Player Matchup

Zeus
Zeus
Bikfoot
Zeus
Level 153
God Stats
2W - 5L
1,339 SR
Queue Stats
27W - 23L
1,580 Elo+
Solo
Artemis
Artemis
Kurogaius
Artemis
Level 135
God Stats
3W - 2L
1,500 SR
Queue Stats
92W - 80L
1,540 Elo+
Party 1
Nemesis
Nemesis
ReMzje
Nemesis
Level 153
God Stats
5W - 3L
1,670 SR
Queue Stats
157W - 153L
1,505 Elo+
Party 1
Baron Samedi
Baron Samedi
Sïïan
Baron Samedi
Level 157
God Stats
4W - 5L
1,649 SR
Queue Stats
87W - 74L
1,592 Elo+
Solo
Yu Huang
Yu Huang
salveca
Yu Huang
Level 145
God Stats
17W - 27L
1,500 SR
Queue Stats
277W - 307L
1,551 Elo+
Solo
Team Averages
Level 149
1,532 SR
1,553 Elo+

VS

Team Averages
Level 139
1,543 SR
1,542 Elo+
Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
HqZM
Horus
Level 148
God Stats
2W - 3L
1,344 SR
Queue Stats
79W - 73L
1,613 Elo+
Party 2
Merlin
Merlin
heresed
Merlin
Level 126
God Stats
7W - 6L
1,870 SR
Queue Stats
295W - 285L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Bikfoot
Zeus
11
3 / 1 / 3
6,494
722
3,681
2,913
687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Kurogaius
Artemis
10
3 / 1 / 4
6,279
698
5,991
4,294
935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
ReMzje
Nemesis
11
4 / 0 / 5
6,477
720
5,797
6,067
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Sïïan
Baron Samedi
9
3 / 0 / 6
5,536
615
3,571
4,330
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yu Huang
salveca
Yu Huang
10
2 / 1 / 2
5,845
649
5,538
6,139
2,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 1 / 0
5,592
621
3,537
9,730
5,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
 
Medusa
8
2 / 5 / 0
4,816
535
2,987
6,694
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
 
Arachne
6
0 / 4 / 1
4,300
478
2,259
6,971
1,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
HqZM
Horus
7
0 / 2 / 2
4,637
515
2,636
6,898
3,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
heresed
Merlin
9
0 / 3 / 1
5,269
585
1,998
3,654
1,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
15
Kills
3
3
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
1
0
1
L
Medusa
 
Medusa
2
5
0
0.4
L
Arachne
 
Arachne
0
4
1
0.13
W
Zeus
Bikfoot
Zeus
3
1
3
4.5
L
Horus
HqZM
Horus
0
2
2
0.5
W
Artemis
Kurogaius
Artemis
3
1
4
5
W
Nemesis
ReMzje
Nemesis
4
0
5
6.5
W
Baron Samedi
Sïïan
Baron Samedi
3
0
6
6
L
Merlin
heresed
Merlin
0
3
1
0.17
W
Yu Huang
salveca
Yu Huang
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,578
Damage
13,417
23,743
Taken
33,947
9,233
Mitigated
13,477
9,639
Healing
8,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,537
288
0
3,214
9,730
5,599
0
4,668
5,062
30,293
0
L
Medusa
 
Medusa
2,987
1,112
0
767
6,694
1,734
0
1,774
4,920
0
24,325
L
Arachne
 
Arachne
2,259
1,467
0
1,450
6,971
1,952
0
2,199
4,772
0
17,051
W
Zeus
Bikfoot
Zeus
3,681
948
0
726
2,913
687
0
307
2,588
39,545
0
L
Horus
HqZM
Horus
2,636
1,389
319
2,477
6,898
3,123
0
2,664
4,234
0
8,679
W
Artemis
Kurogaius
Artemis
5,991
2,508
0
2,767
4,294
935
180
114
4,140
0
32,847
W
Nemesis
ReMzje
Nemesis
5,797
3,222
0
1,748
6,067
2,085
0
1,652
4,259
0
40,003
W
Baron Samedi
Sïïan
Baron Samedi
3,571
870
98
2,537
4,330
2,554
22
0
4,330
19,128
0
L
Merlin
heresed
Merlin
1,998
93
0
290
3,654
1,069
0
1,485
2,169
30,991
0
W
Yu Huang
salveca
Yu Huang
5,538
867
0
1,763
6,139
2,972
0
3,246
2,891
30,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,631
Gold Earned
24,614
330
Minions Killed
256
0
Camps Cleared
0
950,789
Distance Traveled
878,422
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,592
621
90
10
0
182,199
1
L
Medusa
4,816
535
35
4
0
171,773
1
L
Arachne
4,300
478
38
4
0
168,273
3
W
Zeus
6,494
722
93
10
0
189,685
4
L
Horus
4,637
515
14
2
0
185,844
2
W
Artemis
6,279
698
66
7
0
173,029
2
W
Nemesis
6,477
720
79
9
0
236,447
2
W
Baron Samedi
5,536
615
30
3
0
186,083
1
L
Merlin
5,269
585
79
9
0
170,333
1
W
Yu Huang
5,845
649
62
7
0
165,545
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role