Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Urocyon
Xing Tian
Level 124
God Stats
2W - 3L
1,364 SR
Queue Stats
67W - 76L
1,418 Elo+
Solo
Merlin
Merlin
Vanir07
Merlin
Level 63
God Stats
5W - 1L
1,659 SR
Queue Stats
169W - 147L
1,580 Elo+
Party 1
Baron Samedi
Baron Samedi
Vitos22
Baron Samedi
Level 85
God Stats
3W - 4L
1,508 SR
Queue Stats
197W - 193L
1,586 Elo+
Party 1
Hercules
Hercules
Yoyobro
Hercules
Level 125
God Stats
5W - 4L
1,639 SR
Queue Stats
87W - 77L
1,475 Elo+
Solo
Team Averages
Level 108
1,534 SR
1,512 Elo+

VS

Team Averages
Level 104
1,540 SR
1,496 Elo+
Olorun
Olorun
 
Olorun
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Heijn
Merlin
Level 141
God Stats
2W - 1L
1,549 SR
Queue Stats
193W - 211L
1,487 Elo+
Solo
Artemis
Artemis
JarlDShady
Artemis
Level 64
God Stats
1W - 1L
1,679 SR
Queue Stats
39W - 30L
1,505 Elo+
Party 2
Agni
Agni
Mimmi1999
Agni
Level 68
God Stats
7W - 8L
1,470 SR
Queue Stats
263W - 263L
1,476 Elo+
Solo
Yu Huang
Yu Huang
MurderOnTheMove
Yu Huang
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 41L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
4 / 3 / 14
10,200
850
9,151
10,394
4,523
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Xing Tian
Urocyon
Xing Tian
16
4 / 4 / 17
9,916
826
4,506
17,631
17,691
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Vanir07
Merlin
18
4 / 2 / 14
10,991
916
10,909
7,839
3,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Vitos22
Baron Samedi
16
6 / 2 / 10
9,977
831
14,271
17,805
12,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Yoyobro
Hercules
16
8 / 5 / 12
10,183
849
12,168
21,985
25,108
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
3 / 7 / 6
8,967
747
6,995
12,574
5,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
Heijn
Merlin
16
5 / 4 / 6
9,603
800
11,616
10,562
3,617
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
JarlDShady
Artemis
16
4 / 3 / 6
9,378
782
15,275
11,698
4,039
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
16
1 / 7 / 7
8,906
742
6,664
10,950
3,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yu Huang
15
3 / 5 / 6
8,719
727
10,552
8,346
2,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
47
26
Kills
16
16
Deaths
26
67
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
3
14
3.67
L
Olorun
 
Olorun
3
7
6
0.86
L
Merlin
Heijn
Merlin
5
4
6
2
L
Artemis
JarlDShady
Artemis
4
3
6
2.33
L
Agni
1
7
7
0.64
L
Yu Huang
3
5
6
1.2
W
Xing Tian
Urocyon
Xing Tian
4
4
17
3.13
W
Merlin
Vanir07
Merlin
4
2
14
5.5
W
Baron Samedi
Vitos22
Baron Samedi
6
2
10
5.5
W
Hercules
Yoyobro
Hercules
8
5
12
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,005
Damage
51,102
75,654
Taken
54,130
63,703
Mitigated
19,585
36,957
Healing
18,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,151
1,054
1,122
2,740
10,394
4,523
2,766
5,650
4,744
25,134
0
L
Olorun
 
Olorun
6,995
2,600
3,305
2,982
12,574
5,340
1,105
8,114
4,302
10,548
1,121
L
Merlin
Heijn
Merlin
11,616
53
2,284
2,170
10,562
3,617
212
6,128
4,216
26,053
0
L
Artemis
JarlDShady
Artemis
15,275
5,609
720
2,859
11,698
4,039
0
8,565
2,739
0
24,963
L
Agni
6,664
602
2,065
1,316
10,950
3,666
416
7,794
2,814
17,459
0
L
Yu Huang
10,552
1,258
773
443
8,346
2,923
0
6,990
1,222
21,001
0
W
Xing Tian
Urocyon
Xing Tian
4,506
120
1,132
2,655
17,631
17,691
571
6,933
10,698
9,393
0
W
Merlin
Vanir07
Merlin
10,909
0
1,487
1,351
7,839
3,786
787
4,257
3,582
44,656
0
W
Baron Samedi
Vitos22
Baron Samedi
14,271
841
3,717
9,711
17,805
12,595
362
9,094
8,711
22,415
0
W
Hercules
Yoyobro
Hercules
12,168
1,734
2,754
10,288
21,985
25,108
814
9,101
12,884
0
15,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,267
Gold Earned
45,573
140
Minions Killed
115
0
Camps Cleared
0
1,207,218
Distance Traveled
1,087,472
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,200
850
25
2
0
242,931
0
L
Olorun
8,967
747
14
1
0
181,088
0
L
Merlin
9,603
800
30
3
0
240,800
0
L
Artemis
9,378
782
24
2
0
243,811
5
L
Agni
8,906
742
22
2
0
202,937
1
L
Yu Huang
8,719
727
25
2
0
218,836
2
W
Xing Tian
9,916
826
8
1
0
238,669
0
W
Merlin
10,991
916
81
7
0
249,279
2
W
Baron Samedi
9,977
831
20
2
0
252,429
0
W
Hercules
10,183
849
6
1
0
223,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role