,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Monkey-D-Yoann
Tsukuyomi
20
13 / 5 / 3
15,251
803
35,799
30,057
13,674
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 11
13,176
693
25,090
16,563
6,554
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Cap_Chief_Awsome
Sun Wukong
20
3 / 3 / 15
13,138
691
14,031
31,836
33,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bastet
Nerokwebt
Bastet
17
5 / 5 / 12
11,536
607
18,821
25,801
11,098
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
0 / 4 / 13
10,644
560
13,629
18,045
7,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
adj360
Neith
20
8 / 4 / 12
13,388
705
19,282
21,411
10,476
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
89
20
Kills
26
26
Deaths
20
49
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
4
13
1.63
L
10
4
11
3.88
L
Sun Wukong
Cap_Chief_Awsome
Sun Wukong
3
3
15
3.5
W
Cthulhu
Chris-13-GTS
Cthulhu
3
6
16
1.83
W
4
6
7
1.25
W
Merlin
Happi_shot
Merlin
0
5
10
1
W
Tsukuyomi
Monkey-D-Yoann
Tsukuyomi
13
5
3
2.9
L
Bastet
Nerokwebt
Bastet
5
5
12
2.2
L
0
4
13
1.63
L
Neith
adj360
Neith
8
4
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,534
Damage
90,853
109,147
Taken
113,656
83,261
Mitigated
69,584
37,161
Healing
46,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
13,142
167
4,347
5,098
24,609
27,721
515
7,581
17,028
23,703
0
L
25,090
882
1,590
2,753
16,563
6,554
269
6,855
9,708
47,079
0
L
Sun Wukong
Cap_Chief_Awsome
Sun Wukong
14,031
1,568
2,036
10,793
31,836
33,925
331
12,695
19,141
0
21,793
W
Cthulhu
Chris-13-GTS
Cthulhu
21,168
738
2,516
2,792
25,469
29,469
662
9,068
16,401
38,168
0
W
10,437
1,001
2,221
1,623
15,515
6,812
0
5,099
10,416
0
17,987
W
Merlin
Happi_shot
Merlin
18,988
729
1,507
2,552
13,497
5,585
1,266
5,559
7,938
38,316
0
W
Tsukuyomi
Monkey-D-Yoann
Tsukuyomi
35,799
6,222
2,166
12,339
30,057
13,674
1,846
11,412
18,645
0
73,970
L
Bastet
Nerokwebt
Bastet
18,821
3,588
3,415
7,860
25,801
11,098
145
13,321
12,480
0
26,858
L
13,629
179
2,222
4,461
18,045
7,531
667
12,196
5,849
23,996
0
L
Neith
adj360
Neith
19,282
6,706
4,227
6,680
21,411
10,476
2,133
8,231
13,180
0
52,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,234
Gold Earned
61,882
176
Minions Killed
166
0
Camps Cleared
0
1,761,499
Distance Traveled
1,748,557
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,931
628
12
1
0
361,050
2
L
Thoth
13,176
693
54
3
0
355,868
5
L
Sun Wukong
13,138
691
13
1
0
342,183
0
W
Cthulhu
13,105
690
43
2
0
368,976
0
W
Thor
11,807
621
20
1
0
346,101
0
W
Merlin
11,140
586
53
3
0
333,747
0
W
Tsukuyomi
15,251
803
48
3
0
351,625
4
L
Bastet
11,536
607
18
1
0
400,856
0
L
Agni
10,644
560
28
1
0
329,818
0
L
Neith
13,388
705
53
3
0
319,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role