Player Matchup

Atlas
Atlas
 
Atlas
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Jhov4nny
Thor
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
445W - 460L
1,495 Elo+
Solo
Ullr
Ullr
Thr0ttled
Ullr
Level 128
God Stats
10W - 11L
1,443 SR
Queue Stats
312W - 305L
1,524 Elo+
Solo
Team Averages
Level 139
1,489 SR
1,504 Elo+

VS

Team Averages
Level 106
1,554 SR
1,500 Elo+
Chronos
Chronos
 
Chronos
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Alchemist420
Xbalanque
Level 159
God Stats
6W - 4L
1,708 SR
Queue Stats
389W - 420L
1,523 Elo+
Solo
Ao Kuang
Ao Kuang
HOMBREOVEJA
Ao Kuang
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 42L
1,426 Elo+
Solo
Pele
Pele
Rokuonjishouji
Pele
Level 129
God Stats
7W - 8L
1,563 SR
Queue Stats
438W - 431L
1,532 Elo+
Solo
Fenrir
Fenrir
Shamalamana
Fenrir
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
4 / 4 / 5
8,543
854
11,057
11,877
15,180
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
 
Mercury
14
3 / 8 / 10
8,397
840
4,301
11,196
8,680
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
 
Bacchus
13
2 / 7 / 6
7,910
791
10,586
11,714
6,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
12
1 / 5 / 12
7,207
721
5,211
11,223
4,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ullr
14
4 / 4 / 7
8,086
809
9,133
9,674
3,566
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
3 / 0 / 17
9,106
911
6,802
7,797
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
Alchemist420
Xbalanque
16
7 / 4 / 14
9,494
949
11,652
9,099
3,524
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
HOMBREOVEJA
Ao Kuang
15
6 / 3 / 16
9,153
915
9,728
10,153
4,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
4 / 4 / 15
8,848
885
9,966
7,717
4,220
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
15
8 / 6 / 13
10,059
1,006
9,985
11,627
5,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
103
14
Kills
28
28
Deaths
17
40
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
4
4
5
1.63
L
Mercury
 
Mercury
3
8
10
1
L
Bacchus
 
Bacchus
2
7
6
0.71
W
Chronos
 
Chronos
3
0
17
11.5
W
Xbalanque
Alchemist420
Xbalanque
7
4
14
3.5
W
Ao Kuang
HOMBREOVEJA
Ao Kuang
6
3
16
4.67
L
Thor
1
5
12
1.4
W
4
4
15
2.88
W
Fenrir
8
6
13
2.42
L
Ullr
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,288
Damage
48,133
55,684
Taken
46,393
39,359
Mitigated
21,038
10,850
Healing
13,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
11,057
2,425
326
1,331
11,877
15,180
364
4,054
7,617
24,355
0
L
Mercury
 
Mercury
4,301
2,173
803
1,045
11,196
8,680
487
4,322
6,629
0
7,830
L
Bacchus
 
Bacchus
10,586
431
719
1,278
11,714
6,960
0
1,685
9,684
14,601
0
W
Chronos
 
Chronos
6,802
893
1,394
2,289
7,797
3,168
1,672
6,121
1,647
23,277
0
W
Xbalanque
Alchemist420
Xbalanque
11,652
3,742
459
550
9,099
3,524
513
5,443
3,550
0
21,069
W
Ao Kuang
HOMBREOVEJA
Ao Kuang
9,728
2,409
1,450
4,394
10,153
4,368
1,259
4,115
5,840
13,979
1,023
L
Thor
5,211
845
1,016
1,906
11,223
4,973
0
3,744
7,340
0
7,235
W
9,966
1,019
840
1,108
7,717
4,220
1,449
2,623
5,094
0
16,465
W
Fenrir
9,985
3,790
0
864
11,627
5,758
251
3,341
8,129
0
11,386
L
Ullr
9,133
3,484
628
1,798
9,674
3,566
539
2,068
7,454
0
24,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,143
Gold Earned
46,660
79
Minions Killed
78
0
Camps Cleared
0
920,293
Distance Traveled
976,919
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,543
854
18
2
0
178,604
1
L
Mercury
8,397
840
10
1
0
215,813
0
L
Bacchus
7,910
791
6
1
0
188,199
1
W
Chronos
9,106
911
20
2
0
216,612
1
W
Xbalanque
9,494
949
26
3
0
165,242
2
W
Ao Kuang
9,153
915
6
1
0
199,005
4
L
Thor
7,207
721
3
0
0
155,851
0
W
Pele
8,848
885
15
2
0
206,763
0
W
Fenrir
10,059
1,006
11
1
0
189,297
1
L
Ullr
8,086
809
42
4
0
181,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role