Player Matchup

Cabrakan
Cabrakan
Tuseq
Cabrakan
Level 27
God Stats
18W - 12L
1,566 SR
Queue Stats
25W - 27L
1,454 Elo+
Party 2
Cthulhu
Cthulhu
Xturkey_godX
Cthulhu
Level 23
God Stats
32W - 28L
1,637 SR
Queue Stats
439W - 431L
1,422 Elo+
Party 1
Fenrir
Fenrir
copenhagenchamp1
Fenrir
Level 109
God Stats
2W - 6L
1,284 SR
Queue Stats
570W - 531L
1,493 Elo+
Party 1
Merlin
Merlin
parasitestyle
Merlin
Level 38
God Stats
0W - 1L
1,213 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Neith
Neith
xCeL sLaYeR x
Neith
Level 49
God Stats
3W - 3L
1,503 SR
Queue Stats
52W - 76L
1,425 Elo+
Party 2
Team Averages
Level 49
1,441 SR
1,459 Elo+

VS

Team Averages
Level 82
1,485 SR
1,449 Elo+
Sylvanus
Sylvanus
ElidaTdF
Sylvanus
Level 65
God Stats
307W - 255L
1,540 SR
Queue Stats
583W - 601L
1,498 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Gelid SF
Morgan Le Fay
Level 19
God Stats
1W - 1L
1,311 SR
Queue Stats
3W - 5L
1,201 Elo+
Party 3
Artemis
Artemis
Midari Cloud
Artemis
Level 141
God Stats
7W - 8L
1,412 SR
Queue Stats
135W - 134L
1,507 Elo+
Party 3
Nemesis
Nemesis
Pakefu
Nemesis
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
158W - 166L
1,547 Elo+
Solo
Sun Wukong
Sun Wukong
PressMe53
Sun Wukong
Level 142
God Stats
51W - 41L
1,660 SR
Queue Stats
199W - 214L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Tuseq
Cabrakan
7
0 / 4 / 2
4,408
441
2,954
8,111
3,436
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Xturkey_godX
Cthulhu
9
0 / 3 / 1
5,258
526
2,413
6,742
5,505
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
1 / 2 / 1
4,777
478
1,323
6,614
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 1 / 0
4,565
457
2,069
4,471
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 0 / 0
4,851
485
4,306
3,748
1,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ElidaTdF
Sylvanus
9
2 / 2 / 2
5,388
539
3,446
6,974
2,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Gelid SF
Morgan Le Fay
9
3 / 1 / 3
5,975
598
4,744
4,612
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Midari Cloud
Artemis
9
0 / 0 / 4
5,015
502
3,981
3,535
1,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Pakefu
Nemesis
10
2 / 1 / 2
6,205
621
2,548
4,953
1,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
PressMe53
Sun Wukong
11
2 / 0 / 0
6,495
650
4,722
5,810
2,179
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
9
10
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ElidaTdF
Sylvanus
2
2
2
1.5
W
Morgan Le Fay
Gelid SF
Morgan Le Fay
3
1
3
4.5
W
Artemis
Midari Cloud
Artemis
0
0
4
2
W
Nemesis
Pakefu
Nemesis
2
1
2
3
W
Sun Wukong
PressMe53
Sun Wukong
2
0
0
2
L
Cabrakan
Tuseq
Cabrakan
0
4
2
0.25
L
Cthulhu
Xturkey_godX
Cthulhu
0
3
1
0.17
L
1
2
1
0.75
L
1
1
0
1
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,065
Damage
19,441
29,686
Taken
25,884
13,214
Mitigated
9,359
7,775
Healing
11,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ElidaTdF
Sylvanus
3,446
730
1,476
3,672
6,974
2,956
63
1,792
5,182
19,671
6,108
W
Morgan Le Fay
Gelid SF
Morgan Le Fay
4,744
436
0
1,341
4,612
1,446
162
1,874
2,738
26,411
0
W
Artemis
Midari Cloud
Artemis
3,981
1,828
0
1,276
3,535
1,001
487
1,061
2,474
0
22,676
W
Nemesis
Pakefu
Nemesis
2,548
1,096
0
1,892
4,953
1,777
0
435
4,518
0
36,588
W
Sun Wukong
PressMe53
Sun Wukong
4,722
800
0
1,863
5,810
2,179
9
2,274
3,536
0
39,403
L
Cabrakan
Tuseq
Cabrakan
2,954
465
0
1,663
8,111
3,436
0
3,961
4,150
14,641
0
L
Cthulhu
Xturkey_godX
Cthulhu
2,413
652
0
1,416
6,742
5,505
0
0
6,742
29,264
0
L
1,323
150
0
2,229
6,614
1,916
0
554
6,060
0
18,037
L
2,069
157
0
655
4,471
1,241
0
2,412
2,059
14,267
0
L
4,306
2,239
0
1,812
3,748
1,116
74
996
2,752
0
22,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,859
Gold Earned
29,078
190
Minions Killed
288
0
Camps Cleared
0
970,921
Distance Traveled
1,021,298
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,388
539
51
5
0
184,531
1
W
Morgan Le Fay
5,975
598
41
4
0
204,832
2
W
Artemis
5,015
502
38
4
0
194,158
2
W
Nemesis
6,205
621
80
8
0
234,584
3
W
Sun Wukong
6,495
650
78
8
0
203,193
3
L
Cabrakan
4,408
441
29
3
0
174,768
0
L
Cthulhu
5,258
526
65
7
0
178,940
0
L
Fenrir
4,777
478
41
4
0
233,125
3
L
Merlin
4,565
457
15
2
0
201,911
1
L
Neith
4,851
485
40
4
0
182,177
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role