Player Matchup

Guan Yu
Guan Yu
Fauler_Anzug_947
Guan Yu
Level 15
God Stats
4W - 8L
1,269 SR
Queue Stats
12W - 31L
1,109 Elo+
Party 1
Neith
Neith
ITC_AVIV
Neith
Level 69
God Stats
5W - 2L
1,362 SR
Queue Stats
251W - 286L
1,349 Elo+
Party 3
Chang'e
Chang'e
NeroEris
Chang'e
Level 68
God Stats
3W - 5L
1,496 SR
Queue Stats
60W - 69L
1,353 Elo+
Solo
Ao Kuang
Ao Kuang
bleckmask-elroei
Ao Kuang
Level 27
God Stats
9W - 8L
1,413 SR
Queue Stats
168W - 204L
1,417 Elo+
Party 3
Nu Wa
Nu Wa
darktiger34_GSF
Nu Wa
Level 44
God Stats
7W - 3L
1,631 SR
Queue Stats
190W - 209L
1,269 Elo+
Party 1
Team Averages
Level 45
1,434 SR
1,300 Elo+

VS

Team Averages
Level 62
1,449 SR
1,357 Elo+
Yemoja
Yemoja
 
Yemoja
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Derrepero434
Gilgamesh
Level 69
God Stats
1W - 4L
1,418 SR
Queue Stats
282W - 312L
1,305 Elo+
Solo
Kukulkan
Kukulkan
KILLERBOSSg661
Kukulkan
Level 58
God Stats
1W - 4L
1,328 SR
Queue Stats
120W - 150L
1,321 Elo+
Solo
Izanami
Izanami
Maverick Mikey
Izanami
Level 62
God Stats
13W - 27L
1,304 SR
Queue Stats
78W - 147L
1,232 Elo+
Party 2
Thanatos
Thanatos
leekrou
Thanatos
Level 59
God Stats
1W - 2L
1,696 SR
Queue Stats
61W - 64L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 7
9,439
449
5,570
15,664
9,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
ITC_AVIV
Neith
17
8 / 3 / 5
11,050
526
16,893
18,232
6,120
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
NeroEris
Chang'e
19
9 / 5 / 6
12,192
581
12,563
18,757
9,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 4 / 4
11,523
549
6,511
19,207
7,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 9 / 5
8,950
426
11,041
15,511
4,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
0 / 2 / 10
9,813
467
7,852
14,853
17,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Derrepero434
Gilgamesh
19
12 / 2 / 2
12,520
596
21,764
19,190
16,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
17
6 / 7 / 2
11,228
535
14,398
13,213
4,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
6 / 8 / 3
9,328
444
10,913
17,190
3,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
leekrou
Thanatos
9
1 / 3 / 2
7,676
366
2,977
7,866
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
44
22
Kills
25
26
Deaths
22
27
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
10
2.5
L
Gilgamesh
Derrepero434
Gilgamesh
12
2
2
6.5
W
1
5
7
0.9
W
Neith
ITC_AVIV
Neith
8
3
5
3.5
L
Kukulkan
6
7
2
1
L
6
8
3
0.94
W
Chang'e
NeroEris
Chang'e
9
5
6
2.4
W
4
4
4
1.5
W
0
9
5
0.28
L
Thanatos
leekrou
Thanatos
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,578
Damage
57,904
87,371
Taken
72,312
37,291
Mitigated
44,983
34,152
Healing
21,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
7,852
1,840
721
2,733
14,853
17,340
390
2,912
11,771
40,632
0
L
Gilgamesh
Derrepero434
Gilgamesh
21,764
6,607
0
6,441
19,190
16,962
0
12,456
6,192
0
83,262
W
5,570
1,313
711
4,036
15,664
9,746
1,178
6,029
9,586
0
44,071
W
Neith
ITC_AVIV
Neith
16,893
5,475
0
6,432
18,232
6,120
1,912
5,734
12,455
0
68,417
L
Kukulkan
14,398
1,233
266
949
13,213
4,478
706
7,771
5,292
60,183
0
L
10,913
7,679
3
5,289
17,190
3,921
880
1,935
15,097
0
50,420
W
Chang'e
NeroEris
Chang'e
12,563
1,247
2,215
9,141
18,757
9,791
614
5,905
12,693
79,044
0
W
6,511
1,152
0
9,397
19,207
7,413
2,820
3,684
15,350
61,659
0
W
11,041
2,113
152
2,068
15,511
4,221
1,092
898
14,012
40,103
0
L
Thanatos
leekrou
Thanatos
2,977
1,032
0
5,139
7,866
2,282
0
3,893
3,845
0
23,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,154
Gold Earned
50,565
476
Minions Killed
439
0
Camps Cleared
0
1,905,778
Distance Traveled
1,613,052
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,813
467
55
3
0
351,945
0
L
Gilgamesh
12,520
596
132
6
0
393,470
4
W
Guan Yu
9,439
449
77
4
0
377,556
0
W
Neith
11,050
526
95
5
0
399,671
1
L
Kukulkan
11,228
535
112
5
0
384,186
1
L
Izanami
9,328
444
85
4
0
300,840
0
W
Chang'e
12,192
581
133
6
0
390,842
2
W
Ao Kuang
11,523
549
97
5
0
397,206
1
W
Nu Wa
8,950
426
74
4
0
340,503
4
L
Thanatos
7,676
366
55
3
0
182,611
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role