Player Matchup

Cthulhu
Cthulhu
Brunette_xox
Cthulhu
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 37L
1,540 Elo+
Party 2
Yemoja
Yemoja
Kaprijuice
Yemoja
Level 129
God Stats
3W - 4L
1,610 SR
Queue Stats
234W - 215L
1,586 Elo+
Solo
Persephone
Persephone
Mc_Believe
Persephone
Level 87
God Stats
2W - 0L
1,702 SR
Queue Stats
35W - 34L
1,454 Elo+
Party 2
Ao Kuang
Ao Kuang
MstDoesntNegate
Ao Kuang
Level 109
God Stats
5W - 2L
1,633 SR
Queue Stats
186W - 187L
1,516 Elo+
Solo
Osiris
Osiris
cristian3315
Osiris
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
211W - 217L
1,529 Elo+
Solo
Team Averages
Level 109
1,589 SR
1,525 Elo+

VS

Team Averages
Level 75
1,387 SR
1,469 Elo+
Yemoja
Yemoja
 
Yemoja
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
DulceKarinaDom
Hachiman
Level 67
God Stats
0W - 4L
1,340 SR
Queue Stats
27W - 37L
1,492 Elo+
Solo
Bastet
Bastet
Guishina
Bastet
Level 62
God Stats
0W - 1L
1,557 SR
Queue Stats
5W - 12L
1,360 Elo+
Party 1
Janus
Janus
TTVDANOFF413
Janus
Level 48
God Stats
1W - 3L
1,035 SR
Queue Stats
52W - 58L
1,524 Elo+
Solo
Artio
Artio
nataliaaa9696
Artio
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 53L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Brunette_xox
Cthulhu
14
2 / 4 / 10
9,021
820
8,363
15,704
13,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
Kaprijuice
Yemoja
15
1 / 2 / 14
8,777
798
3,236
12,260
11,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Persephone
Mc_Believe
Persephone
17
5 / 1 / 6
10,150
923
12,978
6,510
2,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
15
8 / 5 / 5
9,170
834
8,016
14,511
7,780
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
16
2 / 3 / 10
9,293
845
9,012
10,830
9,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 3 / 10
7,663
697
3,395
10,408
4,350
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Hachiman
17
10 / 2 / 4
9,514
865
14,794
10,765
4,042
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
Guishina
Bastet
13
0 / 4 / 11
7,512
683
6,485
9,118
3,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 6 / 7
9,873
898
13,075
9,517
3,285
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 4
6,425
584
1,115
6,022
3,298
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
51
18
Kills
15
15
Deaths
19
45
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
10
1.67
W
Cthulhu
Brunette_xox
Cthulhu
2
4
10
1.75
L
Hachiman
10
2
4
6
L
Bastet
Guishina
Bastet
0
4
11
1.38
W
Yemoja
Kaprijuice
Yemoja
1
2
14
4
W
Persephone
Mc_Believe
Persephone
5
1
6
8
W
Ao Kuang
8
5
5
2.1
L
5
6
7
1.42
W
Osiris
2
3
10
2.33
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,605
Damage
38,864
59,815
Taken
45,830
44,473
Mitigated
18,254
25,228
Healing
16,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,395
592
5,324
3,241
10,408
4,350
202
9,167
1,063
6,997
0
W
Cthulhu
Brunette_xox
Cthulhu
8,363
573
1,709
2,349
15,704
13,256
671
3,549
12,155
21,999
0
L
Hachiman
14,794
5,182
2,076
2,824
10,765
4,042
925
7,170
3,173
0
27,636
L
Bastet
Guishina
Bastet
6,485
1,187
246
1,090
9,118
3,279
351
4,745
4,031
0
9,397
W
Yemoja
Kaprijuice
Yemoja
3,236
1,053
10,380
2,944
12,260
11,119
1,550
2,886
9,374
9,856
824
W
Persephone
Mc_Believe
Persephone
12,978
214
48
990
6,510
2,667
1,881
3,598
2,911
31,282
0
W
Ao Kuang
8,016
1,202
1,360
3,445
14,511
7,780
1,674
3,276
11,235
13,103
0
L
13,075
149
737
359
9,517
3,285
465
6,332
2,805
31,256
0
W
Osiris
9,012
2,027
903
1,100
10,830
9,651
587
4,275
6,555
0
19,960
L
1,115
45
369
559
6,022
3,298
0
4,155
1,659
2,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,411
Gold Earned
40,987
125
Minions Killed
83
0
Camps Cleared
0
1,010,182
Distance Traveled
868,176
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,663
697
6
1
0
194,710
3
W
Cthulhu
9,021
820
36
3
0
206,754
0
L
Hachiman
9,514
865
25
2
0
201,185
3
L
Bastet
7,512
683
8
1
0
201,289
0
W
Yemoja
8,777
798
12
1
0
184,280
2
W
Persephone
10,150
923
38
3
0
215,423
0
W
Ao Kuang
9,170
834
16
1
0
190,320
0
L
Janus
9,873
898
43
4
0
194,647
0
W
Osiris
9,293
845
23
2
0
213,405
1
L
Artio
6,425
584
1
0
0
76,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role