Player Matchup

Medusa
Medusa
 
Medusa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
DONGERLQRD
Chronos
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,499 Elo+
Party 1
Ymir
Ymir
ZaiohTheOne
Ymir
Level 15
God Stats
6W - 1L
1,754 SR
Queue Stats
16W - 9L
1,441 Elo+
Party 1
Team Averages
Level 80
1,585 SR
1,480 Elo+

VS

Team Averages
Level 56
1,731 SR
1,527 Elo+
Morgan Le Fay
Morgan Le Fay
javitxuMur
Morgan Le Fay
Level 87
God Stats
0W - 2L
1,700 SR
Queue Stats
14W - 18L
1,413 Elo+
Solo
Sun Wukong
Sun Wukong
llHeckll
Sun Wukong
Level 65
God Stats
17W - 4L
1,715 SR
Queue Stats
317W - 308L
1,549 Elo+
Party 2
Osiris
Osiris
llLiebell
Osiris
Level 15
God Stats
12W - 3L
1,777 SR
Queue Stats
104W - 72L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
7 / 2 / 3
10,422
802
12,512
10,505
4,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
DONGERLQRD
Chronos
14
2 / 2 / 6
9,185
707
10,061
9,152
2,985
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 3 / 8
9,623
740
4,294
14,760
12,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
javitxuMur
Morgan Le Fay
13
1 / 4 / 4
8,487
653
8,072
7,765
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
llHeckll
Sun Wukong
14
4 / 3 / 3
9,433
726
10,846
14,485
9,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
llLiebell
Osiris
14
2 / 3 / 5
9,245
711
9,053
13,812
15,052
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
10
Kills
7
7
Deaths
10
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
2
3
4.25
W
Chronos
DONGERLQRD
Chronos
2
2
6
2.5
W
1
3
8
1.67
L
Morgan Le Fay
javitxuMur
Morgan Le Fay
1
4
4
0.75
L
Sun Wukong
llHeckll
Sun Wukong
4
3
3
1.83
L
Osiris
llLiebell
Osiris
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,867
Damage
27,971
34,417
Taken
36,062
19,886
Mitigated
27,503
5,943
Healing
7,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,512
6,563
0
1,271
10,505
4,085
504
2,307
7,849
0
46,402
W
Chronos
DONGERLQRD
Chronos
10,061
2,252
0
1,800
9,152
2,985
2,077
3,369
5,427
35,968
0
W
4,294
736
0
2,872
14,760
12,816
335
2,773
11,795
8,539
0
L
Morgan Le Fay
javitxuMur
Morgan Le Fay
8,072
419
0
591
7,765
2,810
370
2,773
4,992
39,965
0
L
Sun Wukong
llHeckll
Sun Wukong
10,846
1,762
525
3,405
14,485
9,641
447
5,369
9,116
0
27,757
L
Osiris
llLiebell
Osiris
9,053
2,879
1,347
1,873
13,812
15,052
420
6,392
7,420
0
29,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,230
Gold Earned
27,165
143
Minions Killed
139
5
Camps Cleared
7
712,286
Distance Traveled
767,479
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,422
802
71
5
3
236,393
1
W
Chronos
9,185
707
65
5
1
233,802
4
W
Ymir
9,623
740
7
1
1
242,091
0
L
Morgan Le Fay
8,487
653
68
5
4
231,349
1
L
Sun Wukong
9,433
726
41
3
1
281,927
3
L
Osiris
9,245
711
30
2
2
254,203
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role