Player Matchup

Charybdis
Charybdis
Ancatis
Charybdis
Level 122
God Stats
0W - 1L
1,494 SR
Queue Stats
12W - 10L
1,610 Elo+
Solo
Bakasura
Bakasura
Edoward
Bakasura
Level 15
God Stats
2W - 1L
1,768 SR
Queue Stats
58W - 40L
1,557 Elo+
Party 2
Zeus
Zeus
SexxyTime
Zeus
Level 159
God Stats
16W - 10L
1,672 SR
Queue Stats
220W - 221L
1,539 Elo+
Solo
Gilgamesh
Gilgamesh
Staykon
Gilgamesh
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 53L
1,592 Elo+
Solo
Ah Puch
Ah Puch
Zdoni
Ah Puch
Level 105
God Stats
1W - 1L
1,223 SR
Queue Stats
141W - 124L
1,566 Elo+
Party 2
Team Averages
Level 105
1,531 SR
1,573 Elo+

VS

Team Averages
Level 74
1,548 SR
1,554 Elo+
Ah Muzen Cab
Ah Muzen Cab
ExcelTwiist
Ah Muzen Cab
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,536 Elo+
Solo
Gilgamesh
Gilgamesh
RataNott
Gilgamesh
Level 160
God Stats
29W - 20L
1,763 SR
Queue Stats
1,172W - 695L
1,663 Elo+
Party 1
Hercules
Hercules
Zugit
Hercules
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 31L
1,587 Elo+
Solo
Nu Wa
Nu Wa
lailix21
Nu Wa
Level 48
God Stats
1W - 3L
1,198 SR
Queue Stats
12W - 13L
1,283 Elo+
Solo
Thoth
Thoth
Венерма
Thoth
Level 28
God Stats
5W - 1L
1,780 SR
Queue Stats
63W - 22L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ancatis
Charybdis
15
1 / 5 / 3
8,682
668
6,563
14,000
3,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
Edoward
Bakasura
17
5 / 6 / 4
10,014
770
13,763
14,630
7,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
15
1 / 3 / 5
8,531
656
9,032
11,057
5,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Staykon
Gilgamesh
16
3 / 3 / 5
9,628
741
7,670
10,893
10,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Puch
Zdoni
Ah Puch
17
5 / 8 / 5
10,082
776
14,947
14,368
3,852
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ExcelTwiist
Ah Muzen Cab
18
4 / 4 / 5
10,329
795
10,208
12,993
5,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
RataNott
Gilgamesh
18
7 / 2 / 10
10,615
817
12,572
13,631
13,235
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
Zugit
Hercules
17
4 / 2 / 11
9,549
735
8,335
22,347
14,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nu Wa
lailix21
Nu Wa
15
1 / 5 / 10
9,726
748
4,511
9,990
3,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
9 / 2 / 9
11,318
871
18,395
8,163
3,145
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
70
15
Kills
25
25
Deaths
15
22
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Ancatis
Charybdis
1
5
3
0.5
L
Bakasura
Edoward
Bakasura
5
6
4
1.17
W
Ah Muzen Cab
ExcelTwiist
Ah Muzen Cab
4
4
5
1.63
W
Gilgamesh
RataNott
Gilgamesh
7
2
10
6
L
Zeus
1
3
5
1.17
L
Gilgamesh
Staykon
Gilgamesh
3
3
5
1.83
L
Ah Puch
Zdoni
Ah Puch
5
8
5
0.94
W
Hercules
Zugit
Hercules
4
2
11
4.75
W
Nu Wa
lailix21
Nu Wa
1
5
10
1.2
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,975
Damage
54,021
64,948
Taken
67,124
31,056
Mitigated
39,504
9,673
Healing
15,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Ancatis
Charybdis
6,563
4,445
0
2,384
14,000
3,653
1,385
4,634
9,050
0
26,342
L
Bakasura
Edoward
Bakasura
13,763
7,710
0
3,042
14,630
7,245
211
3,941
10,350
0
33,560
W
Ah Muzen Cab
ExcelTwiist
Ah Muzen Cab
10,208
4,393
0
4,847
12,993
5,224
2,678
6,265
6,397
0
40,486
W
Gilgamesh
RataNott
Gilgamesh
12,572
4,479
0
1,298
13,631
13,235
1,206
3,156
9,585
0
27,514
L
Zeus
9,032
844
12
1,752
11,057
5,965
0
4,152
6,541
27,823
0
L
Gilgamesh
Staykon
Gilgamesh
7,670
1,350
0
329
10,893
10,341
0
1,827
8,817
4,404
16,371
L
Ah Puch
Zdoni
Ah Puch
14,947
646
0
2,154
14,368
3,852
0
7,376
6,578
51,222
0
W
Hercules
Zugit
Hercules
8,335
2,583
340
5,236
22,347
14,341
161
6,756
13,500
0
15,944
W
Nu Wa
lailix21
Nu Wa
4,511
1,287
911
607
9,990
3,559
769
3,141
6,277
17,608
0
W
18,395
277
0
2,368
8,163
3,145
563
5,500
2,547
44,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,937
Gold Earned
51,537
286
Minions Killed
234
0
Camps Cleared
0
1,202,791
Distance Traveled
1,295,171
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,682
668
49
4
0
226,522
0
L
Bakasura
10,014
770
79
6
0
271,034
4
W
Ah Muzen Cab
10,329
795
94
7
0
233,193
0
W
Gilgamesh
10,615
817
32
2
0
291,549
4
L
Zeus
8,531
656
46
4
0
200,078
2
L
Gilgamesh
9,628
741
32
2
0
267,668
3
L
Ah Puch
10,082
776
80
6
0
237,489
4
W
Hercules
9,549
735
9
1
0
293,547
1
W
Nu Wa
9,726
748
20
2
0
197,903
1
W
Thoth
11,318
871
79
6
0
278,979
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role