Player Matchup

Chiron
Chiron
 
Chiron
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Frims97
Ao Kuang
Level 45
God Stats
7W - 0L
1,872 SR
Queue Stats
193W - 130L
1,639 Elo+
Party 2
Sylvanus
Sylvanus
OnerRok
Sylvanus
Level 91
God Stats
25W - 13L
1,647 SR
Queue Stats
209W - 160L
1,665 Elo+
Party 2
Hachiman
Hachiman
Thedome90
Hachiman
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 10L
1,141 Elo+
Party 2
Tyr
Tyr
Willeinhelm
Tyr
Level 48
God Stats
9W - 4L
1,386 SR
Queue Stats
172W - 128L
1,616 Elo+
Party 2
Team Averages
Level 65
1,581 SR
1,512 Elo+

VS

Team Averages
Level 80
1,548 SR
1,449 Elo+
Thoth
Thoth
DEADARMED
Thoth
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,055 Elo+
Solo
Loki
Loki
Lisendrell
Loki
Level 158
God Stats
12W - 8L
1,519 SR
Queue Stats
634W - 645L
1,494 Elo+
Solo
Vamana
Vamana
Piercingers
Vamana
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,645 Elo+
Solo
Artio
Artio
RAMIDIEZxx
Artio
Level 69
God Stats
11W - 14L
1,384 SR
Queue Stats
242W - 255L
1,498 Elo+
Party 1
Danzaburou
Danzaburou
Tugatete123
Danzaburou
Level 108
God Stats
16W - 9L
1,838 SR
Queue Stats
394W - 409L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
13 / 3 / 6
10,874
680
19,579
13,370
5,424
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
Frims97
Ao Kuang
15
11 / 0 / 6
9,744
609
9,974
12,083
4,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
OnerRok
Sylvanus
13
0 / 1 / 14
8,188
512
4,185
11,831
12,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Thedome90
Hachiman
14
1 / 2 / 2
8,125
508
4,816
6,996
1,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
1 / 1 / 5
8,687
543
9,506
13,806
8,549
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DEADARMED
Thoth
12
3 / 11 / 1
7,616
476
5,896
11,277
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 3
7,393
462
6,364
11,385
3,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
14
0 / 3 / 1
7,812
488
7,978
12,426
10,349
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
10
1 / 5 / 1
6,932
433
3,277
17,736
12,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
Tugatete123
Danzaburou
16
3 / 3 / 2
10,248
641
7,715
9,758
3,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
26
Kills
7
7
Deaths
26
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
13
3
6
5.33
L
Thoth
DEADARMED
Thoth
3
11
1
0.32
W
Ao Kuang
Frims97
Ao Kuang
11
0
6
14
L
0
4
3
0.38
W
Sylvanus
OnerRok
Sylvanus
0
1
14
7
L
Vamana
0
3
1
0.17
L
Artio
1
5
1
0.3
W
Hachiman
Thedome90
Hachiman
1
2
2
1
L
Danzaburou
Tugatete123
Danzaburou
3
3
2
1.33
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,060
Damage
31,230
58,086
Taken
62,582
32,537
Mitigated
33,383
23,632
Healing
16,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
19,579
9,404
495
4,446
13,370
5,424
1,490
3,019
10,351
0
89,360
L
Thoth
DEADARMED
Thoth
5,896
271
0
450
11,277
3,275
0
3,606
7,671
36,451
0
W
Ao Kuang
Frims97
Ao Kuang
9,974
2,958
0
3,846
12,083
4,599
132
1,433
10,650
57,791
0
L
6,364
1,851
0
3,559
11,385
3,525
0
1,370
10,015
0
45,525
W
Sylvanus
OnerRok
Sylvanus
4,185
947
2,843
4,823
11,831
12,205
0
2,737
9,094
18,106
8,474
L
Vamana
7,978
4,276
0
3,181
12,426
10,349
1,070
2,425
10,001
0
46,176
L
Artio
3,277
222
2,529
3,990
17,736
12,632
0
4,312
13,424
9,991
0
W
Hachiman
Thedome90
Hachiman
4,816
2,208
0
2,025
6,996
1,760
874
798
6,198
0
44,749
L
Danzaburou
Tugatete123
Danzaburou
7,715
2,879
0
2,804
9,758
3,602
0
1,874
7,884
0
74,239
W
9,506
1,840
0
5,154
13,806
8,549
0
1,186
12,620
0
56,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,618
Gold Earned
40,001
469
Minions Killed
410
0
Camps Cleared
0
1,671,228
Distance Traveled
1,434,355
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,874
680
139
9
0
338,239
3
L
Thoth
7,616
476
76
5
0
256,050
4
W
Ao Kuang
9,744
609
80
5
0
354,161
9
L
Loki
7,393
462
81
5
0
311,853
2
W
Sylvanus
8,188
512
49
3
0
313,892
4
L
Vamana
7,812
488
101
6
0
273,284
1
L
Artio
6,932
433
13
1
0
314,370
4
W
Hachiman
8,125
508
95
6
0
304,906
8
L
Danzaburou
10,248
641
139
9
0
278,798
4
W
Tyr
8,687
543
106
7
0
360,030
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role