Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Bd0nmaster
Cabrakan
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,671 Elo+
Solo
Arachne
Arachne
KingElvisF520
Arachne
Level 45
God Stats
8W - 10L
1,806 SR
Queue Stats
1,119W - 1,208L
1,490 Elo+
Party 1
Tiamat
Tiamat
basebooch1984
Tiamat
Level 85
God Stats
9W - 13L
1,206 SR
Queue Stats
769W - 789L
1,487 Elo+
Solo
Hel
Hel
kiTdEE911
Hel
Level 153
God Stats
3W - 4L
1,703 SR
Queue Stats
909W - 925L
1,469 Elo+
Party 1
Team Averages
Level 110
1,543 SR
1,523 Elo+

VS

Team Averages
Level 109
1,494 SR
1,506 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Dark04Wolf
Aphrodite
Level 139
God Stats
3W - 2L
1,468 SR
Queue Stats
91W - 97L
1,487 Elo+
Solo
Raijin
Raijin
GloMH
Raijin
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 51L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
3 / 3 / 1
7,792
866
10,456
9,433
7,677
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
Bd0nmaster
Cabrakan
12
2 / 5 / 0
6,852
761
7,026
11,268
6,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
9
0 / 4 / 2
5,895
655
3,606
10,724
3,375
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 4 / 2
6,571
730
8,224
8,951
5,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 2 / 0
6,055
673
3,558
6,660
2,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
6 / 1 / 10
8,854
984
11,345
7,704
3,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Izanami
 
Izanami
15
5 / 1 / 11
8,671
963
9,817
8,543
3,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
 
Cthulhu
14
5 / 2 / 9
8,368
930
9,016
12,630
13,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Aphrodite
Dark04Wolf
Aphrodite
14
1 / 0 / 15
8,265
918
4,753
6,768
8,274
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
GloMH
Raijin
13
1 / 2 / 13
7,701
856
6,732
9,297
4,000
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
76
5
Kills
18
18
Deaths
6
5
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
3
1
1.17
W
Danzaburou
 
Danzaburou
6
1
10
11
W
Izanami
 
Izanami
5
1
11
10.5
W
Cthulhu
 
Cthulhu
5
2
9
4.75
L
Cabrakan
Bd0nmaster
Cabrakan
2
5
0
0.4
W
Aphrodite
Dark04Wolf
Aphrodite
1
0
15
8.5
W
Raijin
GloMH
Raijin
1
2
13
3.75
L
Arachne
0
4
2
0.25
L
0
4
2
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,870
Damage
41,663
47,036
Taken
44,942
25,343
Mitigated
32,746
18,376
Healing
23,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
10,456
1,331
538
923
9,433
7,677
0
3,294
6,050
21,270
0
W
Danzaburou
 
Danzaburou
11,345
3,774
1,314
1,854
7,704
3,529
1,845
5,422
2,092
0
22,209
W
Izanami
 
Izanami
9,817
6,660
1,368
2,785
8,543
3,896
1,899
5,297
2,954
0
25,140
W
Cthulhu
 
Cthulhu
9,016
139
1,500
2,189
12,630
13,047
412
4,806
7,549
18,454
0
L
Cabrakan
Bd0nmaster
Cabrakan
7,026
732
241
1,061
11,268
6,062
0
4,614
6,484
9,980
0
W
Aphrodite
Dark04Wolf
Aphrodite
4,753
588
6,031
4,345
6,768
8,274
458
4,635
1,859
12,318
0
W
Raijin
GloMH
Raijin
6,732
487
1,009
775
9,297
4,000
404
7,756
1,224
18,329
0
L
Arachne
3,606
2,511
314
2,629
10,724
3,375
0
4,260
6,365
0
5,453
L
8,224
279
893
1,723
8,951
5,445
0
4,165
4,551
19,977
0
L
3,558
29
6,383
3,671
6,660
2,784
0
3,543
3,085
5,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,165
Gold Earned
41,859
74
Minions Killed
138
0
Camps Cleared
0
768,819
Distance Traveled
889,866
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,792
866
30
3
0
155,079
0
W
Danzaburou
8,854
984
21
2
0
179,247
0
W
Izanami
8,671
963
41
5
0
154,820
5
W
Cthulhu
8,368
930
22
2
0
199,450
0
L
Cabrakan
6,852
761
10
1
0
162,594
0
W
Aphrodite
8,265
918
25
3
0
195,073
0
W
Raijin
7,701
856
29
3
0
161,276
1
L
Arachne
5,895
655
2
0
0
137,003
1
L
Tiamat
6,571
730
26
3
0
166,496
2
L
Hel
6,055
673
6
1
0
147,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role