Player Matchup

Erlang Shen
Erlang Shen
DueragZoro
Erlang Shen
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,248 Elo+
Party 1
Thor
Thor
IIVeintiTresII
Thor
Level 20
God Stats
6W - 13L
1,219 SR
Queue Stats
6W - 14L
1,262 Elo+
Party 1
Hera
Hera
Zekaym
Hera
Level 105
God Stats
6W - 13L
1,353 SR
Queue Stats
458W - 630L
1,344 Elo+
Solo
Team Averages
Level 60
1,357 SR
1,285 Elo+

VS

Team Averages
Level 84
1,505 SR
1,296 Elo+
Merlin
Merlin
BlessMataRatas
Merlin
Level 148
God Stats
3W - 2L
1,742 SR
Queue Stats
210W - 243L
1,465 Elo+
Solo
Pele
Pele
Fox2497
Pele
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 45L
1,315 Elo+
Solo
Shiva
Shiva
JasonBalgruff
Shiva
Level 59
God Stats
3W - 3L
1,273 SR
Queue Stats
41W - 33L
1,109 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DueragZoro
Erlang Shen
11
1 / 7 / 3
7,263
660
5,680
15,130
8,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 9 / 1
7,961
724
3,521
11,522
6,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
Zekaym
Hera
12
1 / 5 / 2
7,254
659
3,932
6,620
1,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
15 / 1 / 6
10,022
911
13,863
5,242
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Fox2497
Pele
12
2 / 2 / 16
8,065
733
7,281
7,927
5,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 2 / 15
8,452
768
7,563
8,056
4,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
5
Kills
21
21
Deaths
5
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
15
1
6
18
L
Erlang Shen
DueragZoro
Erlang Shen
1
7
3
0.36
W
Pele
Fox2497
Pele
2
2
16
5
L
3
9
1
0.39
W
4
2
15
5.75
L
Hera
Zekaym
Hera
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,133
Damage
28,707
33,272
Taken
21,225
15,923
Mitigated
11,235
2,398
Healing
3,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,863
683
0
1,578
5,242
2,154
1,026
1,040
4,202
31,575
0
L
Erlang Shen
DueragZoro
Erlang Shen
5,680
2,590
203
2,075
15,130
8,279
0
6,647
8,231
0
14,588
W
Pele
Fox2497
Pele
7,281
1,972
0
1,067
7,927
5,012
210
2,171
5,756
0
20,549
L
3,521
539
0
0
11,522
6,013
0
5,222
6,027
0
9,107
W
7,563
2,190
407
386
8,056
4,069
558
1,114
6,942
0
21,332
L
Hera
Zekaym
Hera
3,932
775
0
120
6,620
1,631
0
2,229
4,246
21,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,478
Gold Earned
26,539
75
Minions Killed
97
3
Camps Cleared
5
554,026
Distance Traveled
654,338
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,022
911
52
5
2
193,813
1
L
Erlang Shen
7,263
660
18
2
2
204,043
3
W
Pele
8,065
733
18
2
1
229,016
2
L
Thor
7,961
724
5
0
1
161,190
3
W
Shiva
8,452
768
27
2
2
231,509
2
L
Hera
7,254
659
52
5
0
188,793
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role