Player Matchup

Hou Yi
Hou Yi
Proobert
Hou Yi
Level 40
God Stats
32W - 33L
1,537 SR
Queue Stats
126W - 96L
1,589 Elo+
Party 2
Cthulhu
Cthulhu
SwaggyBot
Cthulhu
Level 125
God Stats
5W - 1L
1,685 SR
Queue Stats
155W - 119L
1,584 Elo+
Party 2
Susano
Susano
WavexOreox
Susano
Level 105
God Stats
4W - 8L
1,500 SR
Queue Stats
149W - 102L
1,627 Elo+
Party 2
Thanatos
Thanatos
cfredd
Thanatos
Level 60
God Stats
33W - 17L
1,652 SR
Queue Stats
245W - 185L
1,540 Elo+
Party 2
Nu Wa
Nu Wa
xXTerrorstormXx
Nu Wa
Level 157
God Stats
10W - 15L
1,677 SR
Queue Stats
17W - 28L
1,285 Elo+
Solo
Team Averages
Level 97
1,610 SR
1,525 Elo+

VS

Team Averages
Level 79
1,575 SR
1,440 Elo+
Achilles
Achilles
Aclaras
Achilles
Level 29
God Stats
3W - 3L
1,412 SR
Queue Stats
20W - 25L
1,420 Elo+
Party 1
Chaac
Chaac
CeJaNeGrAGaMeR
Chaac
Level 145
God Stats
2W - 1L
1,787 SR
Queue Stats
184W - 180L
1,504 Elo+
Solo
Kukulkan
Kukulkan
Najoru
Kukulkan
Level 29
God Stats
0W - 1L
1,312 SR
Queue Stats
9W - 22L
1,283 Elo+
Party 1
Da Ji
Da Ji
Sidedraft
Da Ji
Level 139
God Stats
8W - 15L
1,777 SR
Queue Stats
484W - 528L
1,488 Elo+
Solo
Izanami
Izanami
wardadoo
Izanami
Level 51
God Stats
27W - 23L
1,585 SR
Queue Stats
396W - 455L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Proobert
Hou Yi
20
11 / 2 / 11
13,521
845
21,528
14,480
6,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
SwaggyBot
Cthulhu
19
1 / 4 / 19
11,939
746
10,410
21,732
28,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Susano
WavexOreox
Susano
19
7 / 2 / 14
12,557
785
17,580
15,565
7,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
cfredd
Thanatos
20
11 / 2 / 11
13,100
819
19,999
11,632
6,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 2 / 15
12,347
772
12,616
8,244
4,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aclaras
Achilles
16
2 / 8 / 5
10,265
642
6,151
27,527
22,419
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
4 / 5 / 2
12,123
758
9,955
19,268
18,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
Najoru
Kukulkan
16
0 / 11 / 5
9,757
610
8,662
17,104
5,573
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Sidedraft
Da Ji
19
3 / 6 / 6
12,045
753
9,153
15,191
6,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
wardadoo
Izanami
19
3 / 4 / 5
12,242
765
9,958
16,179
5,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
35
34
Kills
12
12
Deaths
34
70
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
Aclaras
Achilles
2
8
5
0.56
L
4
5
2
1
L
Kukulkan
Najoru
Kukulkan
0
11
5
0.23
W
Hou Yi
Proobert
Hou Yi
11
2
11
8.25
L
Da Ji
Sidedraft
Da Ji
3
6
6
1
W
Cthulhu
SwaggyBot
Cthulhu
1
4
19
2.63
W
Susano
WavexOreox
Susano
7
2
14
7
W
Thanatos
cfredd
Thanatos
11
2
11
8.25
L
Izanami
wardadoo
Izanami
3
4
5
1.38
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,133
Damage
43,879
71,653
Taken
95,269
54,436
Mitigated
58,244
17,494
Healing
18,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Aclaras
Achilles
6,151
1,448
0
5,633
27,527
22,419
0
5,825
21,702
0
9,278
L
9,955
850
396
5,221
19,268
18,002
0
4,553
14,715
256
43,435
L
Kukulkan
Najoru
Kukulkan
8,662
511
65
734
17,104
5,573
0
3,126
13,978
27,295
0
W
Hou Yi
Proobert
Hou Yi
21,528
12,639
0
4,567
14,480
6,711
3,589
2,997
11,159
0
60,834
L
Da Ji
Sidedraft
Da Ji
9,153
1,651
0
229
15,191
6,542
0
4,859
10,332
0
27,017
W
Cthulhu
SwaggyBot
Cthulhu
10,410
1,115
93
1,078
21,732
28,870
617
2,229
19,275
40,313
0
W
Susano
WavexOreox
Susano
17,580
5,797
0
2,054
15,565
7,116
2,546
2,492
12,931
0
43,767
W
Thanatos
cfredd
Thanatos
19,999
6,523
0
8,630
11,632
6,899
463
430
11,012
0
36,038
L
Izanami
wardadoo
Izanami
9,958
6,488
0
5,738
16,179
5,708
898
4,663
11,516
0
68,292
W
12,616
3,950
545
527
8,244
4,840
1,386
514
7,596
59,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,464
Gold Earned
56,432
290
Minions Killed
248
0
Camps Cleared
0
1,749,161
Distance Traveled
1,439,640
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,265
642
3
0
0
280,976
0
L
Chaac
12,123
758
61
4
0
331,731
3
L
Kukulkan
9,757
610
42
3
0
237,829
1
W
Hou Yi
13,521
845
85
5
0
317,183
0
L
Da Ji
12,045
753
43
3
0
296,899
2
W
Cthulhu
11,939
746
47
3
0
344,498
1
W
Susano
12,557
785
59
4
0
390,420
4
W
Thanatos
13,100
819
35
2
0
398,230
1
L
Izanami
12,242
765
99
6
0
292,205
1
W
Nu Wa
12,347
772
64
4
0
298,830
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role