Player Matchup

Izanami
Izanami
Silver III
R3D DIO
Izanami
Silver III
Level 85
God Stats
38W - 33L
1,511 SR
Queue Stats
243W - 259L
907 MMR
Party 2
Bastet
Bastet
Silver I
SOL1607
Bastet
Silver I
Level 85
God Stats
8W - 8L
1,384 SR
Queue Stats
189W - 197L
1,236 MMR
Party 2
Awilix
Awilix
Gold I
YeOleTemplar
Awilix
Gold I
Level 88
God Stats
2W - 1L
1,566 SR
Queue Stats
134W - 135L
1,493 MMR
Solo
Cthulhu
Cthulhu
Gold I
santiago2408
Cthulhu
Gold I
Level 160
God Stats
3W - 4L
1,314 SR
Queue Stats
247W - 241L
1,644 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
sweetllew
Morgan Le Fay
Gold V
Level 123
God Stats
2W - 0L
1,683 SR
Queue Stats
43W - 45L
1,251 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,491 SR
1,306 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,640 SR
1,297 MMR
Jing Wei
Jing Wei
Silver II
Calix AV
Jing Wei
Silver II
Level 127
God Stats
18W - 11L
1,572 SR
Queue Stats
160W - 158L
1,051 MMR
Solo
Horus
Horus
Bronze III
KimoseKC31
Horus
Bronze III
Level 67
God Stats
0W - 3L
1,496 SR
Queue Stats
0W - 6L
1,368 MMR
Party 1
He Bo
He Bo
Gold III
LiL RasKoL500
He Bo
Gold III
Level 126
God Stats
53W - 56L
1,911 SR
Queue Stats
340W - 337L
1,418 MMR
Solo
Pele
Pele
Bronze III
RugbyChief07
Pele
Bronze III
Level 69
God Stats
0W - 1L
1,693 SR
Queue Stats
0W - 6L
1,306 MMR
Party 1
Nike
Nike
Gold V
rachetsaintloya
Nike
Gold V
Level 160
God Stats
68W - 58L
1,527 SR
Queue Stats
266W - 269L
1,342 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
R3D DIO
Izanami
13
5 / 3 / 3
8,009
616
3,914
7,660
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bastet
SOL1607
Bastet
10
1 / 1 / 8
6,609
508
4,544
7,607
4,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Awilix
11
3 / 1 / 9
7,126
548
6,732
7,664
2,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
santiago2408
Cthulhu
13
2 / 1 / 5
7,785
599
7,663
9,340
7,831
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
sweetllew
Morgan Le Fay
13
5 / 1 / 3
7,765
597
6,511
5,192
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
NeithArachneShivaHera

VS

Bans
ZeusGebAtlasSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Calix AV
Jing Wei
11
2 / 2 / 0
6,832
526
3,135
5,244
1,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
10
1 / 4 / 1
5,823
448
3,517
11,167
5,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 2 / 1
6,622
509
5,980
7,272
2,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 2 / 1
5,097
392
1,787
7,819
1,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 6 / 2
5,804
446
3,581
14,497
9,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
16
Kills
5
7
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Calix AV
Jing Wei
2
2
0
1
L
Horus
1
4
1
0.38
L
1
2
1
0.75
W
Izanami
R3D DIO
Izanami
5
3
3
2.17
L
0
2
1
0.25
W
Bastet
SOL1607
Bastet
1
1
8
5
W
Awilix
3
1
9
7.5
L
1
6
2
0.33
W
Cthulhu
santiago2408
Cthulhu
2
1
5
4.5
W
Morgan Le Fay
sweetllew
Morgan Le Fay
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,364
Damage
18,000
37,463
Taken
45,999
18,402
Mitigated
20,297
9,089
Healing
12,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Calix AV
Jing Wei
3,135
2,297
0
2,100
5,244
1,438
299
699
4,545
0
41,616
L
Horus
3,517
1,807
71
2,317
11,167
5,620
0
6,188
4,979
0
22,520
L
5,980
278
0
1,807
7,272
2,149
185
3,051
4,221
36,311
0
W
Izanami
R3D DIO
Izanami
3,914
2,833
0
3,131
7,660
2,177
772
0
7,660
0
58,601
L
1,787
673
0
2,542
7,819
1,712
0
1,380
6,439
0
19,327
W
Bastet
SOL1607
Bastet
4,544
1,000
0
2,501
7,607
4,106
8
1,483
6,052
0
16,048
W
Awilix
6,732
2,929
0
378
7,664
2,409
0
1,594
5,964
0
43,169
L
3,581
347
105
3,350
14,497
9,378
201
2,856
11,641
0
17,525
W
Cthulhu
santiago2408
Cthulhu
7,663
1,106
0
2,328
9,340
7,831
26
583
8,351
44,257
0
W
Morgan Le Fay
sweetllew
Morgan Le Fay
6,511
570
0
751
5,192
1,879
0
1,950
3,096
50,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,294
Gold Earned
30,178
368
Minions Killed
296
0
Camps Cleared
0
1,282,911
Distance Traveled
1,156,470
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,832
526
97
7
0
250,402
10
L
Horus
5,823
448
46
4
0
228,508
4
L
He Bo
6,622
509
88
7
0
231,161
3
W
Izanami
8,009
616
112
9
0
225,706
4
L
Pele
5,097
392
41
3
0
218,859
1
W
Bastet
6,609
508
22
2
0
264,911
4
W
Awilix
7,126
548
70
5
0
283,158
4
L
Nike
5,804
446
24
2
0
227,540
1
W
Cthulhu
7,785
599
85
7
0
255,394
3
W
Morgan Le Fay
7,765
597
79
6
0
253,742
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role