Player Matchup

Discordia
Discordia
BEASTNESS07
Discordia
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 34L
1,618 Elo+
Party 1
Gilgamesh
Gilgamesh
GetBodied
Gilgamesh
Level 160
God Stats
9W - 10L
1,510 SR
Queue Stats
477W - 393L
1,678 Elo+
Party 1
Ullr
Ullr
GhostRider412334
Ullr
Level 155
God Stats
84W - 49L
1,717 SR
Queue Stats
194W - 167L
1,704 Elo+
Solo
Ymir
Ymir
Leviathan1969
Ymir
Level 149
God Stats
7W - 6L
1,732 SR
Queue Stats
254W - 230L
1,642 Elo+
Solo
Arachne
Arachne
Stressedaf
Arachne
Level 67
God Stats
6W - 3L
1,747 SR
Queue Stats
10W - 24L
1,356 Elo+
Solo
Team Averages
Level 120
1,641 SR
1,600 Elo+

VS

Team Averages
Level 130
1,592 SR
1,638 Elo+
Set
Set
Ammatu
Set
Level 89
God Stats
20W - 15L
1,696 SR
Queue Stats
296W - 245L
1,601 Elo+
Party 2
Khepri
Khepri
Justėn
Khepri
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 87L
1,717 Elo+
Solo
Merlin
Merlin
Retribusive
Merlin
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 117L
1,636 Elo+
Solo
Nemesis
Nemesis
StinkyVibes
Nemesis
Level 122
God Stats
0W - 2L
1,763 SR
Queue Stats
519W - 439L
1,604 Elo+
Party 2
Hachiman
Hachiman
ToxicCalvin
Hachiman
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 65L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BEASTNESS07
Discordia
17
5 / 2 / 13
11,065
615
11,612
9,049
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
GetBodied
Gilgamesh
17
6 / 0 / 4
11,366
631
12,521
14,802
14,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
13 / 0 / 4
12,550
697
17,950
12,602
5,795
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 0 / 14
10,981
610
4,855
16,260
20,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
Stressedaf
Arachne
17
4 / 3 / 12
10,857
603
7,804
14,920
7,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Ammatu
Set
13
3 / 8 / 1
8,340
463
6,254
14,239
6,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Justėn
Khepri
12
0 / 2 / 1
7,715
429
4,924
10,203
8,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
14
1 / 9 / 2
8,769
487
9,580
11,621
3,711
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
StinkyVibes
Nemesis
15
0 / 4 / 1
8,656
481
4,778
17,027
11,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
ToxicCalvin
Hachiman
12
1 / 9 / 0
7,870
437
4,503
14,722
3,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
10
32
Kills
5
5
Deaths
32
47
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Set
Ammatu
Set
3
8
1
0.44
W
Discordia
BEASTNESS07
Discordia
5
2
13
5.75
W
Gilgamesh
GetBodied
Gilgamesh
6
0
4
8
W
13
0
4
15
L
Khepri
Justėn
Khepri
0
2
1
0.25
W
4
0
14
11
L
Merlin
1
9
2
0.22
L
Nemesis
StinkyVibes
Nemesis
0
4
1
0.13
W
Arachne
Stressedaf
Arachne
4
3
12
3.33
L
Hachiman
ToxicCalvin
Hachiman
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,742
Damage
30,039
67,633
Taken
67,812
50,756
Mitigated
34,830
21,981
Healing
10,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
Ammatu
Set
6,254
1,802
0
985
14,239
6,895
0
2,100
12,139
0
52,151
W
Discordia
BEASTNESS07
Discordia
11,612
469
239
2,926
9,049
3,211
1,557
3,231
5,544
73,849
0
W
Gilgamesh
GetBodied
Gilgamesh
12,521
4,652
0
5,858
14,802
14,165
3,228
1,264
13,460
0
74,510
W
17,950
7,626
0
2,377
12,602
5,795
5,008
2,451
10,095
0
104,571
L
Khepri
Justėn
Khepri
4,924
390
0
1,277
10,203
8,769
0
4,523
5,680
25,974
4,315
W
4,855
1,269
0
3,644
16,260
20,020
436
4,465
11,180
24,647
0
L
Merlin
9,580
261
0
241
11,621
3,711
798
4,357
7,264
54,517
0
L
Nemesis
StinkyVibes
Nemesis
4,778
916
0
5,982
17,027
11,994
680
3,422
13,605
0
58,416
W
Arachne
Stressedaf
Arachne
7,804
4,500
0
6,937
14,920
7,565
753
4,946
9,730
0
66,428
L
Hachiman
ToxicCalvin
Hachiman
4,503
1,734
0
2,076
14,722
3,461
1,216
2,065
12,657
0
37,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,819
Gold Earned
41,350
558
Minions Killed
467
0
Camps Cleared
0
1,898,596
Distance Traveled
1,604,183
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,340
463
86
5
0
341,987
4
W
Discordia
11,065
615
136
8
0
345,123
4
W
Gilgamesh
11,366
631
131
7
0
370,124
0
W
Ullr
12,550
697
163
9
0
387,998
11
L
Khepri
7,715
429
52
3
0
342,348
4
W
Ymir
10,981
610
24
1
0
365,591
6
L
Merlin
8,769
487
118
7
0
284,864
2
L
Nemesis
8,656
481
124
7
0
359,501
1
W
Arachne
10,857
603
104
6
0
429,760
6
L
Hachiman
7,870
437
87
5
0
275,483
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role