Player Matchup

Hercules
Hercules
HarleiJ
Hercules
Level 36
God Stats
6W - 3L
1,407 SR
Queue Stats
15W - 21L
1,342 Elo+
Solo
Nemesis
Nemesis
Hirisame
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Neith
Neith
Steybor
Neith
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 11L
1,338 Elo+
Party 1
Ah Puch
Ah Puch
SyIl
Ah Puch
Level 40
God Stats
0W - 1L
1,160 SR
Queue Stats
38W - 52L
1,411 Elo+
Solo
Kumbhakarna
Kumbhakarna
UmbraVancleef
Kumbhakarna
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,349 Elo+
Party 1
Team Averages
Level 39
1,413 SR
1,388 Elo+

VS

Team Averages
Level 55
1,454 SR
1,424 Elo+
Awilix
Awilix
 
Awilix
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
AcheiTeuPai
Cthulhu
Level 58
God Stats
3W - 1L
1,298 SR
Queue Stats
33W - 44L
1,316 Elo+
Solo
Skadi
Skadi
Aggiecm
Skadi
Level 14
God Stats
65W - 90L
1,472 SR
Queue Stats
80W - 102L
1,449 Elo+
Party 3
Hades
Hades
Wanhedaaggie
Hades
Level 78
God Stats
2W - 2L
1,501 SR
Queue Stats
114W - 135L
1,355 Elo+
Party 3
Ullr
Ullr
future7ND
Ullr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HarleiJ
Hercules
14
1 / 0 / 0
7,975
613
4,704
6,262
6,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Nemesis
Hirisame
Nemesis
9
0 / 3 / 0
5,640
434
1,094
7,620
2,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Steybor
Neith
9
0 / 4 / 0
5,666
436
5,622
7,072
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
SyIl
Ah Puch
10
1 / 4 / 0
6,220
478
7,063
7,565
2,496
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
UmbraVancleef
Kumbhakarna
10
0 / 1 / 2
6,396
492
3,101
11,301
7,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
4 / 1 / 3
7,801
600
7,107
8,391
3,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
AcheiTeuPai
Cthulhu
10
1 / 0 / 9
6,839
526
4,643
9,174
7,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
Aggiecm
Skadi
11
1 / 0 / 1
6,517
501
3,849
5,421
1,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 2 / 3
7,658
589
9,606
10,296
5,587
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
11
0 / 0 / 0
6,418
494
1,543
4,431
1,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
12
12
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
1
3
5.5
W
Cthulhu
AcheiTeuPai
Cthulhu
1
0
9
5.5
W
Skadi
Aggiecm
Skadi
1
0
1
1.5
L
Hercules
HarleiJ
Hercules
1
0
0
1
L
Nemesis
Hirisame
Nemesis
0
3
0
0
L
Neith
Steybor
Neith
0
4
0
0
L
Ah Puch
SyIl
Ah Puch
1
4
0
0.25
L
Kumbhakarna
UmbraVancleef
Kumbhakarna
0
1
2
1
W
6
2
3
3.75
W
Ullr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,584
Damage
26,748
39,820
Taken
37,713
21,480
Mitigated
19,148
10,164
Healing
10,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
7,107
2,454
0
403
8,391
3,037
0
1,418
6,868
0
52,027
W
Cthulhu
AcheiTeuPai
Cthulhu
4,643
693
413
2,768
9,174
7,774
0
2,011
7,163
18,071
0
W
Skadi
Aggiecm
Skadi
3,849
1,335
0
1,562
5,421
1,338
226
1,821
3,600
0
37,105
L
Hercules
HarleiJ
Hercules
4,704
1,506
0
3,045
6,262
6,917
208
963
5,299
0
48,342
L
Nemesis
Hirisame
Nemesis
1,094
703
0
1,179
7,620
2,569
0
1,402
6,218
0
28,463
L
Neith
Steybor
Neith
5,622
2,983
0
2,113
7,072
2,045
0
3,138
3,934
0
30,930
L
Ah Puch
SyIl
Ah Puch
7,063
312
0
1,859
7,565
2,496
584
3,071
4,494
30,112
0
L
Kumbhakarna
UmbraVancleef
Kumbhakarna
3,101
436
0
1,968
11,301
7,453
0
5,675
5,626
20,075
0
W
9,606
900
82
4,276
10,296
5,587
532
4,914
5,382
39,884
0
W
Ullr
1,543
778
0
925
4,431
1,412
0
0
4,283
0
27,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,897
Gold Earned
35,233
316
Minions Killed
363
0
Camps Cleared
0
1,120,613
Distance Traveled
1,306,630
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,801
600
94
7
0
297,518
3
W
Cthulhu
6,839
526
38
3
0
290,813
1
W
Skadi
6,517
501
86
7
0
230,359
0
L
Hercules
7,975
613
124
10
0
244,002
4
L
Nemesis
5,640
434
52
4
0
213,984
0
L
Neith
5,666
436
49
4
0
220,869
1
L
Ah Puch
6,220
478
60
5
0
167,756
1
L
Kumbhakarna
6,396
492
31
2
0
274,002
1
W
Hades
7,658
589
74
6
0
243,881
3
W
Ullr
6,418
494
71
5
0
244,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role