Player Matchup

Osiris
Osiris
 
Osiris
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Hezyzaz
Tiamat
Level 44
God Stats
0W - 3L
1,314 SR
Queue Stats
16W - 22L
1,339 Elo+
Party 2
Agni
Agni
Pequenita
Agni
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,788 Elo+
Solo
Team Averages
Level 58
1,438 SR
1,542 Elo+

VS

Team Averages
Level 132
1,401 SR
1,503 Elo+
Mercury
Mercury
BOSSIERFIND040
Mercury
Level 108
God Stats
2W - 0L
1,334 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
Tyr
Tyr
Hanubarack
Tyr
Level 129
God Stats
1W - 1L
1,513 SR
Queue Stats
77W - 82L
1,441 Elo+
Solo
Yu Huang
Yu Huang
ZATOREX
Yu Huang
Level 158
God Stats
2W - 1L
1,355 SR
Queue Stats
69W - 60L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 3 / 3
6,279
628
2,671
8,297
6,438
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
Hezyzaz
Tiamat
11
2 / 3 / 1
6,950
695
4,154
7,593
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
7
0 / 8 / 0
5,604
560
1,868
6,818
1,984
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 10
7,538
754
2,479
5,518
2,185
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 1 / 9
8,055
806
7,714
12,711
10,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
ZATOREX
Yu Huang
13
8 / 0 / 6
8,849
885
10,293
4,857
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
14
14
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
3
3
0.5
W
2
2
10
3.5
W
4
1
9
8.5
L
Tiamat
Hezyzaz
Tiamat
2
3
1
0.83
L
Agni
0
8
0
0
W
Yu Huang
ZATOREX
Yu Huang
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,693
Damage
20,486
22,708
Taken
23,086
11,917
Mitigated
14,636
2,698
Healing
7,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
2,671
722
45
666
8,297
6,438
0
4,073
4,224
0
8,733
W
2,479
916
0
297
5,518
2,185
655
1,985
3,246
0
19,189
W
7,714
1,278
0
6,245
12,711
10,737
528
2,965
8,626
0
20,378
L
Tiamat
Hezyzaz
Tiamat
4,154
760
274
1,114
7,593
3,495
0
4,408
3,185
13,989
0
L
Agni
1,868
399
76
523
6,818
1,984
0
2,075
4,743
4,261
0
W
Yu Huang
ZATOREX
Yu Huang
10,293
762
0
1,061
4,857
1,714
767
1,503
3,354
37,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,833
Gold Earned
24,442
42
Minions Killed
109
1
Camps Cleared
8
374,101
Distance Traveled
633,923
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,279
628
15
2
0
126,250
1
W
Mercury
7,538
754
28
3
3
228,152
0
W
Tyr
8,055
806
26
3
2
222,327
3
L
Tiamat
6,950
695
21
2
1
155,652
1
L
Agni
5,604
560
6
1
0
92,199
0
W
Yu Huang
8,849
885
55
6
3
183,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role