Player Matchup

Sol
Sol
 
Sol
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Giolandoboh
Skadi
Level 143
God Stats
5W - 7L
1,285 SR
Queue Stats
388W - 397L
1,470 Elo+
Solo
Cliodhna
Cliodhna
JangoMangoSlayer
Cliodhna
Level 5
God Stats
0W - 3L
1,283 SR
Queue Stats
14W - 29L
1,128 Elo+
Party 2
Shiva
Shiva
WET-Nefarious
Shiva
Level 33
God Stats
5W - 4L
1,506 SR
Queue Stats
217W - 259L
1,128 Elo+
Party 2
Apollo
Apollo
spiroush
Apollo
Level 108
God Stats
3W - 6L
1,572 SR
Queue Stats
118W - 114L
1,522 Elo+
Solo
Team Averages
Level 66
1,429 SR
1,350 Elo+

VS

Team Averages
Level 70
1,361 SR
1,423 Elo+
Tyr
Tyr
Kaiyun__
Tyr
Level 49
God Stats
2W - 2L
1,160 SR
Queue Stats
39W - 40L
1,480 Elo+
Party 1
Atlas
Atlas
O66Yszz
Atlas
Level 30
God Stats
3W - 3L
1,238 SR
Queue Stats
62W - 99L
1,271 Elo+
Solo
Jing Wei
Jing Wei
OeuvreDuDemon
Jing Wei
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
487W - 391L
1,508 Elo+
Party 1
Scylla
Scylla
YFN ZINO
Scylla
Level 42
God Stats
2W - 1L
1,406 SR
Queue Stats
5W - 7L
1,321 Elo+
Solo
Arachne
Arachne
temp-252434
Arachne
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 3 / 0
5,794
446
4,413
8,056
1,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 0 / 0
7,053
543
6,290
4,711
1,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 7 / 1
5,032
387
2,877
9,163
1,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 4 / 1
5,775
444
3,995
10,905
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
spiroush
Apollo
8
0 / 1 / 0
5,027
387
515
3,331
1,473
Mace

Mace

+10
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,576
506
653
6,393
3,369
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
O66Yszz
Atlas
11
3 / 0 / 7
7,146
550
4,568
9,122
8,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
OeuvreDuDemon
Jing Wei
14
8 / 1 / 1
8,017
617
8,607
9,631
3,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
YFN ZINO
Scylla
12
2 / 0 / 4
7,105
547
6,351
3,843
1,290
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
temp-252434
Arachne
11
2 / 0 / 3
6,931
533
3,243
7,063
2,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
15
15
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
L
1
0
0
1
L
0
7
1
0.07
W
0
0
0
0
W
Atlas
O66Yszz
Atlas
3
0
7
6.5
W
Jing Wei
OeuvreDuDemon
Jing Wei
8
1
1
8.5
L
0
4
1
0.13
W
Scylla
YFN ZINO
Scylla
2
0
4
4
L
Apollo
spiroush
Apollo
0
1
0
0
W
Arachne
temp-252434
Arachne
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,090
Damage
23,422
36,166
Taken
36,052
9,186
Mitigated
17,816
7,294
Healing
13,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,413
609
0
3,061
8,056
1,207
0
668
7,388
34,849
0
L
6,290
2,669
0
2,551
4,711
1,460
701
1,706
3,005
0
50,918
L
2,877
337
0
165
9,163
1,556
0
3,584
5,579
0
10,409
W
653
126
0
2,622
6,393
3,369
0
0
6,393
0
37,534
W
Atlas
O66Yszz
Atlas
4,568
1,558
246
2,026
9,122
8,011
224
939
8,183
17,730
0
W
Jing Wei
OeuvreDuDemon
Jing Wei
8,607
5,900
0
4,507
9,631
3,104
0
2,595
7,036
0
62,050
L
3,995
780
0
1,217
10,905
3,490
0
4,567
6,338
0
25,412
W
Scylla
YFN ZINO
Scylla
6,351
1,010
129
1,604
3,843
1,290
258
112
3,731
38,065
0
L
Apollo
spiroush
Apollo
515
188
0
300
3,331
1,473
0
394
2,937
0
2,563
W
Arachne
temp-252434
Arachne
3,243
2,088
0
1,916
7,063
2,042
224
767
6,296
0
37,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,681
Gold Earned
35,775
231
Minions Killed
366
0
Camps Cleared
0
1,208,545
Distance Traveled
1,293,398
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,794
446
56
4
0
237,755
0
L
Skadi
7,053
543
100
8
0
217,293
4
L
Cliodhna
5,032
387
17
1
0
254,535
1
W
Tyr
6,576
506
82
6
0
282,125
0
W
Atlas
7,146
550
34
3
0
265,943
2
W
Jing Wei
8,017
617
113
9
0
248,820
3
L
Shiva
5,775
444
51
4
0
253,748
0
W
Scylla
7,105
547
69
5
0
198,162
0
L
Apollo
5,027
387
7
1
0
245,214
2
W
Arachne
6,931
533
68
5
0
298,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role