Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Dvine_Trunks
Osiris
Level 75
God Stats
7W - 3L
1,664 SR
Queue Stats
98W - 102L
1,424 Elo+
Solo
Athena
Athena
XxRedRose28xX
Athena
Level 63
God Stats
13W - 15L
1,241 SR
Queue Stats
334W - 409L
1,271 Elo+
Solo
Tiamat
Tiamat
kxpee
Tiamat
Level 79
God Stats
20W - 17L
1,490 SR
Queue Stats
275W - 271L
1,385 Elo+
Solo
Neith
Neith
tali sama
Neith
Level 131
God Stats
20W - 19L
1,425 SR
Queue Stats
168W - 180L
1,361 Elo+
Solo
Team Averages
Level 91
1,464 SR
1,388 Elo+

VS

Team Averages
Level 87
1,477 SR
1,338 Elo+
Loki
Loki
Juncie
Loki
Level 81
God Stats
2W - 4L
1,585 SR
Queue Stats
33W - 49L
1,302 Elo+
Solo
Artemis
Artemis
Lord Of PopCorn
Artemis
Level 96
God Stats
22W - 19L
1,427 SR
Queue Stats
165W - 162L
1,370 Elo+
Solo
Tyr
Tyr
TheEldenBlood
Tyr
Level 86
God Stats
37W - 31L
1,467 SR
Queue Stats
82W - 82L
1,299 Elo+
Solo
Ares
Ares
VULCAO83
Ares
Level 102
God Stats
6W - 3L
1,367 SR
Queue Stats
312W - 332L
1,329 Elo+
Solo
Janus
Janus
isalyourfault-_-
Janus
Level 69
God Stats
24W - 20L
1,537 SR
Queue Stats
172W - 145L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
1 / 9 / 5
8,266
413
6,456
16,465
8,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
13
3 / 7 / 2
8,840
442
9,066
23,362
13,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 5 / 7
8,665
433
5,841
19,811
23,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
kxpee
Tiamat
15
2 / 4 / 3
8,949
447
7,526
11,872
6,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
tali sama
Neith
13
3 / 4 / 4
8,317
416
8,596
12,393
5,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Juncie
Loki
17
7 / 3 / 13
11,119
556
10,252
13,554
4,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
6 / 3 / 8
11,151
558
14,640
11,859
5,069
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
3 / 2 / 7
10,459
523
8,357
12,103
13,531
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
14
2 / 2 / 10
9,547
477
4,340
15,349
13,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
11 / 1 / 11
12,182
609
19,394
8,424
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
78
11
Kills
29
29
Deaths
11
21
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
9
5
0.39
L
Osiris
3
7
2
0.57
W
Loki
Juncie
Loki
7
3
13
4.5
W
6
3
8
3.33
W
3
2
7
3.25
W
Ares
2
2
10
3.5
L
2
5
7
1.1
W
11
1
11
16.5
L
Tiamat
kxpee
Tiamat
2
4
3
0.88
L
Neith
tali sama
Neith
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,485
Damage
56,983
83,903
Taken
61,289
57,114
Mitigated
38,811
19,596
Healing
15,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,456
2,204
0
2,802
16,465
8,281
471
3,865
12,394
0
56,096
L
Osiris
9,066
3,044
0
3,956
23,362
13,977
288
6,268
16,875
0
49,206
W
Loki
Juncie
Loki
10,252
2,708
0
2,138
13,554
4,254
628
3,864
9,690
0
64,408
W
14,640
7,455
0
3,970
11,859
5,069
4,589
1,700
10,159
0
74,841
W
8,357
1,045
0
2,355
12,103
13,531
2,096
933
11,170
0
49,129
W
Ares
4,340
857
367
2,809
15,349
13,831
54
5,352
9,997
25,680
0
L
5,841
1,213
226
4,681
19,811
23,005
0
4,301
15,361
23,694
0
W
19,394
976
733
2,974
8,424
2,126
791
1,518
6,906
78,929
0
L
Tiamat
kxpee
Tiamat
7,526
638
0
3,116
11,872
6,564
0
5,151
6,510
63,480
0
L
Neith
tali sama
Neith
8,596
3,467
0
4,815
12,393
5,287
116
3,250
9,029
0
37,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,037
Gold Earned
54,458
377
Minions Killed
498
0
Camps Cleared
0
1,830,178
Distance Traveled
1,860,869
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,266
413
84
4
0
363,822
10
L
Osiris
8,840
442
88
4
0
365,433
3
W
Loki
11,119
556
83
4
0
444,677
3
W
Artemis
11,151
558
115
6
0
363,311
5
W
Tyr
10,459
523
99
5
0
317,164
0
W
Ares
9,547
477
43
2
0
349,494
4
L
Athena
8,665
433
33
2
0
378,994
4
W
Janus
12,182
609
158
8
0
386,223
2
L
Tiamat
8,949
447
107
5
0
384,782
3
L
Neith
8,317
416
65
3
0
337,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role