Player Matchup

Horus
Horus
 
Horus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
DrawnCrayfish60
Yu Huang
Level 105
God Stats
3W - 3L
1,710 SR
Queue Stats
199W - 199L
1,399 Elo+
Party 1
Loki
Loki
SkettiGoSkrrrt
Loki
Level 65
God Stats
0W - 2L
1,260 SR
Queue Stats
15W - 13L
1,455 Elo+
Solo
Zhong Kui
Zhong Kui
Sneyder2411
Zhong Kui
Level 52
God Stats
33W - 16L
1,571 SR
Queue Stats
76W - 85L
1,437 Elo+
Solo
Nemesis
Nemesis
pierolo2222
Nemesis
Level 98
God Stats
6W - 18L
1,108 SR
Queue Stats
305W - 410L
1,379 Elo+
Solo
Team Averages
Level 89
1,430 SR
1,434 Elo+

VS

Team Averages
Level 88
1,581 SR
1,424 Elo+
Yemoja
Yemoja
Cribsy
Yemoja
Level 104
God Stats
1W - 1L
1,640 SR
Queue Stats
31W - 31L
1,454 Elo+
Solo
Ah Puch
Ah Puch
FryedIceCream
Ah Puch
Level 115
God Stats
5W - 3L
1,615 SR
Queue Stats
171W - 211L
1,365 Elo+
Solo
Loki
Loki
LevelValord
Loki
Level 47
God Stats
5W - 9L
1,500 SR
Queue Stats
99W - 110L
1,475 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Nickel 9yne
Ah Muzen Cab
Level 104
God Stats
7W - 5L
1,519 SR
Queue Stats
140W - 167L
1,345 Elo+
Solo
Apollo
Apollo
PDK toxicity
Apollo
Level 69
God Stats
3W - 3L
1,632 SR
Queue Stats
192W - 198L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 5 / 6
9,732
487
8,377
21,341
13,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
15
6 / 5 / 2
10,030
502
5,797
11,693
5,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
2 / 6 / 5
9,477
474
6,900
13,736
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
Sneyder2411
Zhong Kui
15
5 / 5 / 1
10,297
515
16,140
14,664
8,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
pierolo2222
Nemesis
18
5 / 1 / 2
11,330
567
13,992
17,708
15,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cribsy
Yemoja
15
4 / 0 / 14
11,082
554
7,733
12,287
12,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
17
4 / 6 / 6
10,955
548
8,281
14,522
5,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
9 / 8 / 6
11,363
568
11,950
17,564
8,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
Nickel 9yne
Ah Muzen Cab
14
3 / 6 / 4
8,968
448
12,180
15,289
5,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Apollo
18
1 / 2 / 6
11,315
566
11,169
12,662
5,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
57
21
Kills
21
22
Deaths
22
16
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
5
6
1.2
W
Yemoja
Cribsy
Yemoja
4
0
14
11
L
Yu Huang
6
5
2
1.4
W
Ah Puch
4
6
6
1.17
W
9
8
6
1.5
W
Ah Muzen Cab
Nickel 9yne
Ah Muzen Cab
3
6
4
0.83
W
Apollo
1
2
6
2
L
2
6
5
0.75
L
Zhong Kui
Sneyder2411
Zhong Kui
5
5
1
1.1
L
Nemesis
pierolo2222
Nemesis
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,206
Damage
51,313
79,142
Taken
72,324
46,132
Mitigated
37,537
20,813
Healing
24,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,377
4,363
826
4,977
21,341
13,264
21
5,371
15,970
0
29,298
W
Yemoja
Cribsy
Yemoja
7,733
1,894
5,249
2,430
12,287
12,824
0
4,378
7,909
29,385
4,889
L
Yu Huang
5,797
1,498
0
1,012
11,693
5,118
959
2,167
9,526
56,853
8,013
W
Ah Puch
8,281
683
0
2,658
14,522
5,877
138
7,110
7,412
77,567
0
W
11,950
4,529
0
3,698
17,564
8,072
0
4,846
12,718
0
61,471
W
Ah Muzen Cab
Nickel 9yne
Ah Muzen Cab
12,180
7,555
2
4,273
15,289
5,424
804
4,171
11,118
0
56,353
W
Apollo
11,169
5,814
0
6,255
12,662
5,340
1,485
982
11,680
0
86,275
L
6,900
1,962
0
4,480
13,736
4,035
0
2,453
11,283
0
56,058
L
Zhong Kui
Sneyder2411
Zhong Kui
16,140
617
0
3,666
14,664
8,020
486
3,220
11,444
68,624
0
L
Nemesis
pierolo2222
Nemesis
13,992
6,906
0
5,852
17,708
15,695
1,060
2,475
14,886
0
73,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,866
Gold Earned
53,683
533
Minions Killed
500
0
Camps Cleared
0
1,799,939
Distance Traveled
1,782,870
16
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,732
487
35
2
0
393,082
5
W
Yemoja
11,082
554
53
3
0
390,259
9
L
Yu Huang
10,030
502
120
6
0
322,182
0
W
Ah Puch
10,955
548
135
7
0
329,036
9
W
Loki
11,363
568
74
4
0
377,029
4
W
Ah Muzen Cab
8,968
448
72
4
0
311,136
4
W
Apollo
11,315
566
166
8
0
375,410
4
L
Loki
9,477
474
96
5
0
364,794
0
L
Zhong Kui
10,297
515
131
7
0
344,407
5
L
Nemesis
11,330
567
151
8
0
375,474
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role