Player Matchup

Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HYNSHERIFF808
Ah Muzen Cab
Level 109
God Stats
3W - 5L
1,367 SR
Queue Stats
34W - 54L
1,338 Elo+
Solo
Fenrir
Fenrir
Ricky_VOX
Fenrir
Level 129
God Stats
5W - 3L
1,394 SR
Queue Stats
157W - 132L
1,451 Elo+
Solo
Zhong Kui
Zhong Kui
SirPlayerKill
Zhong Kui
Level 117
God Stats
55W - 52L
1,585 SR
Queue Stats
338W - 344L
1,426 Elo+
Solo
Anubis
Anubis
magusta21
Anubis
Level 125
God Stats
116W - 116L
1,526 SR
Queue Stats
117W - 116L
1,452 Elo+
Solo
Team Averages
Level 121
1,474 SR
1,433 Elo+

VS

Team Averages
Level 96
1,648 SR
1,397 Elo+
Yemoja
Yemoja
 
Yemoja
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Deku_pressed
Neith
Level 65
God Stats
7W - 10L
1,435 SR
Queue Stats
201W - 240L
1,357 Elo+
Solo
Cu Chulainn
Cu Chulainn
Kpu3uc0388
Cu Chulainn
Level 67
God Stats
1W - 3L
1,425 SR
Queue Stats
11W - 12L
1,214 Elo+
Solo
Mercury
Mercury
MiSteR__RuSh_
Mercury
Level 160
God Stats
8W - 9L
2,001 SR
Queue Stats
607W - 621L
1,473 Elo+
Solo
Yu Huang
Yu Huang
Miguel_Kuro
Yu Huang
Level 126
God Stats
5W - 6L
1,879 SR
Queue Stats
161W - 180L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 0 / 6
8,052
503
6,205
12,337
13,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
HYNSHERIFF808
Ah Muzen Cab
14
2 / 0 / 6
7,856
491
7,002
8,183
3,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Ricky_VOX
Fenrir
16
6 / 0 / 4
9,257
579
5,463
10,678
4,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
SirPlayerKill
Zhong Kui
16
3 / 0 / 3
9,468
592
7,859
6,749
5,524
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
magusta21
Anubis
17
5 / 1 / 0
10,320
645
11,475
7,662
3,901
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 3 / 0
6,784
424
4,527
13,194
10,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 4 / 0
6,302
394
5,399
8,452
2,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
Kpu3uc0388
Cu Chulainn
11
1 / 5 / 0
7,013
438
3,741
17,279
7,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
14
0 / 2 / 1
7,472
467
5,449
9,519
2,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yu Huang
Miguel_Kuro
Yu Huang
13
0 / 4 / 0
7,548
472
2,385
7,709
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
18
Kills
1
1
Deaths
18
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
6
5
L
Yemoja
 
Yemoja
0
3
0
0
L
0
4
0
0
W
Ah Muzen Cab
HYNSHERIFF808
Ah Muzen Cab
2
0
6
5
L
Cu Chulainn
Kpu3uc0388
Cu Chulainn
1
5
0
0.2
L
Mercury
0
2
1
0.25
L
Yu Huang
Miguel_Kuro
Yu Huang
0
4
0
0
W
Fenrir
Ricky_VOX
Fenrir
6
0
4
8
W
Zhong Kui
SirPlayerKill
Zhong Kui
3
0
3
4.5
W
Anubis
magusta21
Anubis
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,004
Damage
21,501
45,609
Taken
56,153
30,615
Mitigated
25,971
26,787
Healing
10,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,205
1,331
235
5,357
12,337
13,503
230
2,805
9,532
0
26,378
L
Yemoja
 
Yemoja
4,527
803
612
2,244
13,194
10,493
0
1,705
11,489
24,358
1,817
L
5,399
2,043
1
2,062
8,452
2,982
115
0
8,452
0
37,403
W
Ah Muzen Cab
HYNSHERIFF808
Ah Muzen Cab
7,002
1,757
0
4,989
8,183
3,179
1,439
1,931
6,252
0
57,070
L
Cu Chulainn
Kpu3uc0388
Cu Chulainn
3,741
817
0
3,667
17,279
7,453
0
10,610
6,669
423
31,276
L
Mercury
5,449
1,659
0
591
9,519
2,768
0
3,923
5,596
0
59,172
L
Yu Huang
Miguel_Kuro
Yu Huang
2,385
273
0
1,000
7,709
2,275
0
3,096
4,613
43,391
0
W
Fenrir
Ricky_VOX
Fenrir
5,463
1,044
0
6,362
10,678
4,508
258
1,104
9,574
0
61,213
W
Zhong Kui
SirPlayerKill
Zhong Kui
7,859
179
552
4,984
6,749
5,524
460
843
5,906
64,178
0
W
Anubis
magusta21
Anubis
11,475
951
0
4,308
7,662
3,901
486
76
7,586
76,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,953
Gold Earned
35,119
546
Minions Killed
410
0
Camps Cleared
0
1,578,520
Distance Traveled
1,396,715
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,052
503
50
3
0
322,414
6
L
Yemoja
6,784
424
56
4
0
249,126
4
L
Neith
6,302
394
88
6
0
238,803
6
W
Ah Muzen Cab
7,856
491
87
5
0
282,719
0
L
Cu Chulainn
7,013
438
54
3
0
245,336
1
L
Mercury
7,472
467
106
7
0
388,311
2
L
Yu Huang
7,548
472
106
7
0
275,139
5
W
Fenrir
9,257
579
104
7
0
344,142
5
W
Zhong Kui
9,468
592
148
9
0
341,325
2
W
Anubis
10,320
645
157
10
0
287,920
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role