Player Matchup

Bakasura
Bakasura
DownBadMace
Bakasura
Level 136
God Stats
4W - 3L
1,768 SR
Queue Stats
460W - 404L
1,581 Elo+
Party 2
Janus
Janus
ElCazadoor
Janus
Level 59
God Stats
18W - 30L
1,467 SR
Queue Stats
210W - 213L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
PeakiZam
Cthulhu
Level 8
God Stats
3W - 3L
1,163 SR
Queue Stats
3W - 4L
1,199 Elo+
Party 1
Olorun
Olorun
WhatsSimir
Olorun
Level 55
God Stats
3W - 0L
1,500 SR
Queue Stats
275W - 250L
1,496 Elo+
Party 2
Atlas
Atlas
maalivahti30
Atlas
Level 83
God Stats
38W - 30L
1,570 SR
Queue Stats
146W - 135L
1,546 Elo+
Party 1
Team Averages
Level 68
1,494 SR
1,464 Elo+

VS

Team Averages
Level 94
1,529 SR
1,532 Elo+
Hun Batz
Hun Batz
BoomerBailey534
Hun Batz
Level 103
God Stats
3W - 1L
1,713 SR
Queue Stats
81W - 78L
1,555 Elo+
Party 4
Agni
Agni
HunterKieran
Agni
Level 69
God Stats
17W - 10L
1,566 SR
Queue Stats
52W - 46L
1,530 Elo+
Party 4
Jormungandr
Jormungandr
JackLopez01
Jormungandr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 14L
1,715 Elo+
Party 3
Danzaburou
Danzaburou
Meyersaurus
Danzaburou
Level 18
God Stats
35W - 31L
1,441 SR
Queue Stats
38W - 41L
1,336 Elo+
Party 4
Ullr
Ullr
billypope27
Ullr
Level 151
God Stats
4W - 6L
1,424 SR
Queue Stats
46W - 38L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DownBadMace
Bakasura
13
7 / 1 / 0
6,896
690
5,323
6,815
2,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
11
1 / 1 / 1
5,956
596
2,444
4,084
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
PeakiZam
Cthulhu
10
0 / 0 / 1
4,961
496
3,189
4,336
2,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
WhatsSimir
Olorun
9
1 / 0 / 1
4,884
488
2,532
3,915
969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
0 / 1 / 5
5,472
547
3,761
7,314
3,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
2 / 2 / 0
6,029
603
3,320
6,205
1,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 1
5,852
585
3,259
3,570
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
JackLopez01
Jormungandr
10
0 / 1 / 0
6,002
600
2,854
5,685
3,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Meyersaurus
Danzaburou
8
1 / 2 / 0
4,784
478
3,164
5,409
1,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 2 / 0
5,091
509
3,204
6,375
1,649
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
9
Kills
3
3
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
2
2
0
1
W
Bakasura
DownBadMace
Bakasura
7
1
0
7
W
Janus
1
1
1
1.5
L
0
2
1
0.25
L
Jormungandr
JackLopez01
Jormungandr
0
1
0
0
L
Danzaburou
Meyersaurus
Danzaburou
1
2
0
0.5
W
Cthulhu
PeakiZam
Cthulhu
0
0
1
0.5
W
Olorun
WhatsSimir
Olorun
1
0
1
1.5
L
0
2
0
0
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,249
Damage
15,801
26,464
Taken
27,244
10,755
Mitigated
9,479
8,646
Healing
5,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
3,320
751
0
520
6,205
1,935
0
933
5,052
0
36,106
W
Bakasura
DownBadMace
Bakasura
5,323
3,832
0
1,967
6,815
2,388
36
914
5,901
0
38,836
W
Janus
2,444
74
0
978
4,084
1,027
0
1,544
2,540
39,174
0
L
3,259
164
0
501
3,570
1,175
0
2,423
1,114
34,107
0
L
Jormungandr
JackLopez01
Jormungandr
2,854
2,019
0
1,490
5,685
3,250
104
2,592
2,511
33,631
0
L
Danzaburou
Meyersaurus
Danzaburou
3,164
1,248
0
1,625
5,409
1,470
148
2,667
2,332
0
16,591
W
Cthulhu
PeakiZam
Cthulhu
3,189
146
0
1,202
4,336
2,728
0
2,498
1,838
25,928
0
W
Olorun
WhatsSimir
Olorun
2,532
664
252
1,318
3,915
969
0
715
3,200
26,929
0
L
3,204
1,641
0
1,391
6,375
1,649
0
2,861
3,444
0
30,574
W
3,761
1,414
164
2,765
7,314
3,643
0
442
6,872
16,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,169
Gold Earned
27,758
303
Minions Killed
329
0
Camps Cleared
0
1,027,888
Distance Traveled
939,009
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,029
603
79
8
0
225,413
3
W
Bakasura
6,896
690
90
9
0
245,926
3
W
Janus
5,956
596
77
8
0
202,110
1
L
Agni
5,852
585
68
7
0
204,892
5
L
Jormungandr
6,002
600
88
9
0
172,873
1
L
Danzaburou
4,784
478
31
3
0
171,958
2
W
Cthulhu
4,961
496
53
5
0
214,293
0
W
Olorun
4,884
488
52
5
0
178,139
0
L
Ullr
5,091
509
63
6
0
163,873
0
W
Atlas
5,472
547
31
3
0
187,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role