Player Matchup

Zeus
Zeus
Silver II
 
Zeus
Silver II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold V
DavDarko_99
Shiva
Gold V
Level 108
God Stats
10W - 7L
1,849 SR
Queue Stats
230W - 272L
1,304 MMR
Solo
Neith
Neith
Bronze IV
ElAbejeroSan
Neith
Bronze IV
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,616 SR
1,435 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,508 SR
1,305 MMR
Hades
Hades
Bronze V
RIVANILDO179
Hades
Bronze V
Level 99
God Stats
4W - 9L
1,463 SR
Queue Stats
4W - 33L
594 MMR
Solo
Chaac
Chaac
Gold V
nadamasxbox
Chaac
Gold V
Level 160
God Stats
5W - 7L
1,592 SR
Queue Stats
153W - 156L
1,570 MMR
Solo
Geb
Geb
Gold III
pvp pete
Geb
Gold III
Level 139
God Stats
1W - 3L
1,471 SR
Queue Stats
41W - 54L
1,751 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
3 / 1 / 1
7,357
736
7,658
3,929
1,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 1 / 3
6,471
647
6,338
6,998
5,118
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 0 / 4
6,341
634
4,439
4,324
1,590
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ArachneThothHeraSobekPersephone

VS

Bans
BastetHelAchillesBaron SamediGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,024
602
1,174
6,453
3,227
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
1 / 1 / 1
7,008
701
6,456
10,377
6,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
0 / 0 / 2
6,816
682
3,509
6,601
6,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
4
Kills
2
2
Deaths
4
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
1
1
3.5
W
1
1
3
2.5
W
0
0
4
2
L
1
3
0
0.33
L
1
1
1
1.5
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,435
Damage
11,139
15,251
Taken
23,431
8,620
Mitigated
15,977
2,818
Healing
7,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,658
1,364
0
507
3,929
1,912
55
1,306
2,623
25,048
0
W
6,338
1,182
158
1,250
6,998
5,118
73
2,180
4,818
657
17,508
W
4,439
1,958
0
903
4,324
1,590
272
1,406
2,918
0
18,698
L
1,174
191
166
1,583
6,453
3,227
42
1,715
4,738
13,626
0
L
6,456
197
0
5,223
10,377
6,504
0
4,635
5,742
0
25,617
L
3,509
152
0
963
6,601
6,246
0
2,007
4,594
12,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,169
Gold Earned
19,848
106
Minions Killed
95
5
Camps Cleared
4
529,491
Distance Traveled
510,435
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,357
736
58
6
4
162,460
4
W
Shiva
6,471
647
25
3
1
198,657
3
W
Neith
6,341
634
23
2
0
168,374
2
L
Hades
6,024
602
33
3
4
157,911
0
L
Chaac
7,008
701
41
4
0
191,647
3
L
Geb
6,816
682
21
2
0
160,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role