Player Matchup

Nemesis
Nemesis
BrendonSpin01
Nemesis
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
300W - 300L
1,445 Elo+
Party 1
Cerberus
Cerberus
DarkSide_Force27
Cerberus
Level 28
God Stats
4W - 2L
1,662 SR
Queue Stats
6W - 12L
1,393 Elo+
Party 1
Cliodhna
Cliodhna
Il-D3V2-lI
Cliodhna
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 50L
1,782 Elo+
Party 1
Zeus
Zeus
XCHUMEIQUE-TODDY
Zeus
Level 68
God Stats
36W - 22L
1,597 SR
Queue Stats
409W - 422L
1,496 Elo+
Party 1
Heimdallr
Heimdallr
iTz_-SaLSicHa_-
Heimdallr
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 13L
1,356 Elo+
Party 1
Team Averages
Level 45
1,552 SR
1,494 Elo+

VS

Team Averages
Level 60
1,503 SR
1,477 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Chatayo26
Ymir
Level 8
God Stats
0W - 1L
1,266 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
CreepyRipper350
Hou Yi
Level 59
God Stats
2W - 1L
1,761 SR
Queue Stats
98W - 128L
1,380 Elo+
Party 2
Shiva
Shiva
Goldmaster28723
Shiva
Level 23
God Stats
0W - 2L
1,356 SR
Queue Stats
13W - 8L
1,561 Elo+
Party 3
Freya
Freya
RK Renegax
Freya
Level 145
God Stats
5W - 4L
1,633 SR
Queue Stats
675W - 777L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
7 / 4 / 3
7,796
557
8,462
11,096
5,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 0 / 8
7,422
530
2,411
5,873
4,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cliodhna
Il-D3V2-lI
Cliodhna
13
3 / 2 / 2
8,037
574
10,573
10,843
8,055
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
7 / 0 / 4
9,126
652
10,427
9,106
3,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
iTz_-SaLSicHa_-
Heimdallr
12
3 / 0 / 4
7,070
505
6,636
4,041
1,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
1 / 4 / 2
7,065
505
5,103
12,915
7,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
9
0 / 4 / 0
5,797
414
761
7,372
2,966
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

10
0 / 5 / 0
6,194
442
4,302
9,635
2,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 3 / 2
7,881
563
8,059
13,452
12,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
12
2 / 6 / 0
7,629
545
4,644
12,117
3,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
22
Kills
6
6
Deaths
22
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
4
2
0.5
W
Nemesis
7
4
3
2.13
L
Ymir
0
4
0
0
L
0
5
0
0
W
2
0
8
6
L
3
3
2
1.33
W
Cliodhna
Il-D3V2-lI
Cliodhna
3
2
2
2
L
Freya
2
6
0
0.33
W
7
0
4
9
W
Heimdallr
iTz_-SaLSicHa_-
Heimdallr
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,509
Damage
22,869
40,959
Taken
55,491
22,533
Mitigated
28,487
12,732
Healing
12,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
5,103
2,093
0
1,204
12,915
7,476
0
2,548
10,367
0
41,602
W
Nemesis
8,462
4,355
0
3,095
11,096
5,168
0
1,072
10,024
0
45,985
L
Ymir
761
151
0
350
7,372
2,966
297
592
6,780
10,059
0
L
4,302
565
0
2,876
9,635
2,091
329
2,212
7,423
0
35,635
W
2,411
168
197
2,470
5,873
4,811
250
367
5,353
15,532
0
L
8,059
1,676
571
4,896
13,452
12,384
0
895
12,557
0
41,008
W
Cliodhna
Il-D3V2-lI
Cliodhna
10,573
1,571
0
1,604
10,843
8,055
0
0
10,843
0
51,838
L
Freya
4,644
1,853
252
2,664
12,117
3,570
0
6,591
5,526
36,069
0
W
10,427
2,211
0
3,774
9,106
3,133
496
3,608
5,498
57,430
0
W
Heimdallr
iTz_-SaLSicHa_-
Heimdallr
6,636
1,805
364
1,228
4,041
1,366
1,261
205
3,836
0
38,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,451
Gold Earned
34,566
377
Minions Killed
288
0
Camps Cleared
0
1,400,271
Distance Traveled
1,350,900
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,065
505
69
5
0
288,861
1
W
Nemesis
7,796
557
68
5
0
280,393
2
L
Ymir
5,797
414
22
2
0
232,755
5
L
Hou Yi
6,194
442
62
4
0
314,518
0
W
Cerberus
7,422
530
27
2
0
274,586
2
L
Shiva
7,881
563
67
5
0
262,743
2
W
Cliodhna
8,037
574
105
8
0
306,787
2
L
Freya
7,629
545
68
5
0
252,023
0
W
Zeus
9,126
652
109
8
0
279,558
2
W
Heimdallr
7,070
505
68
5
0
258,947
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role