Player Matchup

Thor
Thor
BrutusA
Thor
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 64L
1,500 Elo+
Solo
Odin
Odin
FrostFireFighter
Odin
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
SibDib
Anhur
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
abcdefroy
Sun Wukong
Level 125
God Stats
5W - 6L
1,424 SR
Queue Stats
678W - 716L
1,439 Elo+
Solo
Zhong Kui
Zhong Kui
hroosty
Zhong Kui
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
140W - 160L
1,491 Elo+
Solo
Team Averages
Level 78
1,485 SR
1,486 Elo+

VS

Team Averages
Level 146
1,514 SR
1,514 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
QueenGuillotine
Serqet
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
323W - 303L
1,479 Elo+
Party 2
Danzaburou
Danzaburou
fenand
Danzaburou
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 32L
1,509 Elo+
Party 2
Nike
Nike
kingspooon
Nike
Level 156
God Stats
3W - 6L
1,569 SR
Queue Stats
83W - 104L
1,534 Elo+
Party 2
King Arthur
King Arthur
webster701
King Arthur
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
201W - 198L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BrutusA
Thor
17
1 / 6 / 15
10,204
680
12,191
17,986
9,188
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
5 / 6 / 18
12,073
805
12,419
26,083
15,219
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
SibDib
Anhur
20
10 / 2 / 10
12,300
820
26,510
13,002
5,052
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Sun Wukong
abcdefroy
Sun Wukong
18
4 / 7 / 14
12,192
813
14,372
19,689
24,967
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
hroosty
Zhong Kui
19
3 / 5 / 17
11,896
793
25,431
18,393
10,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
18
3 / 3 / 16
11,172
745
9,622
22,122
24,926
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 5 / 15
9,995
666
7,269
14,111
9,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Danzaburou
fenand
Danzaburou
20
11 / 3 / 13
12,907
860
28,108
14,125
6,096
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 6 / 15
11,775
785
18,199
22,078
20,186
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

King Arthur
webster701
King Arthur
17
3 / 6 / 16
10,250
683
18,314
26,349
25,855
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
101
23
Kills
26
26
Deaths
23
74
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
3
3
16
3.67
W
Thor
BrutusA
Thor
1
6
15
1.42
W
5
6
18
2.33
L
3
5
15
2.1
W
Anhur
SibDib
Anhur
10
2
10
7.5
W
Sun Wukong
abcdefroy
Sun Wukong
4
7
14
1.57
L
Danzaburou
fenand
Danzaburou
11
3
13
5.83
W
Zhong Kui
hroosty
Zhong Kui
3
5
17
2.3
L
6
6
15
2.25
L
King Arthur
webster701
King Arthur
3
6
16
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,923
Damage
81,512
95,153
Taken
98,785
65,020
Mitigated
86,682
35,543
Healing
32,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
9,622
516
3,134
3,401
22,122
24,926
261
5,204
16,881
25,412
0
W
Thor
BrutusA
Thor
12,191
1,537
2,083
751
17,986
9,188
70
3,296
14,473
431
21,248
W
12,419
4,877
158
7,104
26,083
15,219
427
3,867
21,821
0
18,800
L
7,269
726
1,987
1,462
14,111
9,619
0
4,419
9,692
0
8,745
W
Anhur
SibDib
Anhur
26,510
16,082
2,515
5,639
13,002
5,052
3,935
2,414
10,475
0
42,419
W
Sun Wukong
abcdefroy
Sun Wukong
14,372
3,041
1,498
3,920
19,689
24,967
798
5,410
13,683
199
26,749
L
Danzaburou
fenand
Danzaburou
28,108
9,777
2,713
3,993
14,125
6,096
2,157
4,901
9,224
0
52,063
W
Zhong Kui
hroosty
Zhong Kui
25,431
3,504
4,244
7,631
18,393
10,594
414
3,724
13,925
56,282
0
L
18,199
1,350
2,486
4,675
22,078
20,186
355
3,861
18,217
10,283
19,016
L
King Arthur
webster701
King Arthur
18,314
655
2,644
5,661
26,349
25,855
283
7,533
18,788
6,031
22,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,665
Gold Earned
56,099
169
Minions Killed
141
0
Camps Cleared
0
1,304,046
Distance Traveled
1,255,759
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
11,172
745
31
2
0
271,302
2
W
Thor
10,204
680
18
1
0
254,810
0
W
Odin
12,073
805
10
1
0
266,686
0
L
Serqet
9,995
666
7
0
0
261,548
0
W
Anhur
12,300
820
31
2
0
258,717
0
W
Sun Wukong
12,192
813
29
2
0
251,754
2
L
Danzaburou
12,907
860
54
4
0
233,224
0
W
Zhong Kui
11,896
793
81
5
0
272,079
2
L
Nike
11,775
785
27
2
0
236,610
2
L
King Arthur
10,250
683
22
1
0
253,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role